Hey good! How is life for Azeroth? Today we bring you the Outlaw Rogue guide with basic tips for the class, recommended gems and enchantments, talents and, of course, the best equipment for this patch. Let's get started!
Outlaw Rogue
Rogues often launch their battles in the shadows, beginning with bloody melee blows. In long battles, they use successive attacks, carefully selected to prepare the enemy for the final blow.
Strengths
- Has massive damage in multi-target encounters.
- It adapts to any situation.
- He has very useful defense skills.
Weak points
- It consumes a lot of energy.
- The damage of this specialization varies constantly.
- Has very little damage in single-target encounters.
Modifications in patch 7.3.5
- There have been no changes in this patch.
Talents
Following the same line as previous guides, I will bring you several ways to face your enemies and different ways to develop the encounters, be it massive objectives or just single-objective encounters. As in the previous guide, choose the ones that you like the most or are close to your possibilities.
-Talents in yellow: they can become the best depending on which fights, in this case, they are the best for single-objective encounters.
-Talents in blue: you can choose them in case you do not like the ones that appear in yellow, there will not be much difference in the DPS.
-Talents in green: these talents are the best to do much more damage in areas, that is, encounters with more than three objectives.
- Level 15: Quick Hand
- Level 30: Hook
- Level 45: Depth Stratagem
- Level 60: Cheat Death
- Level 75: Abuse the Weak
- Level 90: Promptness
- Level 100: Make mincemeat
lvl 15
- Ghostly strike: Hit an enemy with your cursed weapon, dealing 252%. physical damage and causes the target to take 10% more damage from your abilities for 15 sec.
- Sword master: Saber Slash has an additional 10% chance to hit once more.
- Fast hand: Free Pistol Shot uses granted by Saber Slash now generate 1. combo bonus and deal 50% bonus damage.
Ghostly strike he is the best talent for most situations and the default talent if we don't have the right legendary.
Fast hand is the talent we'll choose when we get the legendary Green leather flooded handles.
Sword master is an alternative to Ghostly strike but, for raid, the other is much better.
lvl 30
- Hook: Throws a grappling hook that moves you to the target location.
- Acrobatic strikes: Increases the range of all your melee attacks by 3 yards.
- Fleeting attack: Increases your movement speed by 15% at all times.
The choice of this talent branch will not affect our damage. For that reason and since all the talents in this branch are based solely on the mobility of the character, we will choose Hook as default since the movement is almost instantaneous.
Acrobatic strikes It is not a bad option and it is supposed to be the recommended one but… 3 meters more, 3 meters… it is not something that shows the truth.
lvl 45
- Depth Stratagem: You can have a maximum of 6 p. combo, and your finishing moves consume a maximum of 6. combo and deal 5% more damage.
- Anticipation: You can have up to 10 p. combo. Finishers still consume a maximum of 5 points. combo.
- Vigor: Increases your maximum Energy by 50. and your energy regeneration 10%.
Depth Stratagem It is the best option at all times and under any situation since it is the one that gives us the most damage of the three. This talent is recommended and the one used by raiders in this specialization.
lvl 60
- Iron stomach: Increases the healing you receive from Crimson Vial, Healing Potions, and Healthstones by 30%.
- Elusion: Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
- Cheat death: Fatal attacks reduce your health to 7% of your maximum health instead of killing you. For the next 3 sec, you take 85% less damage. It cannot be activated more than once every 6 min.
So much Elusion as Cheat death They are great and good options. However, Elusion It is much more useful if we know with complete certainty when we are going to receive damage. Cheat death it is most useful if you are still new to this specialization ... and if you are not especially a dodging ace.
Iron stomach It is a good option as long as it is used only for leveling or world missions.
lvl 75
- Truce: Pacifies a target not in combat and forces them to negotiate instead of fighting for 5 min. It only works on Humanoids, Demons, and Dragonkin. Damage dealt will break the peace. It is limited to 1 target.
- Abuse the weak: Enemies incapacitated by your Kidney Strike, Cheap Strike, or Bash take an additional 10% damage from all sources.
- Playful: Cheap Shot, Gouge, and Bang no longer cost Energy.
As with the previous talent branch, both Abuse the weak as Playful can be used for raid. Abuse the weakHowever, it is the one that can be most useful since it will increase the damage inflicted by 10%, in other words, it is the talent that most influences combat.
Truce... well ... I think it goes without saying that your choice is not necessary, right?
lvl 90
- Cannon Barrage: Orders the crew of a ghost ship to bombard a target area with cannonballs that deal [(195% attack power) * 6] p. Physical damage for 2 sec and slow enemies by 50% for 1.5 sec.
- Readiness: Your finishing moves have a 20 + (20 * combo points)% chance for each combo point to grant 2% haste for 20 sec. Stacks up to 10 times.
- Multiple murder: Teleport to an enemy within 10 yards and attack them 7 times over 3 sec with both weapons to deal (338% * 7 + 338% * 7). total physical damage. While Flurry of Steel is active, each Kill Kill attack will teleport you to a different nearby enemy target for damage.
Readiness It is the only viable option for raid since it will allow us to maintain the buffs during combat and, therefore, inflict a greater amount of damage over time.
Neither of the other two talents Cannon Barrage y Multiple murder, falls short of the former in terms of single-objective encounters. However, they are useful talents as residual damage.
lvl 100
- Make mince: Finishing move that consumes combo points to increase attack speed by 125% and energy regeneration rate by 15%. Continues for each combo point: 1 point: 12 seconds / 2 points: 18 seconds / 3 points: 24 seconds / 4 points: 30 seconds / 5 points: 36 seconds. Depth Stratagem 6 p .: 42 sec. Take Slice (Honor Talent)
Using Lots of Money applies 15% haste to allies within 8 yards for 8 sec. - Marked to die: Marks the target, instantly generating 5. combo. The cooldown is reset if the target dies within 1 min.
- Descent of deathFinisher that powers your weapons with Shadow energy and unleashes a devastating two-part attack. Tap for up to (440% attack power). damage to all enemies within 8 yards. Then you jump upwards and as you descend you use Eviscerate against the target with such force that it has a 50% more powerful effect.
And for this last talent pool, the choice will be easy.
Marked to die it will be the talent that we will choose when we begin to use this specialization. When we are minimally equipped, we will change to Make mince since it is the best option of this branch.
On the other hand, Descent of death It is not very useful for raid, and for that reason we will not consider its use.
Artefact
Before attaching the image that will help you to make the best paths in your artifact weapon, I must warn you that at level 110 you will directly unlock Artifact Knowledge at level 41, obtaining an artifact point multiplier of 5.200.000 %. Perhaps it is best to wait at maximum level to worry about the roads and not waste a lot of time in this regard.
Secondary statistics
Versatility = Haste> Critical Strike> Mastery
Enchantments
- Enchant Neck - Mark of the Hidden Satyr: Permanently enchant a necklace to summon a satyr from time to time, who will launch a Nightmare Bolt at your enemy, dealing damage.
- Enchant Cloak - Binding of Agility: Permanently enchant a ring to increase Agility by 200.
- Enchant Ring - Binding of Versatility: Permanently enchant a cloak to increase Versatility by 200.
Gems
- Versatile Labradorite: +200 versatility.
- Saber Eye of Agility: +200 agility.
Flasks and potions
Practical tips
- Use Adrenaline Rush y Curse of the Wicked Blades as part of your Burst.
- Stay in Secrecy and use Ambush o Low blow when starting combat depending on the objective we are facing at that moment and according to the situation or what we want to do.
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The basic rotation for this specialization is as follows:
Cross (having 5 or more combo points)>
Pistol shot > Saber chop > Between the eyes (with 5 or more combo points).
- Stay active Barrage of steel if there are more than 2 targets in combat.
- Cloak of Shadows It will make us invulnerable to absolutely everything for a short period of time. Usually used to remove all debuffs.
- Crimson vial it will heal you for a large percentage of life over time.
- Threaten will reduce damage taken from area attacks.
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Blindness puzzles the target for a long period of time.
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Bribe you bribe a humanoid to fight by your side for 5 minutes.
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Distract distracts all enemies within the targeted area. It only works with NPCs.
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Gouge incapacitate the enemy and will grant us combo points.
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Kick interrupt the enemy.
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Force lock an extremely useful skill used to… open chests.
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Robar another extremely useful skill with which you can steal your enemies.
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Whack stuns the enemy for a long period of time.
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Shroud of concealment creates a large area around the caster that will make all teammates within the area invisible. Requires Secrecy.
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Sprint This ability will allow us to increase our movement speed for a long period of time.
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Secrets of the trade redirects the threat produced to the selected target.
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Secrecy Well that, you become invisible.
BIS team
Groove | Part name Bis | Boss who lets go |
Helmet | Living Brambles Headdress | Essence of Eonar |
Pendant | Vulcanar Core Pendant | Gatekeeper Hasabel |
Shoulder pads | Mantle of the Master Assassin | Legendary |
Cover | Cloak of the dashing scoundrel | Admiral Svirax |
Front | Vest of the dashing scoundrel | Essence of Eonar |
Bracers | Green leather flooded handles | Legendary |
Gloves | Gloves of the dashing scoundrel | Kin'garoth |
Belt | Girdle of Enveloping Death | Argus the Unmaker |
Trousers | Pants of the dashing scoundrel | Imonar the Soul Hunter |
Boots | Depraved Machinist's Footpads | Kin'garoth |
Ring 1 | Zealous Torturer's Ring | Noura, Mother of the Flames |
Ring 2 | Seal of the Portalmaster | Gatekeeper Hasabel |
Trinket 1 | Vision of Aman'thul | Argus the Unmaker |
Trinket 2 | Pervading Winged Plague | Varimatras |
Blood relic | Svirax Grim Trophy | Admiral Svirax |
Iron relic | Shear with Vile Etchings | Gatekeeper Hasabel |
Storm Relic | Thunderer's Conch | Argus the Unmaker |
Useful addons
ElvUI: Addon that modifies your entire interface according to practically everything you want to see.
Bartender4/dominos: Addon to customize action bars, add keyboard shortcuts, etc.
MikScrollingBattleText: Floating text addon of combat, healing, skill damage, etc.
deadlybossmods: Addon that alerts us to the abilities of the gang leaders.
Recount/Skada Damage Meter: Addon to measure dps, agro generated, deaths, healings, damage received, etc.
EpicMusicPlayer: Addon to listen to personalized music.