More questions and answers: The Warrior

Although the session of Warrior Questions and Answers, the developer team has seen the need to answer more questions that the community had thrown on the air.

Specifically, they clarify a couple of questions about the Wrath of the Warrior and about his Heroic Strike.

We've gotten some additional feedback on what we've seen as very frequently asked questions right now within the warrior community. You can find these questions and answers after this paragraph.

Community Team: Some players find that, while tanking, having to constantly press Heroic Strike to fit your weapon's attack time is very tedious.
P: Do we have any plans to change Heroic Strike so that it is no longer necessary to press that button on every auto attack?
r: Yes, we don't quite like how heroic strike works. The "on-the-next-hit-auto" attacks don't quite convince us, and especially for tanks as it can turn every target attack into a heroic hit. Unfortunately, they are doing their job, which is why we haven't changed them yet. Its function is to allow the warriors to consume that excess anger turning it into damage / threat. You can fix this in other ways, such as perhaps letting the hit consume more rage as you have it, similar to Execute.

Community Team: It seems that many players who enjoy the class for its damage aspect, continue to feel that, without the best items, the performance of their class is completely truncated.
P: Is this something we've seen in warriors? In that case, do we have any plans for those players who don't have the best possible team to have their place while keeping those with the best possible team away from being too powerful?
R: This actually goes back to the topic of how anger works, which is the damage that turns into anger, so you have to take a point in which you balance the warriors. High damage and high anger? Low damage and low anger? The way to fix this is to further normalize rage so that you always have X rage per second regardless of equipment. But once you get X rage per second, in essence what you have is the rogue's energy. So, like the previous question, we don't like how it's working right now and we want to change it, but we don't have a perfect replacement in the basket yet.


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