14/02 - Live corrections to the server

Blizzard continues to make live fixes to the server, even on the weekend and during Valentine's Day! After a short break, we get back to the load with the corrections that they have made live.

Let's see some of the most important:

  • (Druid) Mangle (Bear) and Maul (Bear) damage increased by approximately 10%.
  • (Druid) Moonfury (Balance Druid passive) now increases Arcane and Nature damage by 10% instead of 15%.
  • Hunter) Master's Call cooldown increased to 45 seconds, up from 35 seconds. Additionally, it can now be dispelled.
  • (Guerrero Priest) Shadow Power (Shadow Priest passive) now increases Shadow damage by 15% instead of 25%.

The rest of the changes are after the jump.

  • General
    • Players no longer encounter errors when auctioning items in the auction house. The Auctions tab also updates appropriately to reflect the auction.
    • The South Island Iced Tea recipe no longer grants credit for the Baking at "Cataclysmic Temperature" or It's Time to Open a Restaurant guild achievements.
    • Players can now Ignore other characters from different kingdoms or battle groups when queuing for battlegrounds or dungeons with the following command: / ignore player name-server name (region). Please note that the Ignore feature in the user interface and the "/ ignore (player name)" command still do not work correctly for players in different battle groups and will not be fixed until a future patch.
    • Releasing the spirit after dying in a mode of transport or in a vehicle should no longer cause the player to disconnect.
    • Players who are exalted with 40 factions are again rewarded with the title The Exalted. Note that the associated achievement does not indicate that the title will be rewarded when it is achieved. This will be fixed in a future patch. You can read more about the change here.
  • Classes
    • Area-of-effect abilities such as Consecration, Bloom, Healing Rain, Holy Word: Sanctuary, Ring of Frost, and Smoke Bomb now work correctly when thrown at trap doors (such as Cho'gall's) or transports, even when the caster is not it is on that same object.
    • Death knights
      • Death Dash may now not allow movement impairing effects to reduce the death knight's normal movement speed below 60/75% instead of 75/100%.
      • Death and Decay no longer deals damage to the Death Knight's current selected friendly target when dealing damage to unselected target targets.
    • Druids
      • Mangle (Bear) and Maul (Bear) damage increased by approximately 10%.
      • Moonfury (Balance Druid's passive) now increases Arcane and Nature damage by 10% instead of 15%.
      • Meteor Shower no longer exceeds 20 stars before being depleted.
      • Frost Nova, Tranquility, War Stomp, and Starfire all adjust appropriately when worn or used on a druid in Tree of Life form. The previous temporary live fix that removed the ability to use War Stomp in the form of a tree of life has been removed.
      • Starfall now hits any ranged target that is in combat or does not have full health (including Magmamaw's exposed Head, which was causing problems with Starfall).
    • Hunters
      • Auto fire would not fire while the hunter was moving under certain conditions. Auto Fire should now always work correctly while the hunter is moving.
      • Having a melee weapon equipped no longer causes Cobra Shot and Steady Shot tooltips to incorrectly include an additional haste buff.
      • Master's Call cooldown increased to 45 seconds, up from 35 seconds. Additionally, it can now be dispelled.
      • The warp stalker's Time Warp ability can no longer be used on paladins with the Divine Shield buff active.
    • Magi
      • The Quad Core buff provided by the Blood Mage 4-Piece Bonus Set is removed when casting a spell if the Mage does not have all 4 of the set equipped.
    • Paladins
      • Glyph of Stunner's Shield correctly makes Avenger's Shield stun the target and only allows Avenger's Shield to activate the stun effect.
      • Hammer of the Righteous's area-of-effect attack no longer has a chance to not hit secondary targets when the primary attack hits the paladin's target. If the main attack of the Hammer of the Righteous fails to hit the target due to a miss, dodge, parry, or block, the area-of-effect attack will not hit any enemies. However, rogues under the effect of Cloak of Shadows can resist that damage.
      • The Warp Stalker's Time Warp ability (Hunter's Pet) can no longer be used on paladins with the Divine Shield buff active.
    • Priests
      • Inner Focus can no longer be cast before the effect of its preceding spell is complete (Inner Focus will only apply to spells cast later).
      • Shadow Power (Shadow Priest passive) now increases Shadow damage by 15% instead of 25%.
      • Sin and Punishment now works correctly when two players from the same faction (including arenas) are fighting. A sequence error can appear when fear is applied to the enemy even though the talent is working properly.
    • Rogues
      • Ready to Combat now triggers on all ranged attacks.
      • Gouge is now properly interrupted by spell damage and ability damage.
    • Witches
      • All raid bosses are now correctly immune to Suffering (Void's taunt ability).
    • Warriors
      • Raging Blow weapon damage reduced from 120% to 100% at max level.
  • Dungeons and Raids
    • The Bastion of Twilight
      • Elementium Monstrosity's health now more accurately reflects the status of individual Ascendants.
    • Blackwing Descent
      • Drakeadon bastards can now be taunted.
      • Pyrodent's Flame Shake debuff now only lasts for 8 seconds.
      • The damage of Flash Bomb of the Golem Sentry has been reduced in the 25-player version.
      • Drakeadon Bastards and Draconid Rippers have had their health reduced in the 10- and 25-player versions.
      • Nefarian's Blazing Inferno damage and knockdown radius reduced to match the spell's graphical effect.
      • Atramedes's achievement, The Silence is Gold, was failing incorrectly when any of the gang members were over 30%. The achievement now requires no soundbar to exceed 50% as claimed.
  • Objects
    • Some Vicious Gladiator weapons (item level 359) had an incorrectly increased cost. It has been corrected. Two-Handed and Ranged Weapons now cost 3400 Conquest Points, while One-Handed and Caster Weapons now cost 2450 Conquest Points.
    • All Vicious Gladiator's Weapons (Item Level 372) have been temporarily removed from Glorious Conquest Quarters until it is time to officially present them to the society of Azeroth.
  • PvP
    • Many items that could not be used in Arenas and Rated Battlegrounds can be used again.
  • Battlefields
    • Players should no longer get stuck in the world from time to time and should be able to connect when completing a rated battleground.
    • When queuing for battlegrounds and under specific conditions, players were still able to enter the dungeon finder queue. Although it seemed that players were not queuing correctly for the battlegrounds, in reality they were not. This issue has been fixed so that players cannot queue for the battlegrounds and the dungeon finder at the same time under these specific circumstances.
    • Battle for Gilneas
      • Capture Point Banners now take 8 seconds, up from 5. Note that when starting combat, when banners are neutral and have not been captured by any faction, they will have incorrect location names (in the Mine reads Farm, in Pumping Station it reads Blacksmith and in Lighthouse it reads Stables).
  • Breeds
    • Offering of the Naaru now has a cap on the amount healed when used on friendly NPCs with high health.
  • Careers
    • Alchemy
      • The mystery potion was restoring the wrong amount of mana. Now restores between 1 and 15,000 points, instead of between 1 and 30,000.
    • Fishing
      • Bone and Jewel Fishing Rods now have an item level of 15, down from 200.
    • Herbalism
      • Whiptail was appearing very fast in Uldum after Patch 4.0.6. The spawn time has been shortened.

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