Cataclysm: Core Skills of Talent Branches

If you have read the release notes for Beta 12749I'm sure the inclusion of the new talent trees hasn't gone unnoticed. Although it is something that is explained in this article about Mastery, let's explain what happens when we reach level 10 in Cataclysm.

Here you can see the screen when opening the Talent Panel with a Shaman:

choose_specialization_chaman_cataclysm

It allows us to see all the trees but does not allow us to do anything. As you can see, it explains to us what abilities we will gain by choosing a tree. As soon as I choose one, in this case Restoration, they give me:

And all this ... At level 10! Isn't it cool? Well, there is something wrong with it. As you can see in the following image, you can only place points in that branch until you spend enough and it lets you go to the next one.

active_talents_cataclysm_chaman

Next, you have all the skills that the specializations will have in Cataclysm when choosing their branch at level 10. As you have been able to read in the notes, there are classes that are more advanced than others as you can see for yourself.

I hope you like them… it has taken us a while to translate them all so that you can enjoy them in Spanish!

Sorcerer

Destruction
Summons demonic fire to burn and demolish enemies.

  • Conflagrate: Consumes an Immolate or Shadow Flame effect on an enemy target to instantly deal damage equal to 60% of your Immolate or Shadow Flame and deal an additional 40% damage over 6 sec.
  • Destruction warlock: Increases your chance to hit with any spell by 3%. Reduces knockback taken from damaging spells while casting spells by 70%.

Demonology
A warlock who uses the powers of Fire and Shadow on powerful demons.

  • Summon Felguard: Summons a Vile Guard under the Warlock.
  • Demonology warlock: Increases your chance to hit with any spell by 3%. Reduces knockback taken from damaging spells while casting spells by 70%.

Affliction
A master of Shadow magic who specializes in fear, drain, and damage over time spells.

  • Unstable affliction: Shadow energy slowly destroys the target, dealing 550. damage over 15 sec. Additionally, if your Unstable Affliction spell is dispelled, whoever dispelled it receives 990. damage and Silenced for 5 seconds.
  • Affliction Warlock: Reduces the cooldown of your Curse spells to 1 second. Increases your chance to hit with any spell by 3%. Reduces knockback taken from damaging spells while casting spells by 70%.

Death Knight

Blood
A dark guardian who manipulates and corrupts life energy to feed himself / herself during the onslaught of the enemy.

  • Veteran of the Third War: Increases your total Stamina by 9% and your Expertise by 6.
  • Death Rune Mastery: When using Death Strike or Ravage, you have a 100% chance that Frost and Unholy runes will turn into runes of death upon activation. Death runes count as Blood, Frost, and Unholy runes.
  • Blow to the heart: Instantly hits the target and its closest ally, dealing 50% weapon damage plus 125. to the primary target with damage reduced by 25% on subsequent targets. Each target takes an additional 10% damage for each of the diseases you have active on it.
  • Revenge: Each time you take damage, you gain 5% of the damage taken as Attack Power up to a maximum of 10% of your health.

Frost
An icy harbinger of doom, a channeler of runic power that strikes swiftly with weapons.

  • Frost Strike: Instantly hits the enemy for 110% weapon damage plus 95.7. Frost damage.
  • Icy claws: You parasitize heat from the victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 20% for the next 20 seconds.
  • Northern blood: Increases the damage of Bloody Strike and Frost Strike by 10%. Additionally, when you hit with Blood Strike or Pestilence, you have a 100% chance that the Blood Rune will turn into a Death Rune upon activation. This rune counts as a Blood, Frost, or Unholy rune.

Profane
A master of death and decay, spreading infections and controlling undead servants for battle.

  • Impurity: Your spells receive an additional 20% benefit from your attack power.
  • Ghoul Master: Reduces the cooldown of Raise Dead by 60 sec, and the ghoul you summon with your Raise Dead spell is considered your pet and is under your control. Unlike normal Death Knight ghouls, your pet does not have a limited duration.
  • Scourge Strike: An unholy strike that deals 100% weapon damage as Physical plus 340. Additionally, for each of your diseases on the target, you deal an additional 12% of the Physical damage dealt as Shadow damage.
  • Harvest: When using Blood Strike or Pestilence, you have a 100% chance that the Blood Rune will turn into a Death Rune upon activation. Death runes count as Blood, Frost, and Unholy runes.

Hunter

Aim
A master archer or marksman who excels at taking down enemies from afar.

  • Aimed Shot: An aimed shot that increases ranged damage by between 823 and 917.
  • Marksmanship hunter: Increases your chance to hit ranged by 3%. Reduce the knockback taken by damaging spells while using Aimed Shot, Steady Shot, Cobra Shot, and Save by 70%.

Survival
An experienced tracker who prefers to use animal poison, explosives, and traps as deadly weapons.

  • Explosive shot: Throw an explosive charge at the target, dealing [RAP * 0.14 + 144] - [RAP * 0.14 + 172] p. Fire damage. The charge will hit the target every second for an additional 2 seconds.
  • Hunter survival: Increases your chance to hit ranged by 3%. Reduce the knockback taken by damaging spells while using Aimed Shot, Steady Shot, Cobra Shot, and Save by 70%.

Beast Master
A master of the wild who can train a wide variety of beasts to assist him in combat.

  • Intimidation: Command your pet to intimidate the target, inflicting a large amount of threat, and stunning the target for 3 seconds. Lasts 15 sec.
  • Beastmaster Hunter: Increases your chance to hit ranged by 3%. Reduce the knockback taken by damaging spells while using Aimed Shot, Steady Shot, Cobra Shot, and Save by 70%.

Shaman

Elemental
A thaumaturge who uses the destructive forces of nature and the elements.

  • Eye of the storm: Reduces the knockback taken from damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst, and Hex by 70%.
  • Thunder storm: Summons a bolt of lightning that energizes you, dealing damage to nearby enemies within 10 yards. Restores 8% mana for 551-629. Nature damage to all nearby enemies, knocking them within 20 yards. This spell can be used while stunned.
  • Elemental fury: Increases the critical strike damage bonus of your Searing Totem, your Magma Totem, and your Fire, Frost, and Nature spells by 100%.

Restaurants
A healer who calls upon ancient spirits and the power of water to heal the wounds of his allies.

  • Earth shield: Protects the target with an earth shield that reduces the time lost to cast or channel when taking damage by 30% and causes attacks to heal the shielded target for. This effect can only take place every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be used on one target at a time, and only one elemental shield can be active on the target at a time.
  • Purification: Increases the effectiveness of healing spells by 10%.
  • Healing approach: Reduces the knockback taken from damaging attacks while casting any shaman healing spell by 70%.
  • Meditation: Allow 50% of mana regeneration to continue while casting spells.

Constant improvement
A totemic warrior who strikes his enemies with weapons imbued with elemental power.

  • Double handle: Allows one-handed weapons and left-handed weapons to be equipped as left-handed weapons.
  • Mental hurry: Reduces the mana cost of your shaman instant spells by 6% and increases your spell power by an amount equal to 30% of your attack power.
  • Dual Handle Specialization: Increases your chance to double wield hit by an additional 6%.
  • Lava lash: Charge your left-hand weapon with lava, instantly dealing 150% weapon damage with your left hand. Damage is increased by 40% if your left hand weapon is enchanted with Flame Tongue.

Druid

Restaurants
She uses time heal spells to keep her allies alive, taking the shape of a tree when the need is pressing.

  • Swiftmend: Consumes the effect of a friendly target's Rejuvenation or Regrowth spells and instantly heals them at 5229.
  • Druid restoration: Reduces the knockback taken from damaging attacks while casting Healing Touch, Regrowth, Tranquility, Reborn, and Nurture by 70%.
  • Meditation: Allow 50% of mana regeneration to continue while casting spells.

Feral
Take the form of a large cat to deal damage with bleeding and bites or a mighty bear to absorb damage and protect allies.

  • Shatter: All bleed effects deal 30% additional damage.
  • Feral druid:?
  • Revenge: Each time you take damage, you gain 5% of the damage taken as Attack Power up to a maximum of 10% of your health.

Equilibrio
It can take the form of a powerful Lechucic, balancing the power of the Arcane and the magic of Nature to destroy enemies from a distance.

  • Stellar surge: Merge the power of the sun and the moon, launching a devastating blast of energy at the target. Deals 1272-1756 Storm spell damage to the target by knocking it down.
  • Balance druid: Reduces the knockback taken from damaging attacks while casting Rage, Starfire, Creeping Roots, Hurricane, Typhoon, Hibernate, and Starfire by 70%.

Guerrero

Weapons
Well-trained for two-handed combat, they use mobility and overwhelming attacks to hit their opponents.

  • death Punch: A bloodthirsty strike that deals weapon damage plus 85. and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
  • Anger control: Generates 1 p. of rage every 3 sec.
  • Two-Handed Weapon Specialization: Increases the damage dealt with two-handed melee weapons by 6%.

Furia
A raging raging wielding a weapon in each hand, he uses a range of attacks to turn his opponents into mincemeat.

  • Double handle: Allows one-handed weapons and left-handed weapons to be equipped as left-handed weapons.
  • Dual Handle Specialization: Increases the damage done by your secondary weapon by 25%.
  • Thirst for blood: Instantly attacks the target for [AP * 50/100] p. Of damage. Additionally, the next 3 melee attacks that hit the target will restore 1% of maximum health. This effect lasts for 8 seconds. The damage is based on your attack power.
  • Precision: Increases your chance to hit with melee weapons by 3%.

Protection
A protective adept who uses a shield to protect himself and his allies.

  • Shield Slam: Charge the target with your shield for 294-308. plus 100% of your attack power and dispels 1. of magic effect on the target. It generates a large amount of threat.
  • Vitality: Increases your total Stamina by 15% and your Expertise by 6.
  • Revenge: Each time you take damage, you gain 5% of the damage taken as Attack Power up to a maximum of 10% of your health.

Wizard

Arcane
Manipulate arcane energy by playing with time and space.

  • Arcane Barrage: Launches multiple missiles at the enemy target, inflicting 386-470 damage on them. Arcane damage. Casting Arcane Barrage does not consume the Arcane Blast effect.
  • Arcane Mage: Increases the damage of your arcane spells by 20%

Frost
Freezes enemies at their feet and smashes them with frost magic.

Fuego
Ignite enemies with fireballs and the breath of dragons.

  • Pyroblast: Throw a huge fiery boulder, inflicting 141-187 damage. Fire damage and 56. additional Fire damage over 12 sec.
  • Pig iron armor: Inflicts 75. Fire damage when hit, increases critical strike rating by 3% and reduces chance of being critically struck by 5%. Only one armor spell can be active on the wizard at a time. Lasts 30 min.
  • Fire mage: Increases the damage of your fire spells by 20%

Paladin

Sagrado
Invoke the power of the Light to protect and heal.

  • Sacred Shock: Strikes the target with Holy energy for 314-340. Holy damage to an enemy or heal for 481-519. to an ally.
  • Meditation: Allow 50% of mana regeneration to continue while casting spells.
  • Healing bonus: Increases the effectiveness of your healing spells by 10%.

Protection
Use Holy Magic to shield yourself from attackers.

  • Avenger's Shield: Throw a Holy shield at the enemy, dealing [440 + 0.07 * SPH + 0.07 * AP] - [536 + 0.07 * SPH + 0.07 * AP]. of Holy damage and leaving him dazed. Then jump to nearby enemies. Affects 3 targets in total. Lasts 10 sec.
  • Touched by the Light: Increases your spell power by an amount equal to 60% of your strength and increases the amount healed by your critical heals by 30%.
  • Revenge: Each time you take damage, you gain 5% of the damage taken as Attack Power up to a maximum of 10% of your health.

Retribution
A straight crusader who judges and punishes opponents with weapons and Holy Magic.

  • Two-Handed Weapon Specialization: Increases the damage dealt with two-handed melee weapons by 6%.
  • Divine Storm: An instant weapon attack that deals 55% weapon damage to all enemies within 8 yards. Divine Storm heals up to 3 party or raid members for a total of 25% of the damage dealt.
  • Light Sheath: Increases your spell power by an amount equal to 30% of your attack power, and your critical healing spells heal the target for 60% of the amount healed over 12 seconds.

Rogue

Combat
A swordsman who uses agility and Cunning to combat enemies.

  • Dual Handle Specialization: Increases the damage done by your secondary weapon by 50%.
  • Barrage of steel: Increases your attack speed by 20%. Additionally, attacks hit an extra nearby enemy. Lasts 15 sec.
  • Vitality: Increases your energy regeneration rate by 25%.

Murder
A deadly poison master who dispatches his victims with dangerous dagger blows.

  • Maim: Instant attack with both weapons, dealing 100% weapon damage plus 44. additional with each weapon. Damage is increased by 20% against poisoned targets. Give 2 p. combo.
  • Improved poisons: Increases the chance of applying Deadly Poison to the target by 20% and the frequency of applying Instant Poison to your target by 50%.
  • Determination of the Killer: While carrying daggers, your maximum Energy is increased by 20 and your melee damage is increased by 15%.

Subtlety
A dark stalker who appears from the shadows to ambush unexpected prey.

  • Sinister call: Increases your total Agility by 15% and increases the percentage of bonus damage from Backstab and Hemorrhage by an additional 10%.
  • Master of subtlety: Attacks made while in stealth mode and for 6 seconds after leaving stealth mode deal an additional 10% damage.
  • Shadow Pass: Attempt to step into the shadows and respawn behind your enemy, increasing movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and the threat generated is reduced by 50%. Lasts 10 sec.

Priest

Discipline
Use magic to shield allies from taking damage as well as heal their wounds.

  • Penitencia: Fires a salvo of Holy light at the target, dealing 240. Holy damage to an enemy, or 670-756. Heal an ally instantly and every 1 sec for 2 sec.
  • Meditation: Allow 50% of mana regeneration to continue while casting spells.
  • Priest discipline: Reduces the knockback taken from damaging attacks while casting any Holy or Discipline spell by 70%.

Shades
Use sinister Shadow magic, especially damage over time spells, to eradicate enemies.

  • Mental torture: Blinds the target's mind with Shadow energy, inflicting (167 * 3) damage. Shadow damage for 3 sec and slows their movement speed by 50%.
  • Shadow priest: Reduces the threat generated by 30%. Reduces the knockback taken from damaging attacks while casting any Shadow spell by 70%.

Sagrado
A versatile healer who can reverse damage individually or in groups and even heal from the grave.

  • Desperate prayer: Instantly heal the caster 4896-5776.
  • Meditation: Allow 50% of mana regeneration to continue while casting spells.
  • Holy priest: Reduces the knockback taken from damaging attacks while casting any Holy or Discipline spell by 70%.

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