Changes to survival hunter in Battle for Azeroth

Changes to Hunter Survival

Hello guys. Today we will discuss the changes to the survival hunter in Battle for Azeroth, both in its talent branch and in its skills and PvP talents.

Changes to Survival Hunter

All the changes to the survival hunter in Battle for Azeroth both in their talents and in their abilities and talents of honor that we must take into account. As it is likely that they are not final since it is the beta version, we will update them if there are any modifications.


Talents


New

Level One

  • Viper venom (Viper Venom): Raptor Strike has a chance to cause your next Snake Sting to cost no focus and deal 250% more initial damage.
  • Rules of intervention (Rules of Engagement): Harpoon deals (50% of attack power) points of physical damage and generates 20 focus points over 10 sec. Harpoon's cooldown is reset when killing an enemy.
  • Alpha predator (Alpha Predator): Kill now has two charges and deals 30% more damage.

Level One 

  • Guerrilla tactics (Guerilla Tactics): Wildfire Bomb now has 2 charges and the initial explosion deals 100% more damage.
  • Hydra bite (Hydra Bite): Snake Sting shoots arrows at 2 extra enemies near your target, increasing their damage over time by 10%.

Level One

  • Natural relief (Natural Mending): Every 20 focus points you spend reduces the remaining cooldown of Arousal by 1 second.

Level One

  • Bloodseeker (Bloodseeker): Your Kill ability causes the target to bleed and takes [Ranged attack power * (0) * (4)] points of damage over 8 seconds. You and your pet gain 10% attack speed for each bleeding enemy within 12 yards.

Level One

  • Born to be Wild (Born to Be Wild): Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle by 20%.
  • Binding shot (Binding Shot): Fires a magic projectile that binds the enemy and all other enemies within 5 meters for 10 seconds, rooting them for 5 seconds if they move more than 5 meters from the arrow.

Level One

  • Tip of the spear (Tip of the Spear): Killing increases the damage of your next Raptor Strike by 20%. It stacks up to 3 times.
  • Mongoose bite (Mongoose Bite): A brutal attack that deals (100% of attack power) points of physical damage and grants you Mongoose Fury.
    • Mongoose Fury: Increases Mongoose Bite damage by 15% for 14 seconds. It accumulates up to 5 times. Successive attacks do not increase duration.
  • Flank strike (Flank Strike): You and your pet leap toward the target and strike it at the same time, inflicting a total of [(Attack Power * 1 * (1 + Versatility)) + ((90% Attack Power )] physical damage points Generate 30 focus points for you and your pet.

Level One

  • Birds of prey (Birds of Prey): Attacking your pet's target with Raptor Strike or Carving increases the coordinated attack duration by 1,5 seconds.
  • Wild fire infusion (Wildfire Infusion): Alter your Wildfire Bomb with bonus components that randomly grant it one of the following buffs each time you throw them.
    • Shrapnel Bomb: Targets are hit by shrapnel, causing Raptor Strike and Carve to bleed for 9 seconds that stacks up to 3 times.
    • Pheromone Bomb: Kill has a 100% chance to reset against targets covered in pheromones.
    • Volatile Bomb: Reacts violently with poison, causing an extra explosion against enemies affected by your Serpent Sting and resetting the duration of your Serpent Sting.
  • Chakrams: Throw a pair of chakrams at your target that slashes all enemies in their path, dealing [(40% of attack power)] physical damage. Then the chakrams come back to you and damage enemies again. Your main target takes 100% more damage.

Modified

Level One

  • Butcher shop (Carnage): Shock all nearby enemies with a barrage of blows, dealing 694% (80% of attack power) physical damage to each. Reduces the remaining cooldown on Wildfire Bomb by 1 second for each target hit, up to 5. Requires 2-Handed Melee Weapon. In Legion we learned it at 60.

Level One

  • Camouflage (Camouflage): You and your pet blend into the environment and gain stealth for 1 minute. While cloaked, you heal for 2% of maximum health every 1 second. In Legion we learned it at level 75.

Level One

  • Steel trap (Steel Trap): Throw a Steel Trap at the targeted location that immobilizes the first enemy to approach for 30 20 seconds and inflicts (1500% 120% of attack power) points of bleed damage during 30 20 seconds. Other damage can cancel the immobilization effect. The trap lasts 1 minute. Limit: 1.
  • Flock of crows (Flock of Crows): Summons a Flock of Crows that attacks your target, dealing physical damage over 15 seconds. If the target dies during the attack, the cooldown of Flock of Crows is reset. In Legion we learned it at level 30.

Level One

  • Immediacy (Immediacy): Separation also frees you from all movement impairing effects and increases your movement speed by 60% 50% during 5 seconds 4 seconds. In Legion we learned it at level 45.

Same

Level One

  • Burns: Your movement speed will be increased by 30% when you have not been attacked for 3 seconds.

Eliminated

Level One

  • Animal instincts: Flanking Strike also reduces the remaining cooldown of a random ability listed below by 3 seconds:
    • Flank strike
    • Mongoose bite
    • Aspect of the eagle
    • Harpoon
  • Throwing axes: Throw 3 axes at an enemy, each dealing (312.5% ​​of Attack power) p. of physical damage.
  • Path of the Mok'nathal: Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 10 sec. Stacks up to 4 times.

Level One

  • Fatal wounds: Severely wounds the target and reduces the effectiveness of any healing received for 10 sec.
  • Snake hunter: Instantly grants you 3 charges of Mongoose Bite.

Level One

  • Separation: You jump back
    • Immediacy
      This removes movement slowing effects and increases your movement speed by 60% for 5 seconds.
    • By the hair
      Additionally, a trap is triggered, trapping all targets within 8m in sticky webs, preventing them from moving for 8 seconds.

Level One

  • Caltrops: Places thistles in an area for 15 sec. Enemies who step on a caltrop will receive (45% of Attack power). Bleed damage every 1 sec and will have 70% less movement speed for 6 sec.

Level One

  • Sticky bomb: Throw a concussion grenade at your target that sticks and explodes after 2 sec, knocking back all nearby enemies.
  • Forestry network: Throws a net at the enemy, roots them for 3 sec and reduces movement speed by 50% for 15 sec. Damage can cancel the effect.

Level One

  • Dragonfire Grenade: Throws a dragonfire grenade at the target that explodes into flames, dealing [(1304% of Attack power) + (400% of Attack power)] p. Fire damage over 8 seconds and slows their movement speed by 20%. The target's volatile flames also scorch nearby enemies.
  • Snake bite: Targets hit by your Raptor Strike and Carve also suffer Serpent Sting, dealing (864% of Attack power) p. Nature damage over 15 seconds.

Level One

  • Spitting cobra: Summons a Spitting Cobra for 30 sec that attacks your target for (100% of Attack power) damage. Nature damage every 2 sec. While the cobra is active, you gain 3. extra focus every 1 s.
  • Expert Trapper: All your traps receive the following improvements:
    • Freezing Trap: When Freezing Trap's incapacitating effect ends, the movement speed of the victim and all nearby enemies is reduced by 50% for 4 sec.
    •  Booby Trap: Increases the damage done by Booby Trap to the enemy who triggered it by 75%.
    •  Tar Trap: Enemies that pass through the tar have a chance to become rooted in place for 4 sec.
    •  Steel Trap: Your Steel Trap also immediately deals (500% of Attack power). Bleed damage when activated.
    • Caltrop: Increases Caltrop damage by 50%.
  • Aspect of the beast: Kill and Flank Strike have an additional effect, depending on your pet's specialization.
    • Ferocity: The target also bleeds for (270% of Attack power). Physical damage over 6 seconds.
    •  Tenacity: Your pet also takes 30% less damage for 6 seconds.
    •  Cunning: Additionally, the target's movement speed is reduced by 50% for 4 seconds.

Skills


New

  • Coordinated attack (Coordinated Attack): You and your pet attack together, increasing the damage you both deal by 20% for 20 seconds. As long as Coordinated Attack remains active, Kill has a 25% increased chance to reset.
  • Wildfire bomb (Wildfire Bomb): Throws a bomb at the target that explodes, dealing (45% of attack power) points of Fire damage in a cone. Additionally, it covers enemies in wildfire, draining them and dealing (90% of attack power) * (6)] points of Fire damage over 6 seconds.
  • Cut wings (Clip Wings): Maim the target, reducing movement speed by 50% for 15 seconds. Requires Melee Weapon.
  • Matar (Kill): Give the command to Kill, causing your pet to savagely deal [Attack Power * 1 * (1 + Versatility)] points of physical damage to the enemy. Has a 25% chance to immediately reset its cooldown.
  • Order pet (Command Pet): Command your pet to use its unique ability. This ability will transform based on the specialization of your active pet.
    • Ferocity: Primal Rage
    • Tenacity: Survival of the Fittest
    • Cunning: Master's Call
  • Snake bite (Snake Sting): Fires a poisoned arrow at an enemy, dealing (20.31% of attack power) Nature damage instantly and (95% of attack power) additional damage over 10,4, XNUMX seconds.
  • Separation (Separation): Jump back
  • Mastery: Binding of Spirit: Both your focus cost abilities and your pet's deal 8.0% damage. While your pet is active, you both regenerate 1,0% of maximum health every 5 seconds.

Modified

  • Aspect of the eagle (Aspect of the eagle): Your attacks Your pet's attacks have a 25% chance to grant you a charge of Mongoose Bite. Lasts 10 sec.The range of your Raptor Strike is increased to 40 yards for 15 seconds.
  • Raptor strike (Raptor Strike): A vicious slash that inflicts (257% 70% of attack power) points of physical damage. Requires 2-Handed Melee Weapon.
  • Carve (Carve): A sweeping attack that hits all enemies in front of you, dealing 90% (28% of attack power) points of physical damage. Reduces the remaining cooldown on Wildfire Bomb by 15 seconds for each target hit, up to 5. Requires 2-Handed Melee Weapon.

Same

  • Muzzle: Interrupts spell casting and prevents spells of that same school from being cast for 3 sec.
  • Harpoon: Throws a harpoon at an enemy, roots them in place for 3 sec, and knocks you towards them.
  • Appearance of the turtle: Deflects all attacks and reduces all damage taken by 30% for 8 sec, but you cannot attack.
  • Cheetah appearance: Increases your movement speed by 90% for 3 sec and then by 30% for another 9 sec.
  • Bengal: Reveal all hidden and invisible enemies within the targeted area for 20 sec.
  • Excitement: Heals you for 30% of maximum health.
  • Feign death: You pretend to be dead, causing enemies to ignore you. Lasts up to 6 min.
  • Intimidation: Command your pet to intimidate the target and stun them for 5 seconds.
  • Eagle Eye: Shift your point of view to the target location for 1 min. It can only be used outdoors.
  • Redirection: Mistakenly redirects all threat you generate to the target party or raid member for the next 8 sec.
  • Freezing trap: Throws a Frost Trap at the targeted location incapacitating the first enemy to approach for 1 min. Damage will nullify the effect. Limited to 1 target. The trap lasts 1 min.
  • Tar trap: Throws a pitch trap at the targeted location that creates an 8 yd radius pool of pitch around it for 30 sec when the first enemy approaches. All enemies have 50% less movement speed while in the area of ​​effect. The trap lasts 1 min.

Eliminated

  • Chameleon appearance: The hunter assumes the appearance of a chameleon and becomes untraceable.
  • Flank strike: A coordinated attack against the target with which you inflict [390% * ((max (0, min (Level - 10, 10)) * 7 + 130) / 200)] p. physical damage and your pet deals [1.6 * ((Attack power * 4.2)) * (1 + Versatility) * (min (Level, 20) * 0.05)] p. of physical damage. If the target is attacking you, your pet's attack will deal 50% more damage and 400% more threat. If not, your attack will deal 50% more damage.
  • Lacerate: Causes a bleeding wound to the target, inflicting [12 + (187.2% of Attack power)] p. Physical damage over 12 sec.
  • Hatchet throw: Throw a hatchet at an enemy, dealing (10% of Attack power) p. of physical damage.
  • Mongoose bite: Attempts to amputate the target's limbs with a brutal attack that deals 300%. Physical damage and grants you Mongoose Fury. Mongoose Fury increases the damage of Mongoose Bite by 50% for 14 sec. Stacks up to 6 times. Successive attacks do not increase duration.
  • Booby trap: Launches a Fire Trap at the targeted location that explodes when an enemy approaches, dealing (420% of Attack power) p. Fire damage and burn all enemies within 8 yards. This in turn deals (420% of Attack power) p. additional Fire damage over 10 sec. The trap lasts 1 min.
  • Ruse: After 2 seconds, your traps are fully armed, making them especially devastating: Freezing Trap cannot be interrupted with damage for the first 4 seconds. Tar Trap reduces the movement speed of enemies by 70% for the first 4 sec.
  • Mastery: Hunting Campaign: Your pet's attacks have a 4% chance to grant you an additional charge of Mongoose Bite.
  • Survivor: After killing a target, you and your pet gain 15% health for 10 sec.

PvP Talents


  • Hunting herd (Hunting Herd): Reduces the cooldown of your Aspect of the Cheetah by 50%. Additionally Aspect of the Cheetah also causes all allies within 15 yards to gain 90% movement speed for 3 seconds. Passive.
  • Roar of sacrifice (Roar of sacrifice): Protect Orders your pet to shield a friendly target from critical hits, causing attacks against that target to not be critical hits, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 seconds. Range of 40 meters. Cooldown 1 minute.
  • Sticky tar (Sticky Tar): Enemies who remain in your Tar Trap for 3 seconds have their gear coated in Tar, reducing their melee attack speed by 80% for 5 seconds. Passive.
  • Tracker network (Tracker Net): Throw a net at your enemy and roots them for 6 seconds. While in the net, the target's chance to hit is reduced by 80%. Any damage breaks the net. Range of 40 meters. Instant. 25 second cooldown.

Leave a Comment

Your email address will not be published. Required fields are marked with *

*

*

  1. Responsible for the data: Miguel Ángel Gatón
  2. Purpose of the data: Control SPAM, comment management.
  3. Legitimation: Your consent
  4. Communication of the data: The data will not be communicated to third parties except by legal obligation.
  5. Data storage: Database hosted by Occentus Networks (EU)
  6. Rights: At any time you can limit, recover and delete your information.