What did you think kittens just "meow" and purr when you pet their tummy?
Am relax, feral druid in Uldum. This is not a guide on how you should carry your character, but rather an orientation. You will not find formulas on the DPS and it will not be very extensive, but rather a brief summary.
I have to be what?
Talents
Every feral has a talent base, the cat (unlike Bear ) you have more freedom in choosing these. Here you have the talent base.
As you can see, there are 4 points left over, which can be to your liking. I personally use them in:
- A point in Brutal impact
- Another one in Fury
- And the other two in Nutrition instinct.
My talent tree would remain such that.
But as I said, these four points can be spent where they are best for you and depending on the encounter you face.
Glyphs
Primordial
I give you the recommended glyphs and the ones I usually use when I go DPS.
In this last hole you can use either of the two.
Sublime
Regarding the use of Glyph of Ferocious Bite, supposes a loss of DPS. It's not much, but it shows.
Minors
I will ignore the glyphs that are not specific to us, since we share it with other branches.
Statistics
Hit Index: Hitting the Hit Rating cap is currently not recommended, as other stats, such as Mastery, increase dps. The "soft cap" is 8% for "yellow" strokes, so you will need 961 hit rating.
Expertise: Nor is it necessary to reach the soft cap of expertise, as I said in the previous point, it is advisable to choose the master's degree. The soft cap is 26 expertise, as we expect you can always attack your target from behind.
Gems
For the target gem we will use Agile Shadow Spirit Diamond
The rest of the holes (the color doesn't matter) we will always put Delicate inferno ruby
It is proven that agility is the best statistic that we currently have and that is why we will not respect colors.
Reforge
The preferences when reforging, in my point of view, are the following:
Mastery> Critical> Haste> Hit Rating> Expertise
That bug is looking at me badly
Priorities
We do not have a fixed rotation, but rather a list of priorities, which are as follows:
- Feral charge if you are not within melee range of the target.
- Tiger fury always on cooldown.
- The effect of Shatter always active.
- Rage always on cooldown.
- Fierce bite to refresh the duration of Gut if the boss is below 25% health.
- Gut with 5 points always.
- Always active Scratch.
- Use Grind when we enter the state of Free throw.
- Wild roar always active.
- Devastate si Tiger fury is active (in combat we will have to previously do Feral charge).
- Grind as long as we have plenty of energy and want to add combo points.
- Use Devastate if it's about to end Estampida.
- Feral faerie fire always active.
Starting a match
At the beginning of a fight, if possible, we will start with a feral charge, thus we will obtain the free Devastate for 10 seconds. Do not worry about going stealth, it is not necessary to open a fight.
This is the "rotation" that is usually used when starting a fight:
- Feral charge.
- Feral faerie fire (during the load jump).
- Shatter (does more damage than shred, when the target does not have the debuff of this ability).
- Scratch.
- Grind (to use up some energy until we use Tiger fury).
- Tiger fury (will increase your total energy by 20 points).
- Devastate (at 15% damage from Tiger fury. The buff of Estampida we should still have it right now)
- Gut (also with the bonus of Tiger fury. If you don't have 5 combo points yet, apply another Grind First)
- Scratch (with 15% damage increased from Tiger fury)
- Wild roar.
Ending a match
When the combat is about to end, not all abilities are used in the same way, as we would lower our performance considerably. To do this, it is best to follow these tips:
- Don't use 5 combo points on Wild roar
- Not worth using Scratch If it is not going to tick at least two ticks before the target dies, for that reason, in the last 6 seconds, do not renew it.
- If the target has less than 6 seconds to live, try to expend any excess energy by spamming Grind.
- Should not be used Gut if you are not going to get more than three ticks before the target dies. So if the target's effect is gone, don't renew it in the last 6 seconds (you probably shouldn't worry, as using Fierce bite, you renew it).
- If the target is within 4 seconds of dying and you have 4 or more combo points, use Fierce bite.
Multiple goals
In multiple objectives, I use the following order of priorities:
- Shatter on all targets.
- Scratch on all targets.
- In the main objective, Grind up to 4 combo points and I finish with Gut.
- I continue to the next goal, always renewing Scratch throughout the pull.
And so far the orientation on the kitten. As I said at the beginning, I do not mean to say how you should handle your character, what's more, even this way of doing things may not be the right one, or it is not the right one for you, but it works for me.
I hope it helps you.
Hey man, your guide is fine but, delete the "undefined" please and by proxy.
Hi JM, unfortunately this guide is out of date, spells listed as "undefined" no longer exist in the game. We are working to complete the guides as soon as possible. Greetings and thanks.