Howling it | Icehowl

Ice Howl (Icehowl) It seems that it will be the third encounter that we have in The Trial of the Crusader. From the looks of it, he is the last boss belonging to the Northrend Beasts group.

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  • Level:??
  • Race: yeti
  • "Salud": ?? [10] / ?? [25]

The air freezes as we introduce our next combatant - Howl him! Kill or be killed, champions!
The Taunka hunter who kept him sedated says that Icehowl is literally the largest Yeti in Northrend and it seems this strain is the most brutal species of Yeti, even more than the ones you can see on Alterac. This is not good news for you ...

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For guidance on the heroic mode of this encounter, visit the following link.

Skills

Arctic breath: An icy breath that freezes targets in a cone in front of Icehowl, dealing 15,000 points of Frost damage over 5 seconds. (Deals 20,000 points of Frost damage over 5 seconds in 25-person mode)

Heinous blow: Head-butt an enemy fiercely, dealing 60,125-69,875 Physical damage, stunning them for 3 seconds. (Inflict between 69,375 and 80,625 in 25-person mode)

Monumental collisionLeap into the air and descend with massive force dealing 8,000 points of physical damage to all enemies, stunning them and knocking them back. (Deal 10,000 points of physical damage in 25-person mode.) When the stun wears off, each player will win one Rush of adrenaline. Right after that you will:

  • Run over - Pick a target and charge towards it. Deal 50,000 points of physical damage to anyone in your path by winning Foam if he manages to hit a player. If it doesn't hit anyone, Howl's Howl will be affected by Astonishing look for 15 seconds.

    • Foam: Increases damage and attack speed by 50%.

Line of BusinessSpin quickly dealing 6,938-8,062 Physical damage to enemies, knocking them back. (Deal 8,325-9,675 Physical Damage in 25-person mode)

Strategy

To fight this fearsome Yeti, we are only going to need one tank so it is a good idea that during the break from the fight against the 2 Jormungar, the other tank changes its talents to DPS.
Warriors and Druids are perhaps the best tanks for this encounter due to their Charge ability.

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It's best to place Ice Howl in the center of the room while ranged DPS and Healers spread out across the room, avoiding crowds of players.
It will not matter where we place it since when you use Arctic breath, he will select a random player from the gang and launch this icy blow in their direction.

Taming the beast

This brutal Yeti inflicts a lot of melee damage and to top it off, stuns the Tank with Heinous blow apart from hurting him more.

Ice Howl tends to use its whirlpool by throwing players backwards, so when using Druids or Warriors as a tank, it is useful to use Charge right when flying off.

It is important to stay away so that Arctic breath affect as few players as possible and thus reduce the burden on the Healers.

The jump of the ... yeti

This is perhaps the most interesting part of the fight as Ice Howl will use his Monumental collision throwing all players towards the wall of the Arena dealing damage and stunning all Players.
During the confusion, Icehowl will not know who to attack and will choose a random player warning him with a raid alert, and jump onto the wall. opposite. At that moment we will stop being stunned we will win one Rush of adrenaline that will increase our speed by 50% that we will use to move away from the line that will follow moments later since Howling it will charge towards the direction in which the player was. If he catches a player in his path, they will die irretrievably and do infuriate Howl He can be dispelled with a Hunter or Rogue for about 10 seconds.
In case of not hitting any player, he will hit the wall and stay stunned for 15 seconds. During these 15 seconds, Howl Heal will take 100% more damage so we must take advantage of it to do as much harm as possible.

When we finish with Howling Ice we will receive 3 x Emblem of Triumph.


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