Warrior changes, revising patch 6.0.2

Guerrero

With Warlords of Draenor getting closer and closer and the imminent invasion of the iron horde, you better get ready and know all the changes that your class is going to undergo. Today we bring you to Guerrero, those formidable fighters who combine strength, leadership and extensive knowledge of weapons and armor to create chaos during glorious combat.

En GuíaswoW We analyze each of the changes that the Warrior, let's see them below:

Skills

With the GuerreroIn general, what they have wanted to do is improve their rotation and eliminate those skills that were a bit repetitive, the truth is that we have been accumulating skills that we used less and less (such as Heroic Strike) and those that really didn't bring us anything in combat.

CHANGES IN SKILLS

SKILLS PRUNING

CHANGES IN ATTITUDES

We will see several changes in attitudes and the main one without a doubt is the return of the attitude restriction for skills. Although now they will be changed automatically when using the ability that is from another attitude. Another change is the elimination of the Rabid attitude, now we will only have Batlla's attitude y Defensive attitude.

Specializations

CHANGES IN WEAPONS

Mainly in this specialization what they have done has been to change the rotation, they have eliminated unnecessary complexity but at the same time they have added more depth. Additionally, the Mastery of the Weapons specialization has been changed.

  • Now Battle attitude For Warriors Weapons generates 115% more Rage from Auto Attacks and Critical Hits now generate double Rage.
  • Now Defensive attitude of Warriors Weapons generates 50% of the Rage of auto attacks that are generated in Battle attitude.
  • Weapon warriors now generate Rage when taking damage from auto attacks. Every 1% of health taken from damage will generate 1. Rage up to a maximum of 5. of rage per blow.
  • Mastery: Coup of Opportunity has been replaced with a new passive ability, Mastery: Master of Arms.
  • Now Colossal smashIt costs 20 p. of Rage, deals 225% increased damage and no longer increases the damage of Onslaught.
  • Infuriate is no longer available to Weapons warriors.
  • Now Run Weapons warriors cost 10. rage and consumes up to 30. Extra Rage to deal extra damage.
  • Now death Punch costs 20 p. Rage (instead of generating 10 Rage).
  • Has been removed Overwhelm. Weapon warriors must now use Rend and Whirlwind instead.
  • Rend is a new ability for Weapon warriors.
    • Rend deals bleed damage over 18 sec and a final burst of bleed damage when the effect wears off. It costs 5 p. of anger.
  • Has been removed Onslaught. Weapons warriors must now use Tear y Whirlwind instead.
  • Now Sweep strokes costs 10 p. of anger (instead of 30).
  • Has been removed Sudden death.
  • Has been removed Unbridled Wrath.

CHANGES IN FURY

Several abilities will undergo changes for the Fury Warrior, but one of the most interesting things is that combining certain glyphs will make our play style change when playing with this specialization.

  • The effects of Surge of blood become part of Thirst for blood by default, and no longer reduce the global cooldown of Savage strike. His spell alert has been moved to the top box, instead of the left and right boxes, and he now has 2 charges (instead of 3).
  • Now Thirst for blood replaces Heroic strike for Fury warriors.
    • Now Savage strike has a base global cooldown of 0,75 sec and a cost of 45. of anger.
  • Now Thirst for blood has a 30% increased critical strike chance (was double the normal critical strike chance).
  • Raging madness No longer increases auto attack damage. Instead, it also causes Run hit with the left hand weapon.
  • Now Raging onslaught extend the duration of Colossal smash 2 s and has a spell alert in the left and right boxes.
  • Glyph of Colossal Smash is a new glyph available to Fury warriors. The glyph increases the duration of the effect of Colossal smash to 20 seconds, but reduces its effectiveness.

CHANGES IN PROTECTION

As notable changes, the elimination of dodge and parry from the equipment for tanks and that critical hit will become a more important stat for this specialization.

  • Bloody mania is a new passive ability for Protection warriors.
    • Bloody mania Activates from auto multistrike attacks and regenerates 3% of the warrior's health over 3 seconds. By renewing this effect, the remaining duration is added to the new effect.
  • Reply has been redesigned.
    • Now Reply grants the warrior a chance to parry equal to the team's critical strike bonus.
  • Now Unwavering Sentinel It also reduces the chance that they will parry their attacks by 3%. (See also: Hit removal and expertise.)

Talents

Talents undergo many important changes. In the first row we can find the change to Second wind so you will need to be in combat in order to benefit from this talent.

The level 45 talent row has been totally eliminated by new talents that will affect the rotation.

Bladestorm is now on the level 90 talent queue and Stormy discharge to the rank of level 60.

  • Now Bladestorm is a level 90 talent and exchanges its position with Stormy discharge.
  • Now Irate regeneration heals 100% more, but no longer increases its effects when enraged.
  • The damage of Dragon roar No longer reduces when hitting more than 1 target.
  • The cooldown of Mass Spell Reflection, but now replaces Spell Reflection.
  • Second wind no longer directly heals the warrior when active. Instead, it gives the warrior 10% Parasitic while active, resetting the warrior for 10% of all damage dealt and healing it grants.
  • Now Stormy discharge he's a level 60 talent and swaps his position Bladestorm.
  • Has been removed Astonishing scream and has been replaced by 3 new talents that vary by specialization.
    • Weapons: Taste for blood: Everytime that Tear deals damage, gains 3. of anger.
    • Fury - Furious Strikes - Savage Strike costs 15. less anger.
    • Protection: Serious repercussions: Shield Slam deals 50% additional damage while Shield lock o Shield Charge is active.
  • Has been removed Piercing Howl and has been replaced by a new talent, Sudden death.
    • Sudden death causes auto attacks to have a 10% chance that the next Run it has no cost and can be used on any target, regardless of health level. These Run they do not consume bonus rage to deal bonus damage.
    • Now Piercing Howl It is only available to Fury warriors as a default ability.
  • Has been removed Disturbing scream and has been replaced by 3 new talents that vary by specialization.
    • Weapons: Onslaught: Hit an opponent, dealing 100% weapon damage. Each consecutive use of Onslaught increases damage dealt by 50% and rage cost by 100%. Requires Battle attitude.
    • Fury: Insatiable Thirst: Thirst for blood no longer has a cooldown.
    • Protection: Relentless Strikes: Devastate reduces the cost of Heroic strike to 6 p. Rage for 6 seconds, stacking a maximum of 5 times. When the effect is applied 5 times, its duration is not reset again.

Other changes

CELERITY FOR THE WARRIORS

Haste will now be a more valuable stat compared to other expansions. Warriors have been granted a new passive that allows haste to affect the global cooldown and the cooldown of their rotation abilities with short cooldowns.

DAMAGE BURST REUSE TIMES

  • Now Heroic throw is a high threat ability that generates an additional 300% threat, has a 6 second cooldown (was 30 seconds), but now has a minimum range of 15 yards.
  • Now Temerity increases both critical strike chance and damage by 15% and 10%, respectively (was 30% and 0%).
  • Shattering launch No longer reduces the target's armor, only deals damage and cancels immunities.
    • Additionally, it is no longer learned through a specialization, but rather through a new major glyph: the Glyph of Shattering Throw.

ENGAGE AND DEEP WOUNDS

Skill has been changed Infuriate so that the damage increases, not just the physical and Deep wounds will now be more effective in PvE than in PvP with the new changes.


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