Preview of Maestra Sassz'ine -Tomb of Sargeras - RPP 7.2

Mistress Sassz'ine

Welcome to the preview of Master Sassz'ine, the third boss that we will face in the new Tomb of Sargeras raid that will open with the arrival of the next patch 7.2. So far we have been able to test this boss in the difficulty of raid finder, so we bring you this video with some basic explanations of skills and mechanics.

Mistress Sassz'ine

Master Sassz'ine has spent her entire life subjecting the ocean dwellers to her dark will. With his power, he summons terrors from the deep sea to sweep away those who dare to oppose him.

Skills and Strategy

We come to the first boss "complicated" in terms of phases and amount of damage. Master Sassz'ine consists of three phases, but in all of them she will maintain common abilities:

Hydra Shot: Select a target and shoot it, after 6 seconds it inflicts 4.6 million damage to be shared between the players that I find in the firing line. So we must protect the target to share the damage.

Burden of pain: Skill reserved for tanks, with which he curses them taking 1.6 million Shadow damage and causing all nearby allies to take 100% more damage. This ability will cause the melee to suffer a lot if it is not well positioned.

From the abyss: We will continually see minions appear that we will have to kill, while the tanks manage them. In addition, when they die, they will leave an area of ​​the ground stained with Concealing darkness, so the tanks must move the boss and remove it from these areas.

First phase «Ten thousand fangs»

Master Sassz'ine will periodically summon Shear tornadoes and we will obviously have to avoid them; as a note to say that if we put ourselves in areas of concealing Darkness they will not affect us.

Thunderous crash: multitudes of jellyfish appear, we must quickly get out of the marked area since in addition to inflicting a large amount of damage, we will be stunned if we do not.

Raging hunger: Attracts several Murlocs that attach themselves to the players, inflicting a lot of damage and also have the ability Water Blast, which must be interrupted as much as possible.

Phase Two "Terrors of the Deep"

Master Sassz'ine summon Sakurel, the Insatiable Hunger to devour everything. We will be "Aspirated" by SakurelAt this time we must run against the wind to avoid being swallowed.

As well Will call Vellius, the Denying Tide, to crush your enemies. We will see it represented in a large elongated mark in the middle of the room, we must simply leave the area so as not to be eaten.

Last will summon Ossunet, the Darkness, to obstruct his enemies. We will see clouds of ink appear that deal damage and decrease movement speed by 60%.

Phase Three "Oceans of Wrath"

Master Sassz'ine uses all her power to eliminate her enemies. With what we will now see a combination of the previous skills.

During this last phase we must avoid Ossunet, Vellius, numerous minions and avoid tornadoes until we finish off Master Sassz'ine.

Summary

Stay behind Cloaking Darkness to avoid being caught by Slashing Tornado.

Bring Infused Ink to Sakurel, the Insatiable Hunger, when he opens his Devouring Maw.

Kill Abyss Stalkers at the right time to ensure that Cloaking Darkness is available during Slashing Tornado.

Avoid being eaten by Vellius.


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