Kromog: Normal and Heroic Guide

Summary

The hulking magnaron Kromog stands motionless, towering over a ledge, attacking players with his fists and the very stone beneath them. Many of Kromog's powerful attacks create Reverberations and when his health is 30%, Kromog gains the effect of Frenzy.

Skills

Rune of Crushing Earth: Kromog bends the earth to form two outstretched hands. These hands will slap for 203.431. Nature damage to enemies they come in contact with, stunning them for 5 seconds.

  • Once two Crushing Earth Runes appear, they will both slap, trapping any player in between.

Reverberations: The loud impact of Kromog's fists causes the sonic reverberations to build up, dealing 152.573 damage. Sonic damage to enemies they come into contact with and are dispelled.

  • We will see the reverberations arrive in the form of rings that must be avoided.

Shattered earth: Inflicts 45.161. Nature damage to 4 random targets.

  • Unavoidable damage.

Rippling Crush: Kromog strikes the ground violently, causing a cascading eruption for 223.774 damage. Nature damage to those in its path.

  • It is important to look where the "eye" looks, to foresee the direction of the crush and leave that area.

Entangling Earth Rune: Kromog places a mighty palm on the ground to summon the very stone of the earth. Fists of stone try to grab players, inflicting 8.727. Nature damage per second, but shields them from physical damage and holds them to the ground. Damage increases over time.

  • Make sure you climb a rune or you will regret it, unless you have some immunity.

Thunderous blows : Kromog strikes with his fists repeatedly, inflicting 105.784. physical damage to all players every second and knocks them into the air.

  • This ability is done while we are in the entangling runes, the damage is not avoidable but, if we leave the rune too quickly, the fall will be fatal.

Warped armor: Reduces the target's movement speed by 15%. Also increases Physical damage taken by 20%. This effect stacks up to 5 times.

  • This ability will mark the change of tanks every 2 or 3 stacks.

Stone fists: Kromog's melee attacks trigger this effect, which deals 436.2359. Physical damage divided evenly among enemies, up to a maximum of 2 targets within 15 yards.

  • Tanks have to stay together to share the damage from this ability.

Stone breath: Inflicts 40.843. Nature damage to all enemies every second. If there are no valid targets in melee range, Kromog will continue to exhale until it finds one.

  • Tanks must quickly free themselves from the entangling runes to come to melee and interrupt their breath with their proximity.

Onslaught: Inflicts 793.380 p. Physical damage that increases based on how close the target is to the caster.

  • Both the melés and the tanks have to move a little away from the boss to avoid the damage being so high.

Frenzy: Damage increased by 20%. Attack speed increased by 20%. Abilities are released more often. Kromog will gain the effects of Frenzy at 30% health remaining.

Kromog

«Magnarons are mysterious in their ways, ancient and inscrutable. Miners excavating an expanse for the Foundry due to the Iron Horde's mass production were horrified to discover a chamber containing a live magnaron. To their surprise, Kromog began to aid them in their task, and now he uses his massive stone fists to remove the gigantic plates needed by the dreadnoughts and siege machinery of the Iron Horde. "

Strategy

Tanks are to be placed together on one side of the boss  to share the damage of Stone fists, in they will exchange Kromong every 2 or 3 marks of Warped armor. On the opposite side of the boss will be the group of melés.

Distances and healers will be placed at the maximum possible range to decrease damage taken. We can choose to place ourselves together to optimize the healings in area, since in this encounter the damage is considerable.

Entangling Earth Runes> Thunder Strikes

In the match against kromong, the positioning of the band is essential to deal with the Entangling Earth Rune. We will leave the placement of each member of the group previously assigned, leaving the runes closest to the boss reserved for tanks. If any of them have immunities like the paladin, or charge like the warrior or the druid, they can choose to use these abilities and not climb the rune; in this way we make sure to interrupt the Stone breath faster.

Once we are each caught in his hand, we will prioritize releasing the tanks, so that they can interrupt the Stone breath, then the healers and lastly the dps.

We must be attentive to don't break hands too fast, since at this time he will use the skill Thunderous blows. If any players are free from entanglement at that point, they will most likely die.

We will have to repeat this "Phase"  about 4 times during the meeting, so we better be clear about our position.

During the entire meeting, Kromong will keep us attentive due to his numerous abilities.

Several of them are easily avoidable, as are the Rippling Crush, which is presented in the form of a wave of stones in a straight line. The Reverberations, golden rings that we can easily dodge by taking a few steps to the right to the left and letting them pass. And the Rune of Crushing Earth, two hands appear with an orange rune in the middle, we must leave that area since after several seconds it will clap.

However, if the match against Kromong is characterized by something, it is because of its high level of damage to the entire band; This is due to various abilities against which little or nothing we can do more than fully employ our healers. These are the Onslaught, that we can only decrease the damage received by moving away from the boss. The Shattered earth and Stone breath.

Upon reaching 30% health, Kromong will enter Frenzy, gained 20% attack speed and increased damage. At this time we will throw the Heroism, making this last 30% of life go down as quickly as possible.

To have a more complete view of the meeting, we advise you to also see the Videoguide.


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