Guide of Occu'thar

This voracious demon broke free from his cage and made his way to the west wing of the prison, devouring all the prisoners there. Occu'thar's gluttony caused his body to swell too much for him to escape, turning the prison wing into his new containment cell.

  • Level:??
  • Type:
  • "Salud": ??? [10] / ??? [25]

A new challenge is found in Tol'Barad. Confront Occu'thar, whose body has grown beyond normal thanks to the number of magical prisoners he has swallowed.

Skills

  • Focused fire: Occu'thar fixes his gaze on a random player's location, then inflicts 36,050 points of fire damage every second to players within 12 meters of the targeted location.

  • Scorching shadowsOccu'thar deals 105,000 fire damage to players in a 60 degree cone in front of him and increases damage taken by 100% for 30 seconds.

Eyes of Occu'thar

Occu'thar creates an Eye of Occu'thar on each player for 10 seconds. The eyes pray to their target with the Gaze of Occu'thar.

  • Gaze of Occu'thar: The Eye of Occut'ar gazes at its target, dealing 6,000 points of shadow damage every second for 10 seconds.

  • Destruction of Occu'thar: After an Eye of Occu'thar remains with a player for 10 seconds, it fully engages its host and detonates, dealing 25,000 Shadow damage to all players.

Strategy

Composition: from the band

Recommended tanks: Death Knights, Warriors.
Recommended healers: Paladin, Priest (Discipline).
DPS: A mix of Mage (Arcane), Hunter, Druid (Balance), Rogue, Shaman (Enhancement), Warlock (Affliction).

Phase 1

The battle is quite linear. If you are a tank you must turn to Occu'thar every time I launch

Scorching shadowsAs it increases, by% 100, the shadow damage taken to those players who remain in its frontal cone of attack. A tank would suffice.

Before the adds phase begins, roll two

Focused fire, an old-fashioned skill (Don't step on the fire!). It will randomly select a member of the gang (in addition to the tank), and it will aim 2 lasers (at the random player and the tank), after approximately 2 seconds a purple / white cloud appears that burns the player and their surroundings. The Area of ​​Effect is 15-20 meters in diameter. It's very simple, if you have the laser, get away from the rest of your teammates.

Therefore, it is vital that the group separates several meters at the end of phase 1.

Phase 2

This is the phase where the helpers appear. As soon as Occu'thar start throwing

Gaze of Occu'thar, the band group should be separated into small groups. Why divide the band group into small sub-groups? It is simple, when it returns to phase 1, instead of two, there will be three

Focused fire that the boss will launch, and in this way we will all buy time to escape from the rays.

Helpers: A Eye of Occu'thar for each member of the group (not counting pets, minions, images, etc.). The Eye will attack that person with a laser. This beam deals 50.000 magic damage, if you don't destroy them before it touches the player, the eye will explode, dealing 26,000 magic damage. This means that if there are 10 players and all eyes are alive and explode, it will be 500,000 damage for 10 seconds, for the entire raid group, and immediately another 260.000 damage. That is why it is necessary to perform the highest DPS on it and destroy it as soon as possible. In short, you have 10 seconds to do all possible AoE damage to kill all adds.

NOTE: Faking death, invisibility, ice block, divine shield, etc does not work; You will have an add for you yes or yes.

What to do?: Regroup. The area damage will be more effective if the adds are grouped and killed at the same time, there is no need to worry if 1 or 2 survive, but the important thing is to kill the adds as quickly as possible.

Another good method is to use any skill that reduces damage. Divine guardian, Power Word: Barrier, Spirit Link TotemRemember not to use all the skills, just use one, since then you will have to go through this phase several more times.

If the raid's damage per second is somewhat low, it may be better to start breaking apart when the adds only have% 10 left, as this will give you time for the focused fires phase.

Tip: Objects like (Fel Health Stone), and other personal healing skills can make the difference between success or an inevitable wipe, especially if Occu'thar start throwing

Focused fire and there are still several adds alive.

3 phase:

Again it is phase one, but this time it will release 2

Focused fire, and then start again with

Scorching shadows y

Focused fire.

It would be ideal to use Blood lust, Heroism, Temporal distortion when Occu'thar is at 30% life or less.

Short version for Raid Leaders:

  • Place three global markers, which are at least 20-30 meters apart:

    • A global marker in the center of the room.
    • Another on one side
    • The last one approximately 20-30 meters from the first two markers.

    Therefore we would have 'left-center-right' and so you can guide the players by ordering where you should direct the eyes of Occu'thar.

  • When the Eye of Occu'thar have the sub-groups move in this order; Middle> Left, Middle> Right, repeat as many times as necessary.
  • Don't stand in front of the boss (unless you're a tank) and avoid the purple fire!
  • If you are the tank, remember to turn the boss to avoid

    Scorching shadows affect the entire band group.

  • Phase 2: Throw

    Focused fire, and later Eye of Occu'thar (group the adds and deal area damage). You must separate when the Eye of Occu'thar die, since then he will throw 3

    Focused fire, and the Eye of Occu'thar. There are 3 times that it is repeated.

  • Un

    Clout in everyone's face

  • Mass resurrection and distribute the loot.

Videos


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