Normal and Heroic Chronomatic Anomaly Guide - Nighthold

chronological anomaly

Welcome to the Chronomatic Anomaly guide, fourth boss of the Nighthold gang. In this guide we discuss the strategy and skills to take into account to successfully defeat Chronomatic Anomaly, we have also made a video guide to have a more complete vision of the encounter.

Chromatic Anomaly

The cave at the base of the Fountain of Night is a maelstrom of pure energy, as the power to power an entire civilization emanates from the earth. The chronological anomaly, generated from this flow of chaos, is the embodiment of the power of the Eye of Aman'thul. When it launches its energetic thrusts, the outbursts distort the very course of time.

Summary

The speed of the flow of time fluctuates throughout the confrontation. These changes affect the movement and actions of the players, but the Chronological Anomaly is exceptionally sensitive to the flow of time and its abilities can be drastically affected.

Skills

  • Pass of the time: The temporal flow near the Fountain of Night is constantly changing. These changes affect movement, attack, and spell casting speeds. They also affect periodic effects and cooldowns.
  • Chronometric particles: Each application inflicts 89.710 points. Arcane damage to the victim every 2 sec. If the victim has more than 9 applications of Time Particles, Time Overload occurs.
    • Chronometric overload: The victim explodes with chronometric energy, inflicting 1.150.059. damage to all players. The victim dies in the process.
  • Time burst: The caster launches an orb of temporal energies that explodes when it hits the ground. The explosion inflicts 5160236. Arcane damage to all enemies within 6 yards of the target location.
  • Temporary release: Applies a healing absorb to the victim. When the effect ends, it deals Arcane damage to all enemies based on the amount of healing absorb remaining.
  • Clockmaking bomb: Places a time bomb of variable duration on the victim. When this effect expires, all players receive 960.000. Arcane damage. This damage dissipates the further away the victim is from the blast.
  • Decreasing time particle: Continuously distorts the temporal structure within the Fountain of Night, damaging all players in the area. Leaves behind a temporary rift and splits into fragmented time particles upon death.
    • Night Fountain Distortion: The caster warps the Fountain of Night, inflicting 172.078 damage. Arcane damage to all players. Each cast of this spell increases the damage done by the caster's successive distortions by 5%.
    • Temporary failure: Upon death, the elemental splits into four fragmented time particles, opening a temporary rift. Players can interact with the glitch to gain a temporary charge.
      • Temporary load: Infuse yourself with volatile time energy, dealing increasing Arcane damage every second. This energy grants you the Temporal Smash ability.
      • Temporary crush: The caster unleashes his stored temporary energy against the target. The victim stops channeling Overwhelming Power and takes an additional 30% damage for the next 15 sec.
    • Fragmented time particle: Fragmented Time Particles continually distort the Fountain of Night until defeated.
    • Chronomate: Strikes the target for Arcane damage.
  • Temporary orbs: The energies of the Nightwell overflow, producing multiple temporary orbs. These orbs inflict 573.596 damage. Arcane damage to all players in its path.
  • Overwhelming power: The caster focuses his energy on the Fountain of Night, causing it to periodically pulse for 516.232. Arcane damage to all players. The caster will continue to focus his energy in this way until interrupted by a Temporal Smash. Each burst of damage increases the damage of subsequent bursts by 15%. Overwhelming Power lasts until Time Smash interrupts the Chronomatic Anomaly.

Strategy

Mainly we must know that the encounter will revolve around the ability Pass of the time. This ability will affect both the boss and the players, making everything happen faster or slower, and by everything I mean from movement speed to casting spells.

We will start the match by facing the Chromatic Anomaly with a simple positioning, but trying to maintain rank 6 among the players to avoid extra damage from Time burst, ability by which balls will fall that explode on impact with the ground.

In a few seconds the first Decreasing time particle , these elementals must be eliminated as quickly as possible. As we do so, we must interrupt the launch of Night Fountain Distortion  or else the whole band will take a lot of damage. This will be more or less easy depending on the speed of time. If at some point it cannot be interrupted, we may need to use a healing cd.

Once the Decreasing time particle, will leave behind a Temporary failure which will be picked up by one of the tanks to interrupt the boss when he casts  Overwhelming power.

The tank that collects the fault will win Temporary load , taking arcane damage every second but gaining the ability Temporary crush  with which you can interrupt the Overwhelming power.

Meanwhile, 4 will appear Fragmented time particle that we will have to kill and stun as much as possible to interrupt their casts.

When the tank interrupts the Overwhelming power To the chromatic anomaly, we will have 15 seconds in which the boss will take 30% more damage, so we must take advantage of this moment to make the maximum possible dps.

We will repeat everything discussed so far several times in the meeting, alternating our focus between the chromatic anomaly and the Decreasing time particle every time I go out.

In addition, we will have to deal with other skills in the course of the meeting.

Tanks will have to exchange boss due to Chronometric particles. The frequency in which they receive marks will depend on the passage of time so you have to be very careful to clean yourself and never accumulate 10 marks. If this happens, the tank dies and explodes, dealing massive damage to the entire raid.

Temporary orbs , we will see two rows of orbs appear, we simply have to avoid them of course, like everything in this encounter, the speed at which they and we move depends on the speed of time.

Clockmaking bomb , the player who receives the bomb must move away from the rest of the players quickly, being more or less easy depending on the speed of time. As the duration of this debut is random, we must be very attentive and also sometimes we will see several players marked with bombs but at different times.

Temporary release , players receive a healing absorb. Healers must be careful to eliminate this absorption, for this they will focus the priority of the cures on the players according to the color of their shield: Temporary release >Temporary release >Temporary release . We may need to use some healing cd when the passage of time is slow in order to remove the shields.

Regarding the heroism or Bloodlust, in this encounter we must throw it to quickly end one of the Decreasing time particle and take advantage of the 15 seconds of increased damage received that we will gain after the tank interrupts the Overwhelming power to the Chronomatic Anomaly. We will do it when time is slow, since otherwise it will be difficult for us to defeat that elemental.

The healing CDs should be used from 30% of life of the Decreasing time particle since the last cast of Night Fountain Distortion It cannot be interrupted and the raid will take a lot of damage due to the increased damage caused by previous casts.

And so far the summary of the meeting, I hope it has helped you and remember that any questions, comments or suggestions are more than welcome.


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