Gold Bloodmaul Mines - Gold Challenge Mode Guide

https://www.youtube.com/watch?v=fzHsubgnStcBienvenidos a la guía de la mazmorra minas machacasangre oro en su modalidad de desafío. En este resumen os damos unos cuantos consejos para superar la puntuación oro y conseguir el logro Minas machacasangre oro, que forma parte del metalogro Warlord's Challenge: Gold.

Gold Bloodmaul Mines

This time we are in the Gold Bloodmaul Mines, a dungeon that in its challenge mode does not represent a great difficulty in terms of bosses and also gives us enough time to complete Bloodmaul Gold Mines.

We have 22 minutes and we have to eliminate 4 bosses and 39 enemies. This challenge gives us a lot of freedom to choose the order in which we want to eliminate the bosses, we will focus on the one that seemed most optimal.

The greatest difficulty to achieve Gold Bloodmaul Mines they will be the dungeon pulls, which do a lot of damage and have special dynamics. To make things much easier, it will be necessary to be fully optimized and with a character that has skills to eliminate enrages and dispel magical effects such as the hunter or the shaman.

It will also be necessary to carry a couple of Draenic Invisibility Potion To skip a rather cumbersome pull, we will go into detail later.

Tips

  • As soon as we start we will take the first pull and the next one located on the bridge. We will focus on the overseer and we will prevent it from channeling Subjugate. If we have many cuts and cc we can also avoid its null field ability. Special care with Bloodmaul Enforcer, they are immune to all cc and use a frontal cone attack that will eliminate players if they take that damage directly.
  • We will choose the path to the right, avoiding an ogre located on the left wall and catching 3 ogres. Priority on Despot.
  • The next pull will have a Geomantic, these mages are top priority as they use absorption shields on their allies. It will be necessary to remove these shields in case you can cast them. Then the overseer cutting off the subjugate and finally the Despot.
  • In the next pull we will have to divide the task. The tank should take care of cut the Enforcer's Roar to avoid suffering mass fear. DPS will focus on both Ogres wizards so that they do not get enraged by a cast and all kinds of CC and cuts will be used to prevent them from casting their dangerous fireballs on the tank. If they become enraged, it must be dispelled quickly since during this state they are immune to interruptions, cast faster and do more damage.
  • The first boss Slave keeper it has nothing special. Dodge his area (a pillar that he will throw towards a player) and take advantage of a debuff that will accumulate which causes him to take more damage.
  • Now we will go back to the beginning and choose the path to the left. We will join the first pull of the road with the patrol. In this pull the tank will take a lot of damage. Priority Geomancer> Overseer> Enforcer. We will disrupt the aforementioned typical abilities of the Geomancer and Overseer.
  • We will continue to the second boss by the wall on the right to avoid facing ogres unnecessarily. When we reach the corridor of the elementals we will eliminate the stone elemental, avoiding being in front of him because of his frontal cone attack. Then we will advance to the magma lord and eliminate him by cutting his spells to avoid damage. Then we will eliminate the pull on the right.
  • The next pull is the most powerful we are going to face. It is advisable to use heroism/temporal distortion in this point. We will use the healing / mitigation cds that we have and all the burst of the DPS to quickly eliminate the elementary already ogros magi. We will cut off the rage of the magicians (or dispel them) and the roar of the Despot. If the tank or another member dies do not throw in the towel, try to eliminate the pull and then resurrect the fallen.
  • The second boss Magmolatus it has no special dynamics. We will remove the adds it summons and dodge the areas.
  • Once we have passed the second boss, we will go to the third one along the path to the left. If we have avoided the ogres that we mentioned and we have killed the indicated ones we will have 29 enemies eliminated and we will need to take 3 on the way to the next boss. For this we will take 2 Slavers and the magma worm Scoriana. It is vitally important to get past the next boss with 32 enemies, since on the way to the last boss we will kill 7 enemies completing the 39 required to Gold Bloodmaul Mines.
  • Once the worm is eliminated we will use the Draenic Invisibility Potion to avoid the next pull that apart from being very numerous has a very complicated composition.
  • In the third boss roltall We must dodge the stones, he will invoke 3. Be very careful since the stones cross the bridge and then return. During this meeting you should avoid going back as far as possible since if we get too far from the boss it is very likely that the pull we jump with the Draenic Invisibility Potion see us and cause the wipe and surely force us to restart the challenge.
  • In the final stretch we will face a new type of enemy, the Bloodmaul Ogron. This enemy deals area damage around him and also deals a lot of damage to the tank. Be very careful if you have melees and special attention to the tank.
  • After eliminating the first Ogron we will find 2 more. On this occasion we have chosen to use the Black Ox statue and the talent summon Xuen, the white tiger to distract an Ogron, reducing damage to the melee and the tank itself. If you take both Ogrones you should use mitigation CDs on the tank and coordinate well to prevent it from dying supporting it with all available mitigations. Be very careful with the push that the Ogrones do, it can throw you into the lava or through a hole.
  • Before the last boss there will be 4 Flame Speakers. These magicians cast a jet of fire frontally and in a straight line that will not be a problem to avoid. His other ability Blasting flames can be interrupted to prevent you from doing harm to group members. With these enemies eliminated we will have completed the 39 enemies required to Gold Bloodmaul Mines.
  • The last boss Guz 'rokk it will be simple but powerful if the combat is prolonged too much. The ranks will move together to concentrate the fire areas and make better use of the room, we will interrupt Pig iron explosion that will empower the boss and will accumulate. If we have a magician we can let the boss cast this ability and then steal the benefit with Steal spell, in this way the magician will do much more dps. When the boss summons an elemental it will be quickly eliminated before it reaches an oven. In this last fight we will have available again the heroism/temporal distortion.

This summary has been much longer than usual as the pulls require a lot of detail. As a last piece of advice, be patient, especially in the second boss section, which is where the challenge has to be restarted the most times. And good luck with Gold Bloodmaul Mines!


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