Legion Restoration Druid - Skills and Talents - Alpha Legion

Legion Restoration Druid - Skills and Talents - Alpha Legion

Aloha! We bring you the news of the Druid Restoration in Legion. Remember that these changes may be modified throughout the alpha and they will not become like this or not be at all.

Druid Restoration in Legion

Next we go on to list the skills, separating them into "New and Modified" and "Removed". We will separate talents from skills, as with the new talent system many of our core skills can be modified or improved with the use of talents. Remember that the game is still in alpha phase and therefore all these skills are subject to change. All information collected in this article pertains to Build 20810.

Skills

New and Modified

  • fel: Changes to cat form, increasing movement speed by 30% and allowing the use of cat abilities. It also protects the caster from polymorph effects and reduces fall damage.
  • Regrowth: Heal a friendly target for (214.812% of Spell power). and others ((54.6264% of Spell power) * 1) p. for 12 s. Regrowth has a 60% increased chance to crit.
  • Ray: Heals the target for (216.8% of Spell power). for 12 s.
  • lunar: A lunar spell that burns the enemy for (41.234% of Spell power) damage. Arcane damage and (297.648% of Spell power). Arcane damage over 20 sec.
  • solar: A solar spell that burns the enemy for (41.234% of Spell power). Nature damage and (357.178% of Spell power). additional Nature damage over 24 sec. Upon reaching 100 p. Solar Power, your next Sunfire in 5 seconds will deal 100% of your initial bonus damage.
  • reborn: Returns the spirit to the body of a dead target, reviving them with 60% health and 20% mana. It can be thrown in combat.
  • to revive: Returns the spirit to the body of a dead target, reviving them with 35% health and mana. It cannot be thrown in combat.
  • huracan: A solar spell that creates a violent storm in the target area, dealing (15.825% of Spell power) damage. Nature damage to enemies every 1 sec. Lasts 10 sec. The druid must channel to maintain the spell.
  • leather: The druid's skin hardens like the bark of a tree, reducing all damage taken by 20% for 12 seconds. While protected, damaging attacks will not delay spell casting. This spell can be used while stunned, frozen, incapacitated, scared, or asleep and in all forms.
  • teleport: Teleports the caster to Moonlight. Casting Teleport to: Moonlight while in Moonlight will return the druid near the exit point.
  • touch: Sana (360% of Spell power) p. to a friendly target.
  • estate: Roots the target and roots them for 30 sec. The inflicted damage can interrupt the efect.
  • seed: When you critically heal a target with the direct heal portion of Quick Mend, Regrowth, or Healing Touch, you plant a Living Seed on the target. The Living Seed will bloom the next time the target is attacked and heal for 50% of the amount initially healed. Lasts 15 sec.
  • harmony: Your healing is increased by 5% for each heal over Restoration time.
  • and it will be: Heals you for 3% of your maximum health every 5 sec. If your health is maxed out, it will heal a random nearby wounded ally instead.
  • clarity: Lifebloom's periodic heal has a 4% chance to put you into a Freecast state, making your next Regrowth free.
  • ursol: Creates a vortex of wind for 10 seconds at the targeted location, reducing the movement speed of all enemies within 50 yards by 8%. The first time an enemy tries to leave the vortex, the wind will push them back towards the center. It can be used in all ways.
  • tranquility: Sana (250.2% of Spell power) p. to all party or gang members within 40 m every 2 s for 8 s.
  • watch: Activates Cat Form and causes the druid to go into stealth, but reduces movement speed by 30%. Lasts until canceled.
  • thorns: Spines sprout, dealing (50% of spell power) p. Nature damage to attackers when hit. Lasts 30 min.
  • stimulate: Regenerate 2% of an ally's maximum mana every second for 10 sec.
  • cholera: A solar spell that inflicts (148.824% of Spell power) p. Nature damage to the target.
  • Life: Heals the target for (550.935% of Spell power). for 15 s. When Lifebloom expires or is dispelled, the target is instantly healed for (201.1% of Spell power). Duration is reset when you cast Regrowth or Healing Touch on the target. Lifebloom can only be active on one target at a time.
  • efflo: Grow a Magic Mushroom with 5 p. Health at the location of an allied target, restoring (56.445% of Spell power). health to three wounded allies within 10 yards of their location every 2 sec for 30 sec.
  • Cortex: The target's skin becomes hard like ironwood, reducing all damage taken by 20%. Lasts 12 seconds.
  • oso: Changes to bear form, increasing Armor by 250% and Stamina by 20%. Increases threat generation, protects the caster from polymorph effects, and allows the use of various bear abilities. Shapeshifting frees the caster from movement impairment effects.
  • travel: Switches to a form of travel appropriate to your current location, increasing the speed of movement on land, water, or air. Protects the caster from polymorph effects. Non-swimming shapes can only be used outside. Shapeshifting frees the caster from movement impairing effects.
  • care: Heals damaging effects on the friendly target, removing all poison, curse, and magic effects.
  • relief: Instantly heal for (350% of Spell power). to a friendly target that has an active Rejuvenation or Regrowth effect.
  • crecimiento: Sana (280% of Spell power) p. up to 5 wounded allies within 30 yards of the target for 7 sec. The amount healed starts out high and progressively decreases.

Eliminated

  • to calm: Tames the target, dispelling all Enrage effects.

Back stimulate!!!

I'm so glad to see this great skill back! Let's hope they don't withdraw it and I continued throughout the Legion.

(Reactions of two Archdruids in the Blizzard stands)

Restoration Druid Talents

Legion Restoration Druid - Skills and Talents - Alpha Legion

level 15

  • pros: Reduces the cooldown of relief in 5 sec and now has 2 charges.
  • Cenarion: Protect an ally for 30 sec. Any damage consumes the shield and heals the target (879.9% of Spell power) over 6 sec.
  • germinates: You can apply two on the same target Ray.

level 30

  • renewal: Heals the Druid for 30% of their maximum health instantly. It can be used in all ways.
  • avail: Teleports the druid forward 20 yards, activates Cat Form, and increases movement speed by 50% for 4 seconds.
  • wold: Grants a movement ability that varies according to the form:
    • No shape change
    • Fly to an ally's position.

    • Bear shape
    • Charge into an enemy, immobilizing them for 4 seconds.

    • Feline form
    • Jump behind an enemy and daze them for 3 seconds.

    • Form of travel
    • Jump forward 20 m.

    • Aquatic form
    • Increases swim speed by an additional 150% for 5 seconds.

level 45

  • ball: You adopt astral influence (increases the range of all your skills by 5 meters). You also learn: Moonkin Form, Starsurge, Moon Strike, Solar Wrath, and Solar Fire.
  • feral: You adopt Feline Quickness (increases your movement speed by 15%). You also learn: Crush, Rend, Ferocious Bite, and Scourge.
  • tank: You adopt Thick Hide (reduces all damage taken by 10%). You also learn: Howl, Mangle, Thrash, Iron Fur, and Frienzied Regeneration.

level 60

  • nitrogen: Summons the Spirit of Ursoc, stunning the target for 5 sec. It can be used in all ways.
  • entangle: Roots the target in place for 20 sec and spreads to other nearby enemies. The inflicted damage can interrupt the efect. It can be used in all ways.
  • tifon: Summons a violent typhoon that strikes targets in front of the caster within 15 yards, knocking them back and stunning them for 6 sec. It can be used in all ways.

level 75

  • soul: When you cast relief, you get Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 50%, or increases the healing of your next Regrowth or Rejuvenation by 100%, or increases the healing of your next Wild Growth by 50%.
  • tree: Changes to Tree of Life form, increasing healing done by 15%, armor by 120%, and granting immunity to polymorph effects. Enhanced Rejuvenation, Wild Growth, Regrowth and Entangling Roots functionality. You can go in and out of this form for 30 seconds. From then on the change of form ends.
  • abound: For each Ray that you have active, the launch time of touch it is reduced by 5%. The critical healings of Regrowth they increase another 5%. Maximum of 8 charges.

level 90

  • bloos: Each target healed with efflo an additional (80% of spell power) is healed over 8 sec.
  • inner: Reduces the cooldown of Tranquility by 60 sec.
  • cult: When Ray heals a target below 50% health, applies cultivation, healing him (108.4% of spell power) over 6 sec.

level 100

  • clari: Affects your next 3 Regrowth.
  • stone: Reduces the cast time of Cortex within 15 sec and increases the healing of your heals over time by 20%.
  • flore: Extends the duration of all your heals over time on allies within 60 yards by 10 sec.

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