Beastmaster Darmac: Normal and Heroic Guide

https://www.youtube.com/watch?v=_VmdcWh9yRc

Beast Lord Darmac

As a young orc, Darmac rose rapidly through the ranks of the Thunderlords for his gift of training beasts. Where others saw mere animal instinct, he recognized intellect and made the most of their brains, muscles, and bones. When the Iron Horde required his services, Darmac felt that there would be no greater honor than to equip and train the wildest beasts of Draenor. "

Skills

Phase 1- Fierce Feet

Darmac begins the combat on foot, this phase lasts up to 85% of the boss's life.

Beast Lord Darmac

Call the herd: Summons lesser beasts to aid in combat. With Spirit of Rylak, beasts of burden can turn into flaming beasts, causing their corpses to burn with intense fire.

  • This ability is maintained throughout the encounter, we will simply kill the minions in areas.

Immobilize : Throw a spear at an enemy for 35.400. Physical damage to enemies within 25 yards. Enemies within 3m of the impact take significantly more damage and are immobilized by the spear. With Spirit of Rylak, spears can be turned into flaming spears, causing them to hurl burning embers at the enemy.

  • A white area appears quite visible for the players that we must avoid.

Stage 2 - Riding the Beast

Upon reaching 85% health, Darmac jumps on the nearest primordial beast, we will take him to Crueltooth.

Cruel tooth

Wild howl: Inflicts 84.882. Physical damage to nearby enemies. Also increases the attack speed of nearby allies by 75%.

Rip and tear : Jump on a target, causing enemies within 7 yards to bleed for 26.455. Physical damage every 3 sec and increases damage taken through Rend and Rend by 10% for 30 sec. Crueltooth then leaps back, inflicting the same bleed effect when landing.

  • We will stay in range to avoid excess damage from this ability. The boss gains this ability on the death of Crueltooth, so it will be present for the rest of the encounter.

Crueltooth's Swiftness: Death grants Beastlord Darmac deadly agility, allowing him to cast Rend and Rend.

Iron crusher

Crush Armor: Crushes an enemy, reducing their armor by 10% for 15 sec. This effect stacks.

  • This ability will cause the change of tanks.

Huff: Inflicts 22.857. Nature damage every 1 sec for 5 sec.

  • Unavoidable damage must be covered by healers.

Estampida- Stomp the ground, charge into a distant enemy, and stomp again. Each stomp inflicts 70.500. physical damage to nearby enemies and knocks them back.

  • Unavoidable damage, it must be covered by the healers but we must avoid the path of the charge to not receive additional damage.

Ironcrusher's Wrath: Death grants Beastlord Darmac furious annoyance, allowing him to cast Tantrum.

  • From this moment on, this ability will be present throughout the match.

Dreadful

Conflagration: Set an enemy on fire for 35.966. Fire damage every 2 seconds for 6 seconds, causing him to panic. Flames also periodically inflict 35.448 damage. Fire damage to allies within 8 yards while the target is affected.

  • Healers must dispel this debuff as quickly as possible.

Searing Fangs: Melee attacks deal 15.078. additional Fire damage and increase Fire damage taken by 20%.

Scorched meat: Fire damage taken increased by 20%.

  • This ability will mark the change of tanks.

Hellish breath: Inflicts 71.706 p. Fire damage instantly and another 12.342. Fire damage every 3 sec to enemies hit by the blast.

  • We must avoid being caught up in our breath.

Flame of Alatemible: Death grants Beastmaster Darmac mastery of fire, allowing him to launch Superheated Shrapnel.

Stage 3 - Spiritual Successor

Darmac empowers himself with slain primordial beasts.

Wolf Cunning: Increases the attack speed of all other allies within 35 yards by 30%. Allows you to use Tear and Tear while disassembled.

Rip and tear: Jump on a target, causing enemies within 7 yards to bleed for 26.074. Physical damage every 3 sec and increases damage taken through Rend and Rend by 10% for 30 sec. Darmac then leaps back and inflicts the same bleed effect when falling.

Elekk's fury: Increases Physical damage dealt by 25%. Allows you to use Tantrum while dismounted.

Huff: Inflicts 24.686. Nature damage every 1 sec for 5 sec.

Rylak spirit: Imbue Immobilize and Call the Pack with elemental fire. Allows superheated Shrapnel to be used while disassembled.

Overheated shrapnel: Inflicts 70.673 p. Fire damage instantly and another 12.164. Fire damage every 3 sec to enemies hit by the blast.

Flame infusion: Burden beast corpses give off intense heat, inflicting 20.624. Fire damage every 1 sec to enemies in fire.

Seeking Embers: Heavy spears ignite and blast burning embers at random enemies, inflicting 16.125 damage. Fire damage.

Summary

Beastmaster Darmac begins the encounter by fighting on foot among some of the fiercest beasts tamed by the Iron Horde.

Upon reaching 85% health, Beastlord Darmac leaps onto the back of the nearest Primordial Beast to continue the fight.

Every time he loses another 20% health, Darmac will search for a new beast to ride on.

Strategy

In this encounter we will have to fight against Darmac and also defeat his three mounts. Each time we defeat one of the mounts, the boss will gain one of the abilities of that mount, so the order in which we decide to defeat them is crucial. If we take the order from lowest to highest mount power, it would be the following: Crueltooth> Iron Crusher> Blistering

Phase 1- Fierce Feet

At the beginning of the encounter we will fight only against the boss until it reaches 85% life. By itself it is not very powerful and we just have to be careful to avoid  Immobilize. A fairly visible area will appear where you are going to throw the spear, so avoiding it shouldn't be a problem. Otherwise the player who stays in the area will be immobilized until we kill the spear, if this happens we must do it quickly or the player will die.

In principle it is not a too annoying ability but, let's not trust ourselves, if we leave many lances alive scattered around the room at the end of the meeting we will regret it, so we will have to eliminate them.

He will also use his skill  Call the herd, a tank will grab the ads and we will kill them to areas.

Stage 2 - Riding the Beast

Once he reaches 85% life, Darmac will jump on the closest beast, so we must anticipate and bring the boss closer to Crueltooth.

Cruel tooth

Once you ride on it, we will no longer be able to dps on the boss until we defeat his mount, but we will continue to have to face his abilities, adding those of Crueltooth.

From here on, the entire band must be in range to avoid the bleeding that it generates.  Rip and tear. In addition, this mark will cause the change of tanks every 2 or 3 stacks. We will continue the fight with this ability until the end of the encounter since when Crueltooth dies, it will inherit  Rip and tear to the Lord of the Beasts Darmac.

Will also use  Wild howlTo counteract this ability we must use skills to "calm the beast", since it will gain 75% attack speed and also power its allies, producing a lot of damage.

Dead Crueltooth we will continue to deal damage to the boss until we reach 65% life, then we will bring him closer to Iron Crusher.

Iron crusher

While Iron Crusher is alive we will take a lot of raid damage due to his abilities   Huff y  Estampida. To alleviate their damage, we will continue to rank and use healing CDs.
Tanks will have to exchange boss every 2 marks of   Crush Armor.

When Iron Crusher dies and up to 45% life we ​​will continue to deal damage to Darmac, who will now be boosted with  Rip and tear y  Huff.

When he reaches 45% of life he will jump on Alatemible, we recommend doing a spear cleaning of the room before he jumps on it.

Dreadful

This is the fiercest of their mounts and we must be very careful to avoid their abilities.
The first one will be  Hellish breath, an ability that we must avoid since otherwise, in addition to its damage, we will gain a fire debuff that the healers must dispel. In addition, with the launch of this ability the floor of the room will progressively fill with fire.

Alatemible will also use  Conflagration , skill for which we will continue to maintain the rank. If we are affected by it, we will be disoriented until the healers dissipate us, so this has to be fast.

Tanks must trade Alatemible from 5 stacks of Scorched meat caused by   Searing Fangs .

Stage 3 - Spiritual Successor

Once all their mounts are dead, we will face a Darmac powered by his 3 deceased beasts.   Wolf Cunning,  Rylak spirit y  Elekk's fury. Once alone with him, he will also recover the acquired abilities of each mount:

Beast Lord Darmac +  Rip and tear +  Huff +  Overheated shrapnel +  Flame infusion +  Seeking Embers . Also gain 35% attack speed for beasts of  Call the herd and Darmac 25% damage dealt.

At this moment we will throw the Heroism together with all the damage cd's available to make this last phase last as little as possible.

To have a more complete vision of this meeting, we recommend also seeing the Videoguide.


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