Warrior Weapons in Legion - Skills and Talents - Alpha Legion

WARRIOR WEAPONS IN LEGION

Hello and welcome to the first glimpse of the weapon warrior in legion! In this article we collect the main changes to the warrior weapons in the last build of the Legion alpha. Do not miss them!

Warrior weapons in Legion

The Warrior Weapons has recently been implemented in the Legion Alpha. In this summary we show you the main changes to their skills and talents for the next expansion. Everything shown in the alpha is subject to change.

Skills

In legion

  • Defensive stance - Defensive attitude: A defensive combat state that reduces damage taken and damage dealt by 25%. Lasts until cancellation.
  • Victory Rush - Victory attack: Instantly attacks the target, dealing damage and healing you for 30% of your maximum health. Can only be used for 20 seconds after killing an enemy that grants experience or honor.
  • Charge - Load: Charge an enemy and root them for 1,50 seconds. Generate 30 rage points.
  • Skyjump to Halls of Valor - Catapult into the Halls of Valor: Teleports the caster to the Halls of Valor. If you are in the Chambers of Valor it will return you to the starting point.
  • Run - Run: Attempts to finish off the enemy, dealing heavy physical damage and consuming up to 30 additional rage points to deal additional physical damage. Can only be used on enemies below 20% health.
  • Slam - Onslaught: Hit an opponent, dealing physical damage.
  • Deadly Strike - death Punch: A vicious blow that deals physical damage and reduces the effectiveness of the healing on the target for 10 seconds.
  • Battle cry - Battle's scream: Let out a battle cry, giving your special attacks an extra 100% chance to critically strike for 5 seconds.
  • commanding shout - Cry of order: Unleash a battle cry that grants all party or raid members within 30 yards a 15% increase to maximum health for 10 seconds. When the effect wears off, health is lost.
  • Heroic throw - Heroic throw: Throw your weapon at the enemy, dealing them physical damage. Generates large amount of threat.
  • Berserker rage - Raging anger: You become enraged, removing Fear, Strike, and disabling effects while granting you immunity to them for 6 seconds.
  • Colossus smash - Colossal smash: Crushes enemy armor, dealing Physical damage and increasing damage dealt to them by 84% for 6 seconds.
  • cleavage - Crack: A sweeping attack that hits all enemies in front of you for physical damage. For each target hit, up to 5, your next Whirlwind will deal 20% more damage.
  • heroic leap - Heroic jump: Leap into the air towards a selected target location and strikes with destructive force, dealing physical damage to all enemies within 8 meters.
  • hamstring - Section: Mutilates the enemy for physical damage, reducing movement speed by 50% for 15 seconds.
  • Whirlwind - Whirlwind: In a whirlwind of steel you attack all enemies within 8 meters, dealing physical damage to each enemy.
  • pummel - Spanking: Pummel the target, interrupts spell casting, and prevents any spells from that school from being cast for 4 seconds.
  • Headlong rush: Passive. Haste reduces the global cooldown and cooldown of Mortal Strike.
  • Mastery: Colossal Might - Mastery: Colossal Might: Increases the damage of your Colossal Smash by 64% and causes it to increase the damage you deal to the target by an additional 64%.
  • Seasoned soldier - Veteran soldier: Passive. While wielding a two-handed melee weapon, all damage dealt is increased by 10%.
  • Tactician - Tactical: Passive. Slam, Whirlwind, and Execute have a 20% chance per target hit to reset the cooldown of Colossal Smash.

Eliminated

Talents

warrior weapons talents

Lv 15

  • Shockwave - shock wave: Send out a wave of force in a frontal cone, dealing 9.025 damage and stunning all enemies within 10 meters for 4 seconds. Reduces cooldown by 20 seconds if at least 3 targets are hit.
  • Storm bolt - Stormy discharge: Throw your weapon at an enemy, dealing physical damage and stunning them for 4 seconds. Deals four times physical damage to targets that are permanently immune to stuns.
  • Sweeping Strikes - Sweep strokes: Mortal Strike and Execute hit a second nearby target.

Lv 30

  • Impending victory - Impending victory: Passive. Your Slam has a 40% chance to restore 10% of your health.
  • Bounding Stride - Bouncing stride: Passive. Heroic Leap's cooldown is reduced by 15 seconds, and your running speed is also reduced by 70% for 3 seconds.
  • The by the Sword - Death by sword: Increases your Parry chance by 100% and reduces damage taken by 30% for 8 seconds.

Lv 45

  • Dauntless - Fearlessness: Passive. Your abilities cost 20% less Rage.
  • Overpower - Overwhelm: You instantly overwhelm the enemy, dealing physical damage. It cannot be blocked, parried, or dodged. Overpower has a 60% increased chance to critically strike. Your attacks have a chance to trigger Overwhelm.
  • Avatar - AvatarTransform into a Colossus for 20 seconds, dealing 20% ​​more damage, and removing all Rooting and Snapping effects.

Lv 60

  • Second wind - Second wind: Passive. Gain 7% health every 1 second when you have taken no damage in the last 5 seconds.
  • double-time - Double load: Passive. Increase the maximum number of Charge charges by 1.
  • Imposing Roar - Mighty roar: Passive. Shout of Order also increases restitution by 20%.

Lv 75

  • Fervor of Battle - Battle fervor: Passive. Slit and Whirlwind generate 2 rage points for each target they hit.
  • makes - Tear: Wounds the target for bleed damage over 15 seconds.
  • Bladestorm - Bladestorm: Become an unstoppable storm with destructive force striking all targets within 8 meters, dealing physical damage every 1 second for 6 seconds. You are immune to movement impairment and loss of control effects, but can only use Taunt and other defensive abilities. Channeling Bladestorm does not prevent you from avoiding attacks.

Lv 90

  • Heroic strike - Heroic strike: You heroically increase the damage of your next Mortal Strike, dealing 5.808 additional damage. It stacks up to 3 times. This ability is not part of the global cooldown.
  • Deadly Combo - Deadly combo: Passive. Mortal Strike has 2 charges.
  • Titanic might - Titanic might: Passive. Increases the duration of Colossal Smash by 200% but divides its effectiveness.

Lv 100

  • Anger Management - Anger control: Passive. Every 10 rage you spend reduces the remaining cooldown of Recklessness by 1 second.
    • Recklessness does not exist so I suppose it is a description error and what it will boost will be the new Battlecry that replaces Recklessness.
  • Opportunity Strikes - Timely blows: Passive. Your melee abilities have a greater than 60% chance, depending on the target's remaining health, to trigger an extra attack that deals bonus physical damage.
  • Ravage - Devastating: Launches a spinning weapon at the target location, dealing damage to enemies within 6 meters every 1 second. Lasts 10 seconds.

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