Draztal talks about Ulduar's difficulty again

Drazthal talks about the Ulduar nerf again. I find it gratifying to see Draztal give us his opinion that although it is very similar to Ghostcrawler's, they are still his opinions and not those of Ghostcrawler. This time he lashes out harder at those in the thread complaining about the Ulduar Nerf.

The thread itself has no "waste" and there are many players complaining about something that definitely it's not going to change. I understand Blizzard's position and I think it's great. Now you can see the content without being the most pro of the place or spend hours and hours wiping against a boss. For those more experienced they have the difficult modes that are a true test of skill and finally there is Algalon that, we remember, has not been defeated by anyone at the moment and the patch has been on the official servers for almost 1 month so that already It has been "unbeatable" for some time.

Quote from: Draztal (Source)

Without responding to anyone in particular, but taking into account what you have said here, there are several things that you have to consider:

First, exaggerations lead nowhere and only make it harder to take your opinion into consideration. To say that in the next raid you can kill Arthas at the push of a button is not only absurd, it is ridiculous.

Second, regarding the difficulty of Ulduar, we can discuss the difficulty of bosses in easy mode, but if you remember our previous messages, it was said that Ulduar would be something More complicated than Naxxramas, and I think it's not hard to see that some bosses, like the Screwdriver in its original incarnation or Ignis, were way above being "somewhat more difficult." Keep in mind that the changes have been made by the developers based on what they have considered to be more complicated than they thought relevant, and not because of the "cry" of the community. Incredible as you may think, we don't have a proverbial "weeping meter" by which to make decisions.

Ulduar should be a natural step in difficulty for new raided guilds after its introduction into Naxxramas, and as we've said before, they will probably need to improve their level of play (that's indisputable) both in coordination and individually to be able to meet the challenges of this new level of content.

If your brotherhood defeats one of these bosses with ease, then you have already overcome that challenge, or that level of coordination, and instead of asking all those people who come after learning to raise a wall, you should look ahead and decide. go for the hard ways. Not only do they give better rewards, they are also more difficult, and that is what many of you claim. Truth?

Why protest a change when Hard Mode is still there? Many complaints from players who want to make people understand that they are "pros" are due to reasoning such as "That it is so difficult that I can do it, but others cannot", or in other words, exclusivity. Many people are pleased when they discover that they have managed to tear down a wall that was difficult for them, because they believe that they have achieved something unique. Obviously with such a wide spectrum of players, everyone's skill level is different, but it is not feasible to have 12 million levels of difficulty.

Hard modes are… hard. The exclusivity is no longer in taking Tier 8 and teaching it in Dalaran, it is in being able to face Hodir in 3 minutes, and see how he bites the dust after a masterful execution, or how an entire gang coordinates to defeat Mimiron before he self-destruct its platform.

And if all that is not enough, there is always Algalon the Observer, sorry, the gang buster. He feeds on your tears, and right now, honestly, he must be stuffed.

Already in my previous answer I reminded you that hyperbole are not good, the thread is leading to a gigantic hyperbole, in which each answer is an even greater exaggeration than the previous one and we are risking that a very interesting discussion ends up being closed because there is nothing to contribute to the issue.

To those who say that the hard modes are not content, nor do they make Ulduar more complicated ... Where are those achievements of Hodir in 3 minutes, Mimiron in hard mode, Freya with 3 ancestors, Desarmer in hard mode, Yogg-Saron without watchers? Keep in mind, that in the eyes of brotherhoods like Ensidia, Vodka and other leading brotherhoods, your brotherhood, the one you pride yourself on above the rest, is as irrelevant as those you are accusing yourself.

And arguing that these brotherhoods are full of "sick people" because your brotherhoods have not completed the same content, or they have not done it as fast as they, does not make your argument more valid, but puts you, precisely, in the place of those whom you intend to attack.

Do you agree with the new policy? Let's focus on politics without going into discussing Nerf yes, nerf no.


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