Marksmanship hunter in patch 8.0.1

Marksmanship Hunter

Hi guys, here I am again with you to bring you a guide on the Marksmanship Hunter in patch 8.0.1. I hope you like it and encourage you to create a character with this specialty or if you already have it, give you a little more information about it.

Marksmanship hunter in patch 8.0.1

Marksmanship hunters are seasoned in the dangers of the wild, mastering weapons that are most lethal at long range. Yet they have little interest in gaining the loyalty of the many beasts that inhabit these harsh landscapes. Instead, the Marksmanship hunter camouflages himself into the surrounding environment and studies the behavior of predators to devise deadly new ways to stalk his own prey. A potential sniper, this hunter shoots arrows and bullets with lethal precision, exposing the weaknesses of anyone - or anything - in front of his sights.

In this guide, we'll be talking about Marksmanship Hunter talents, abilities, and rotation in Patch 8.0.1. As I always tell you in all my guides, this is an orientation on how you can take a Marksmanship Hunter in this patch and get the most out of it, but with the use of his character each player acquires the skill and way of playing appropriate to him and decides on everything. moment which talents and skills to use. No guide is to the letter, but if you start now with your new Marksmanship Hunter or are somewhat lost, this is your guide;).

I also have to tell you that all this can change at any time both on my part and because some talents or abilities change throughout the patch and next expansion. If that happens, I will keep you posted.

Talents

Several talents have disappeared in patch 8.0.1:

Although I am still adjusting to the changes we have had, here is the build of the talents that I will use with my Marksmanship Hunter during patch 8.0.1. Anyway, at the moment we have a lot of ease to be able to change talents depending on the boss we are going to face, so if one of them is not to your liking, you can try any other that you think you can do better.

  • Level One: Flock of Crows / Master Marksman
  • Level One: Sharpen Aim / Explosive Shot
  • Level One: Natural relief
  • Level One: Hunter's Mark / Rationalize
  • Level One: Immediacy
  • Level One: Lethal Shots / Double Hit
  • Level One: Lock and load

Level One

  • Shooter master: Aimed Shot has a 100% chance to reduce the focus cost of your next Arcane Shot or Multi-Shot by 100%.
  • Snake bite: Fires a poisoned arrowhead at an enemy, dealing (20.3112% of attack power) Nature damage instantly and an additional 16 damage over 12 seconds.
  • Flock of crows: Summons a flock of crows that attacks your target, dealing [(23% of attack power) * 16] points of physical damage over 15 seconds. If the target dies during the attack, the cooldown of Flock of Crows is reset.

I have chosen Flock of crows which works great for all encounters, although in some encounters against multiple targets I sometimes change it to Shooter master.

Level One

  • Sharpen your aimAimed Shot has a 50% chance to deal 100% additional damage to targets above 80% health or below 20% health.
  • Save: Your automatic shots have a 10% chance to cause a volley of arrows to rain around the target, dealing (75% of attack power)% fist physical damage to each enemy within 8 meters.
  • Explosive shot: Fires slow ammo forward. Activating this ability a second time triggers the shot, dealing a maximum of (131.04% of attack power) points of Fire damage to all enemies within 8 yards. If you don't detonate Explosive Shot, you will regain 10 focus points and part of the cooldown.

I have chosen Sharpen your aim for single target encounters and I also use Explosive shot in meetings where there are multiple objectives and see that I can take advantage of it.

Level One

  • Burns: Your movement speed will increase by 30% when you have not been attacked for 3 seconds.
  • Natural relief: Every 20 focus points you spend reduces the remaining cooldown of Arousal by 1 sec.
  • Camouflage: You and your pet blend into the environment and gain stealth for 1 minute. While cloaked, you heal for 2% of maximum health every 1 second.

I normally use Natural relief, but I don't rule out either of the other two in some specific encounters and situations.

Level One

  • Steadfast focus: Using Steady Shot reduces the cast time of Steady Shot by 20%, stacking up to 2 times. Using any other shot removes this effect.
  • StreamliningRapid Fire now lasts 30% longer.
  • Hunter's Mark: Applies Hunter's Mark to the target, increasing your damage to the marked target by 5%. If the target dies while Hunter's Mark remains active, you gain 20 focus points instantly. The hunter can always see the target and track it. Only one Hunter's Mark can be applied at a time.

Here I use Hunter's Mark in single-target matches and Streamlining in encounters with multiple targets as it greatly increases damage per second.

Level One

  • Born to be Wild: Reduces the cooldowns of Aspect of the Cheetah and Aspect of the Turtle by 20%.
  • Immediacy: Separation also frees you from all movement impairing effects and increases your movement speed by 50% for 4 seconds.
  • Binding shot: Fires a magic projectile that binds the enemy and all other enemies within 5 meters for 10 seconds and roots them for 5 seconds if they move more than 5 meters from the arrow.

Normally in almost all encounters I use Immediacy, although in certain circumstances I do not rule out using one of the other two.

Level One

  • Lethal shots: Steady Shot has a 25% chance to cause your next Aimed Shot or Rapid Fire to land guaranteed critical hits.
  • Trumpet: Rapidly fires a barrage of shots for 3 seconds, dealing an average of [(14.196% of attack power)% * 10] points of physical damage to all enemies in front of you. It can be used on the go.
  • Double impact: Your next Aimed Shot will fire a second time instantly at 100% power without consuming focus, or your next Rapid Fire will fire 100% more shots during its channeling.

Here soils use Lethal shots when is a goal and Double impact in more objective encounters.

Level One

  • Anticipate the shots: Casting Arcane Shot or Multi-Shot reduces the cooldown of Trueshot by 2.5 seconds.
  • Lock and load: Your ranged auto attacks have a 5% chance to trigger Block and Charge, causing your next Aimed Shot to cost no focus and instant.
  • Penetrating shot: A powerful shot that deals (112.5% ​​of attack power)% p. physical damage to the target and up to [(112.5% ​​of attack power)% / (2.5)] points of physical damage to all enemies between you and the target.

Here I use without hesitation Lock and load since the other two do not convince me at all.

Secondary statistics

Mastery - Versatility - Haste - Critical Strike

BIS team

Groove
Part name
Boss who lets go
Head Snake Stalker Helmet aggram
Neck Annihilator's Chain Argus the Annihilator
Shoulder Colossal Burden Pauldrons Argus the Annihilator
Back Swiftness of the Windrunners

Serpent Stalker's Drape

Legendary

High command antoran

Chest Serpent stalker tunic Eonar
Dolls Scalding Shreds Garothi Worldbreaker
Hands Snake Stalker Grips Kin'garoth
Waist Waistguard of the Depraved Tactician High command antoran
Legs Serpent Stalker Legguards Imonar soul hunter
Feet Great Boots of the Scorching Tempest aggram
Ring 1 Seal of the Tainted Pantheon Argus the Annihilator
Ring 2 Zevrim's Hunger

Seal of the Portalmaster

Legendary

hasabel

Trinket 1 Golganneth's Vitality

Vision of Amanthul

Argus the Annihilator

Legendary (Argus the annihilator)

Trinket 2 Personal exterminator prototype Garothi Worldbreaker
Storm Relic Thunderer's Conch Argus the Annihilator
Blood relic Avenger's Crour Argus the Annihilator
Relic of Life Root of the Patroness of Life Argus the Annihilator


* Sometimes, as a trinket I also use Forgemaker

Enchantments and Gems

Enchantments

Gems

Flasks, potions, food and runes

Flasks

  • Flask of the Seventh Demon: Increases Agility by 59 points for 1 hour. Counts as a battle elixir and guardian. The effect persists beyond death. (3 second cooldown)

Potions

  • Potion of Lethal Grace: Gives your attacks a chance to launch a bolt of energy at your target. Moving away from enemies for the duration of the effect prolongs the effect for an additional 5 seconds. (1 minute cooldown).
  • Potion of Prolonged Power: Drink to increase all stats 113 points for 1 minute (1 minute cooldown)

Meal

  • Suramar's Hearty Feast: Prepare a Hearty Suramar Feast to feed up to 35 people in your raid or party! Restores 35757 health and 17878 mana over 20 seconds. You must remain seated while eating. If you spend at least 10 seconds eating, you will be well fed and earn 22 points from a stat for 1 hour.
  • Nightborne Fountain of Delicacies: Restores 35757 health points and 17878 mana points over 20 seconds. You must remain seated while eating. If you eat for at least 10 seconds, you will be well fed and gain 17 Mastery Points for 1 hour.

Runes

  • Desecrated Augment Rune: Increases Agility, Intellect, and Strength by 15. for 1 hour. Rune of augmentation.
  • Lightforged Augment Rune: Increases Agility, Intellect and Strength by 15 points for 1 hour. Rune of augmentation. (1 minute cooldown)

Rotation and practical tips

Against multiple objectives we must make the most of Trick shots and use Multi-shotMulti-shot will replace Arcane Shot when there are three or more targets. Taking this into account the rest of the rotation is that of a single objective.

Use Aimed Shot when you are about to have 2 charges.

Use Steady shot when there is no more to do and you need to generate focus.

Avoid using Fast fire above 75 focus

Remember Multi-shot must replace Arcane Shot if there are 3 or more targets.

Avoid using Aimed Shot above 90 focus if you are not about to get 2 charges.

Otherwise use Redirection when we see it necessary, use Tar trap y Freezing trap. Concussion shot whenever we need it. Use Appearance of the turtle if we see that we are going to die irretrievably taking into account that when we are using it we will not be able to use our abilities.

Useful addons

  • Recount/Skada Damage Meter - Addon to measure dps, agro generated, deaths, healings, damage received, etc.
  • Deadly Boss Mods - Addon that alerts us to the abilities of the gang leaders.
  • weakauras - It graphically shows us information about the combat.
  • Omen - Aggro meter.
  • ElvUI - Addon that modifies our entire interface.
  • Bartender4/dominos - Addon to customize the action bars, add shortcuts to the keys, etc.

And so far the Marksmanship Hunter guide in patch 8.0.1. As I play more with the news in this patch, I will add things that I find interesting or useful to improve. I hope it helps you to have a slight idea of ​​how to carry your Hunter.

Greetings, see you in Azeroth.


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