Normal and Heroic Trichondrius Guide - Nighthold

TRICHONDRIUS

Welcome to the guidance of Trichondrius, sixth boss of the Nighthold gang. In this guide we discuss the strategy and skills to take into account to successfully defeat Trichondrius, we have also made a video guide to have a more complete vision of the encounter.

trichondrius

With his newfound power, Illidan Stormrage himself assassinated Tichondrius, Lord of Dread and former leader of the Nathrezim. Once reconstituted in the Twisting Twisting Nether, Tichondrius returns to watch over Gul'dan in the name of the Nightmare, to ensure that the warlock orc does not fail his masters again.

Summary

Tichondrius uses scavenging fel magic and unleashes waves of chaos and pestilence to attack the raid. As the fight progresses, Tichondrius will periodically use [Illusory Night] to trap all players in an illusion, where they can take a breather if they resist his [Carrion Nightmare] for 30 sec.

Skills

  • Stage 1: Lord of the Nathrezim

    • Carrion plague: Tichondrius corrupts multiple random players, inflicting 171.360. Shadow damage every second for 40 sec.
    • Seeker swarm: Tichondrius unleashes a wave of chaotic magic on all players affected by Carrion Plague. This effect inflicts 762.474 damage. Shadow damage to all players in a line toward each target. Additionally, this effect applies Carrion Plague to all players hit.
    • Mark of Argus: Tichondrius marks multiple players with a lethal mark for the remainder of the fight. If a marked player is ever within 6 yards of a group of their allies, the mark is removed, causing a violent explosion. This effect inflicts 1.518.000 damage. Fire damage to all players within 200 yards. Mark of Argus's damage is reduced the further players are from the source of the blast.
    • Vampire aura: Tichondrius allies within 30 yards are healed for 700% of the damage they dealt with melee attacks.
    • Blood feast: Tichondrius marks a player, increasing Physical damage taken by 15% and summons 3 Corrupted Bloods to lock onto the target. Additionally, this effect increases the effects of Vampiric Aura by 300%.
      • Corrupted blood: Corrupted Blood fixes on the Blood Feast target until it dies.
    • Echoes of the Void: Tichondrius summons the Void, inflicting 148.695 damage. Shadow damage every 0.5 sec for 8 sec. The damage from this effect increases with each pulse. As the Void is torn, 4 fel peaks form throughout the room. Each one absorbs Void Echoes damage from players behind it until destroyed.
  • Stage 2: Shadow of Terror

    • Illusory night: Tichondrius dissolves into bats, trapping all players in a terrifying illusion for 30 sec.
      • Scavenger nightmare- Tichondrius forms an illusion that inflicts 2.209.306. Shadow damage in a line, stunning all players hit for 3 sec.
      • Ghostly Blood Fang: Ghostly blood fangs continually appear in the illusion at an increasing rate.
        • Essence of the night: When Ghostly Blood Fangs die, an Essence of Night is created. This effect increases all damage and healing by 30% as long as players are within Illusory Night. Additionally, mana regeneration is increased by 2%. This effect persists for 30 seconds after exiting the illusion.
  • The Nightborne: The first time Tichondrius exits the Illusory Night, he will begin to summon the Nightborne to aid him.
  • Barely Sworn Spellbringer
    • Quick chase: Movement speed increased by 15% for the rest of the fight. This effect stacks.
    • Volatile wound: Strikes an enemy with Arcane energy, inflicting 727.176 damage. Arcane damage and increases all damage taken by 5% for 8 sec. This effect stacks. When Volatile Wound is depleted, a Nether Zone is created.
      • Abyssal zone: A chaotic void of Arcane magic, inflicting 550.000. Arcane damage every second to all players in the targeted area.
  • Legion: The second time Tichondrius exits the Illusory Night, he will begin to summon the forces of the Legion to aid him.
  • Blind watcher
    • Burning soul: Burns the soul of a random healer, inflicting 424.540. Fire damage every second for 30 sec. Additionally, this effect drains 77.000. mana every second. When this effect is removed, it explodes for 824.500. Fire damage to allies within 8 yards.
    • Ring of Shadows: Surrounds the caster with a ring of souls, inflicting 125.000. Shadow damage to all players within 10-20 yards every 0.5 sec.

Strategy

The match against Trichondrius is divided into two phases that will be repeated throughout the match. We will start by facing Trichondrius in person, Lord of the Nathrezim, and we will be dealing with the abilities of this first phase. The placement of the band at the beginning will be with all the ranges together at a distance, on the right side of the room and the melés also together on the same side to alleviate several of the skills that we will see below.

One of the most damaging abilities that healers should be very vigilant about is Mark of Argus, we will see clearly marked two players with a circle around them. To exploit the mark, multiple players must enter the radius of the mark (30/5). The first rounds of marking, since all the ranks are together, will be very easy to exploit and heal, but as the encounter progresses that half of the band will be separated, we will have to use healing cds to maintain the band, and according to the amount of Ranges left "clean" a scrum will have to come to the aid of marking to explode.

By "clean" I mean the ability Carrion plague. Trichondrius will launch Carrion plague random players throughout the match, they must quickly move away from the rest so as not to infect them. This is one of the reasons why we started the meeting together on the right side, so that those marked with the Carrion plague they will run to the left side. On the left side, the marked players must be placed in a horizontal line or in a zig zag, but never one in front of the other. This is to minimize the damage of Seeker swarm, ability with which Trichondrius launches a wave at affected players, inflicting 762.474 damage. Shadow damage to all players in a line toward each target. In addition, this effect applies Carrion Plague to all players hit, for this reason we have to be separate.

Finally in this phase we have the ability Echoes of the Void, an ability that inflicts a lot of damage but that we can easily avoid by taking cover behind the pillars that will appear in the room.

For tanks Trichondrius has a special ability, Blood feast. Every time a tank receives the mark, the change must be made and the affected tank will quickly move away 30 meters, since when receiving the mark, 3 corrupted bloods will appear, which of course we must eliminate and that heal if they are near Trichondrius due to Vampire aura. So for the tanks this boss will be a bustle from so much going back and forth to the back of the room but nevertheless they will have no problem to bear the damage.

We will see how Trichondrius fades and the second phase will begin, Shadow of terror. This phase is of short duration, only 30 seconds in which Trichondrius dissolves into bats due to the ability Illusory night. During this phase our objective is to kill the Bats to get the buff from Essence of the nightSince this effect increases all damage and healing by 30%, we will achieve this by stepping on the purple areas that appear when the Bats die.

After these 30 seconds we return to the first phase in which we will enter with the benefit obtained from Essence of the night. This time, in addition to all the abilities we discussed above, we must deal with some ads that Trichondrius will invoke to help him. 

The first time Tichondrius exits the Illusory Night, he will begin to summon the Nightborne to aid him. The Barely Sworn Spellbringer They will be called by the tank at the back of the room with the bloods. In this way we will finish with them doing Aoe while we remain attentive to the ability Volatile wound, with which in addition to dealing damage to the selected target, at the end of the debuff it will leave a Abyssal zone which deals quite a bit of damage if stepped on.

Again we will enter phase two again, Shadow of terror and when everyone leaves with the bufo Essence of the night, It will be the moment to throw the Heroism.

The second time Tichondrius exits the Illusory Night, he will begin to summon the forces of the Legion to aid him. Then the Blind watcher, This minion has two abilities. On the one hand Burning soul, that although it does damage when it is dispelled we have to do it and quickly since it drains mana to our healers and on the other hand Ring of Shadows, a skill with which he will do a lot of damage so that he will be focus priority when he appears.

And so far the summary of the meeting, I hope it has helped you and remember that any questions, comments or suggestions are more than welcome.


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