Star Augur Etraeus Normal and Heroic Guide - Nighthold

Star Augur Etraeus

Welcome to the guidance of Star Augur Etraeus, eighth boss of the Nighthold raid. In this guide we discuss the strategy and skills to take into account to successfully defeat Augur, we have also made a video guide to have a more complete vision of the encounter.

Star Augur Etraeus

The Nightborne astromancer Etraeus has spent many years of research searching the skies of Azeroth for answers to the great mysteries of the universe. Thanks to his visions, he has been able to contemplate worlds beyond our comprehension, and the power of the Source of the Night allows him to draw on the essence of these worlds to amplify his own powers.

Summary

Star Augur Etraeus fights in a stellar observatory built by him. When his health reaches 90%, 60% and 30%, he will activate his observation deck to project the gang across the abyss that towers over different worlds, sucking the energies of those worlds to enhance their abilities in different ways. .

Skills

Phase 1

The observation dome

  • Stellar explosion: Launches a volley of stellar matter at the target, inflicting 2.564.255. Arcane damage.
  • Coronal ejection: Creates an unstable ball of energy that detonates after a short period of time and fires missiles at nearby players, inflicting 1.199.051 damage. Fire damage immediately and 512.737. Fire damage every 2 sec for 8 sec.

Phase 2

Absolute zero

  • Ice blast: Launches a bolt of Frost at the target, inflicting 2.786.365 damage. Frost damage to the target and all players within 6 yards.
  • Gravitational attraction: Target player draws detritus from the abyss and periodically takes damage in the area surrounding the platform.
    • Comet impact: Inflicts 4.921.817. physical damage to all players within 5 yards of the target player and applies Absolute Zero to the target player.
      • Absolute zero: Inflicts 2.055.515 p. Frost damage every 2 sec. This effect stacks. This effect can only be removed if you stay within 5 yards of at least 3 other players. Players who help remove Absolute Zero suffer the effects of Chilled for 12 sec.
  • Cooled: When a Chilled player is within 5 yards of an Absolute Zero player, the Chilled player is Completely Frozen.
  • Icy ejection: Creates a ball of Frost that is destroyed after a short period of time, inflicting 576.686 damage. Frost damage immediately and 342.586. Frost damage every 2 sec for 10 sec. Additionally, it gradually slows targets over 10 sec. until they come to a complete stop and are affected by Shatter.
    • Shred: The affected player is shattered, inflicting him and all players within 8 yards of 1.496.250. Frost damage.
  • Frost Nova : Inflicts 4250000 damage. Frost damage to all players. The damage each player takes is reduced for every other player within 5 yards, up to a maximum of four other players.

Phase 3

A world shattered

  • Fel Burst: Fires a bolt of fel energy at the target, inflicting 1.484.539. Fire damage instantly and 36.542. additional Fire damage every 1.5 sec for 7.5 sec. This effect stacks.
  • Gravitational attraction: Target player draws detritus from the abyss and periodically takes damage in the area surrounding the platform.
    • Vile Impact: Fel Debris strikes the affected player, inflicting 4.019.675. Physical damage to players within 5 yards and destroys pools of Fel Flame that it comes into contact with.
  • Fel Ejection: Creates a ball of fel energy that explodes and launches missiles at multiple players, inflicting 513.878 damage. Fire damage immediately and 342.586. Fire damage every 2 sec for 8 sec. When it deals damage, it also creates a pool of fel flame.
    • Vile flame: Inflicts 380.270 p. Fire damage per $ tsa every player who steps into the Fel Flame Pool. This effect stacks.
  • Fel Nova : Inflicts 9.135.639 p. Fire damage to all players; damage is reduced based on distance to the caster.

Phase 4

Inevitable fate

  • Void Burst: Launches a bolt of Void energy at the target, inflicting 57.098 damage. Shadow damage every 2 sec for 6 sec. When Void Burst runs out, jump to two other targets, each receiving half the stacks it had when depleted.
  • Gravitational attraction: Target player draws detritus from the abyss and periodically takes damage in the area surrounding the platform.
    • Void Impact: Inflicts 513.879 p. Physical damage to target player and all players within 5 yards, and summons that which shouldn't exist.
      • That which should not exist
        • To the void: When that which should not exist gets too close to the astromancer, the damage it takes is reduced by 99%.
        • Contemplate the void: Shows the horror of the Void to players, inflicting 684.600. Shadow damage to all players and scares players who look at the caster for 8 sec.
  • Vacuum Ejection: Void energy manifests and flies towards players, inflicting 799.367 damage. Shadow damage immediately and 799.367. Shadow damage after 8 sec. Also, after 8 sec. A Void Eruption erupts from affected players.
    • Void Eruption: Void energy erupts in a player and summons multiple Void suckers.
      • Void Young- A void-born horror whose melee strikes deal Shadow damage.
        • Overflowing emptiness: Each damaging melee attack from a Void Shoot also deals a stack of Void Burst to the affected target.
  • Void Nova : Inflicts 799.367p. Shadow damage and adds a stack of Void Burst to all players.

Strategy

In the encounter against Star Augur Etraeus there are four phases that will begin when passing his life through 100%, 90%, 60% and 30%. In addition to the change in skills, we will notice the phase change due to the closing and opening of the panels that surround the room, each time revealing a different scenario that shows us different worlds.

Phase 1: The Observation Dome

As the match begins, the casters will position ourselves together a short distance from the melee, so that the entire band can be covered with the areas of the healers. This first phase will pass so quickly that I am not going to dwell on it. We will simply see that several players are marked with Coronal ejection, bearable damage with just the healing areas and the tank with the boss will receive Stellar explosion.

Phase 2: Absolute zero

Lowering the life of Star Augur Etraeus to 90% will lower the panels that line the room, eliminating the feeling of anguish and beginning the second phase. Absolute zero.

We will continue in the same position as in phase 1, but now the melés will have to keep 6 meters of distance with the tank that has Augur, since he will receive the ability Ice blast which deals a large amount of damage if you stay close to the tank.

The change of tanks has to be done when the first one receives the ability Gravitational attraction. This ability is very visible since the tank will be surrounded by a purple area, at this time it must separate from the rest of the players and wait for a Comet impact. Once you receive the hit you will gain a debuff called Absolute zero. The mechanics to eliminate this ability is very simple, but all players must be attentive and collaborate.

The tank will approach the group of casters, the players who enter the tank area and collaborate to eliminate the Absolute zero, they will gain a debuff called Cooled. This means that they cannot enter the tank area again until they are clean, so what we will do is simply take a few steps to the right for example and separate from the group, having agreed with the tank that he enters from the left. If a player enters the tank area while holding the debuff  Cooled  will remain Completely frozen.

Meanwhile we will also have to deal with the ability Icy ejection, for which the marked players will separate from the group as quickly as possible considering that they will be slowed down, and will not rejoin it until they are affected by Shred, a skill that eliminates Icy ejection in exchange for a large amount of damage to the player.

Tanks will continue to trade the boss at each brand of Gravitational attraction  and we will repeat the mechanics collaborating between all the players.

The last skill to consider is the Frost NovaEvery time Augur is going to use this ability, all the players must be placed together, it is enough with two groups, one of casters and the other of melés.

Stage 3: A Shattered World

Upon reaching 60% health, the third phase begins, A World Shattered. At this time the placement of the band changes and we will all stand apart, but occupying only one half of the circular room. Will mark random players with Fel Ejection , this ability will cause damage over time and we will leave patches of Vile flame. The objective is to leave them together and move to the side, for example, to the right towards the clean area.

Tanks in this phase will receive  Fel Burst and they will exchange the boss at each Gravitational attraction as in the previous phase. In this phase the tank will receive Vile Impact, as in the previous phase, the tank should be only at that time but it will also take advantage of cleaning the areas of Vile flame.

The last skill to consider in this phase is Fel Nova, every time Augur is going to use this ability we will have to run towards the edge of the room, as far away as possible; for this reason we must keep an area of ​​the room always clean.

Phase 4: Inevitable Fate

When we reach 30% we change phase and positioning again. We will all place ourselves in the center of the room and melee the boss.

This last phase is a dps race since the damage will increase as the phase progresses due to the ability Void Burst. This is the brand that the tanks will receive and for which they will have to exchange Augur, since once it expires, it will jump to random players, making the fight more and more difficult.

In addition, in this phase the tank that has Star Augur Etraeus must provoke small minions that will come out with each  Vacuum Ejection and that they will die with residual damage so we will not give them too much importance.

However, the other tank will have to take care of the bigger minion named That Which Shouldn't Exist. Every time the tank has Gravitational attraction, you must move away from the group as in the previous phases and wait for a Void Impact, at that moment the henchman appears.

This minion must tank away from the boss, a position to do so can be the door, since if they are together he gains a buff that reduces the damage received by 99%.

We must be very attentive to the ability of the minion Contemplate the voidEvery time it does, we must turn our backs on it or else we will flee in terror, losing damage and healing.

In addition to all of the above, healers must deal in this last phase with the ability Void Nova, which will be doing more and more damage due to the accumulations of Void Burst. So this is the time to chain together all of our healing cds.

We will repeat the aforementioned until we defeat Augur. In a band with numbers like the ones you can see in the video guide, we killed two minions and before we finished off Augur. This will depend on the Dps and healing of each band, so I put it as an example. We throw the heroism on the second minion, we kill him and we focus on the boss until he dies.

And so far the summary of the meeting, I hope it has helped you and remember that any questions, comments or suggestions are more than welcome.


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