Blizzard has published this week's live fixes on the official forum, notably a new difficulty lowering in Hellfire Citadel.
These corrections date from September 30 and require the reboot of the kingdoms, so in the European and Asian servers they have already been applied, while in the American ones they will have to wait until Tuesday to notice changes in the bosses.
Blizzard's interest in having the majority of players complete the content of each patch to the extent possible has already been discussed previously. We must bear in mind that many players do not have the time to invest in the game, and therefore their raid progress will be inevitably slower. We suppose that to facilitate the advancement of more “Casual” players or simply that of the Brotherhoods that cannot be found in the world tops, Blizzard has implemented a new lowering of difficulty in Hellfire Citadel.
Another reason why it is already logical to apply this type of change is the time of the patch. Almost three months since "Infernal Fury" was released, in this time 135 brotherhoods have managed to defeat Archimonde on the maximum difficulty, Mythic.
For players still debuting on minor difficulties such as Normal or Raid Finder, this week will be the perfect week to boost their advancement thanks to the new difficulty drop in Hellfire Citadel.
Changes will affect Kilrrog, High Council, Sanguino, Tirana, Xhul'horac, and Archimonde's Normal and Gang Finder difficulties. The correction in this last boss will facilitate the defeat of the same to many guilds.
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New difficulty drop in Hellfire Citadel
Mortojo Kilrogg
Mortojo Kilrogg's Heart Seeker now deals damage and spawns only against the skill's target on Normal difficulty.
Blood Cell and Fel Blood Cell health has been significantly reduced on Normal difficulty.
Hellfire High Council
Deah Black Rumor's Wailing Horror damage reduced by 30% on Normal difficulty.
Bloodthirsty
Sanguino no longer uses Shared Fate on Normal or Raid Finder difficulties.
Bloodlink Construct's Hunger for Life now only affects the target set on normal difficulty.
Tirana Velhari
Aura of Oppression in phase one and Aura of contempt in phase two of the encounter now increase their effect with the passage of time more slowly on normal difficulty.
Xhul'horac
Wild Arsonist's Fel Orb no longer creates Chaotic Felblaze zones if it fails to hit a player on normal or raid finder difficulties.
Volatile Void Step from Unstable Void Evil no longer spreads Creepy Void if the explosion hits any player on Normal or Raid Finder difficulties.
Archimonde
Archimonde no longer uses Cause Chaos on Normal or Raid Finder difficulties.
Nether Portals created by Nether Banish no longer summon Living Shadows on normal or raid finder difficulties.
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