Arcane Mage - PVE Guide - Patch 8.0.1

cover pve arcane magician 8.0.1

Hey good! How are you doing, colleague? In this article we bring you which are the best talents for the Arcane Mage during leveling and at maximum level to unleash the potential of this specialization.

Arcane Mage

A magician is anyone who has dedicated his entire life to worldly and arcane knowledge since it is his understanding of the world that allows him to twist it to create unnatural or arcane magic.

Strengths

  • It has a lot of burst damage.
  • It's a great spec for encounters between three or four targets.
  • Great potential as residual damage.
  • A lot of mobility.

Weak points

  • It is one of the classes with the lowest percentage of life in the game, therefore it has defensive abilities such as "Invisibility" or "Ice Block".
  • Character mobility is tied to a fairly long cooldown so eliminating them after wasting these abilities won't be a big deal.
  • Not a particularly good spec for single-target encounters.

Changes in Battle for Azeroth

New habilities

Changes produced

  • Mana Harmonization Mana regeneration increased.
  • Polymorph 10 second increase in transformation time.
  • Displacement Now requires being at least 40 meters away from the last teleportation.
  • Evocation You now increase your mana regeneration for the next 6 seconds.
  • Mastery: Sage Now increases Arcane Barrage damage by 2.8%.
  • Frost Nova The damage has been adapted for the new expansion.
  • Arcane Barrage You now increase each Arcane Charge by 30% instead of 60%.
  • Arcane Blast Mana cost and cooldown decreased.
  • Arcane Explosion No longer increases the damage of each Arcane Charge or increases the mana cost of the ability.
  • Arcane Missiles No longer increases the damage of each Arcane Charge, the chance to activate Arcane Missiles and charges is removed. It is now a one-time use ability with mana cost.
  • Prismatic barrier The amount of shield has been adapted for the new expansion.

Talents

In this section of the article I will bring you several ways to confront your enemies and different ways to develop encounters, be it massive targets or just single-target encounters. As always we advise you in all class guides, choose the ones you like the most or come close to your possibilities if a talent doesn't convince you.

-Talents in yellow: they can become the best depending on which fights, in this case, they are the best for single-objective encounters.
-Talents in blue: you can choose them in case you do not like the ones that appear in yellow, there will not be much difference in the DPS.
-Talents in green: these talents are the best to do much more damage in areas, that is, encounters with more than three objectives.

  • Level 15: Amplification
  • Level 30: Twinkle
  • Level 45: Rune of Power
  • Level 60: Resonance
  • Level 75: OPTIONAL
  • Level 90: Erosion
  • Level 100: Power Boost

lvl 15

  • Amplification: With Free Launch, Arcane Missiles fires 1 extra missile.
  • Rule of three: When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100%.
  • Arcane Familiar: Summons a familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour.

Amplification is the best talent for this first branch for any situation. Grants us a small extra percentage of reflected damage during an encounter.

Rule of three This talent can be quite useful if we need to reserve our mana regarding the damage we inflict and maintain a balance between the two.

Arcane Familiar This talent can be useful to go solo.

lvl 30

  • Mana Shield: Prismatic Barrier has no cooldown, but your mana is depleted by 50% of the damage absorbed.
  • Scintillation: Teleports you 20m forward unless there is an obstacle. It is not affected by the global cooldown and can be cast at the same time as other spells.
  • Wake: Arcane Missiles and Evocation can be channeled while on the move.

Personally, Scintillation it is much more comfortable for me because of an instant mobility issue.

Wake It can be a good talent to avoid losing damage by cutting our skills in the middle of a cast.

Mana Shield it can be useful if we constantly need to reduce the damage we take. This talent is most useful alone.

lvl 45

  • lovely flow: Magical energy flows within you while you are in combat. Stacks up to 20% damage, then decays to 4% damage. The cycle repeats every 10 s.
  • exact reflection: Create nearby 3 copies of you that cast spells and attack your enemies. Lasts 40 sec.
  • power rune: Places a rune of power on the ground for 10 sec, increasing your spell damage by 40% while you stand within 8 yards.

lovely flow This talent is quite useful for increasing our sustained damage in long encounters.

exact reflection This talent can be useful for attacking a specific target in certain situations.

power rune This talent is the one that I recommend since it greatly increases the damage we inflict, although it should be used in encounters where we do not have to move frequently.

lvl 60

  • ResonanceArcane Barrage deals 10% more damage for each target hit.
  • To the max: Immediately grants 4 Arcane charges.
  • Supernova: Emits Arcane energy around the target enemy or ally, dealing (30% ability power) p. Arcane damage to all enemies within 8 yards and knocks them into the air. A primary enemy target takes 100% more damage.

Resonance it is the best option of the whole branch under any situation.

To the max This talent is best for single-target matches.

Supernova it can be useful in other activities outside the raid. This talent is very useful in PvP.

lvl 75

  • Chronos translation: Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.
  • ice shelter: Frost Nova now has 2 charges.
  • frost ring: Summons a Ring of Frost at the targeted location for 10 sec. Enemies entering the ring are incapacitated for 10 sec. Maximum of 10 objectives.

Chronos translation It will allow us to slow down the target and increase our movement speed.

ice shelter y frost ring They give us different ways of dealing with a large number of objectives.

lvl 90

  • Resonate: If Arcane Explosion hits at least 3 targets, it has a 40% chance to generate an extra Arcane Charge.
  • Touch of the Magi: Arcane Blast has a 10% chance to apply Touch of the Magi, stacking 15% of the damage you deal to the target for 8 sec, then exploding for that same amount of Arcane damage to the target and nearby enemies.
  • Nether tempest: Summons a Nether Tempest on the target, dealing (17.061% ability power) damage. Arcane damage over 12 sec to the target and [(1.125% ability power) * 12/1]. all enemies within 10 yards. Limited to 1 target. Damage increased by 60% for each Arcane charge.

Resonate This talent is useful in encounters where there are a large number of objectives.

Touch of the Magi This talent will allow us to damage enemies close to our main objective.

Nether tempest this talent works in a similar way to the previous one.

lvl 100

  • Power increase: Arcane power now increases damage by 60% and reduces mana cost by 60%.
  • Temporary anomaly: At all times, you have a chance to gain Arcane Power for 8 seconds, Evocation for 1s or 4 Arcane charges.
  • Arcane Orb: Launch an Arcane Orb forward from your position. The orb travels up to 40, dealing (120% ability power) to me. Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and each time it deals damage.

Power increase This talent will allow us to improve our burst damage.

Temporary instability this talent is a very good option. The problem is that you depend a lot on probability. Still, he has great potential in individual matches.

Arcane Orb It is the best option for multi-objective encounters as it gives us a lot of residual damage in combat.

Secondary statistics

Intellect> Mastery> Critical Strike> Versatility> Haste

Flasks and potions

Practical tips

  • The rotation for this mage specialization is as follows: Rune of Power (Talent)> Arcane Missiles> Mark of Aluneth> Arcane Blast x4> Arcane Power> Arcane Missiles… Remember to use your active talents.
  • The Arcane Mage has Evocation, which will allow us to recover mana after a long cast.
  • The Rune of power must be kept active whenever we have it available. We must be on the rune to receive the effect.
  • Ice Cube will make us invulnerable to any damage for a long period of time but has a very long cooldown. We can use it at the most opportune moments of combat.
  • We can keep the Arcane Barrier active since it is a shield that will absorb a small amount of damage.
  • Invisibility will allow us to take off the agro. It is usually of no use in raids but it is good to keep that in mind.
  • The magician has a silence called Counter spell. It also has the Polymorph and Steal spell, which do precisely what it says in the name.
  • Ice Nova is a rooted. It does not inflict much damage but we can use it as extra damage when there are many targets in combat and we do not have any more abilities available.
  • The magician has a BL. Usually the group leader establishes when to launch it. If they don't launch it, try to do it yourself.
  • We have an instant teleportation, which will help us to drag all the possible damage inflicted until the last moment, in case we have to move.

BIS team

Here we leave you the best equipment for this character from the first Uldir band.

Groove Part name Bis Boss who lets go
Arma Heptavium, Staff of Torturing Knowledge G'huun
Helmet Face of the Ascended Prophet Cruelty
Shoulder pads Mantle of Contained Corruption Zek'voz
Cover Large Plasma Splattered Cloak The bar
Front Blaster's Robe Mythrax the Unraveler
Bracers Attire Bracers Zek'voz
Gloves Mutagenic Protofluid Handles The bar
Belt Septic wrap cord G'huun
Trousers Leggings of Lingering Infestation MOTHER
Boots Volatile botos Taloc
Ring 1 Infinite Void Ring Zek'voz
Ring 2 Rot Tracking Ring MOTHER
Trinket 1 Scorched Plumage of Azurethos / Branch of Fuegotorvo azurethos / Goliath of Souls
Trinket 2 T'zane's Thorny Sheath T'zane

Azerite Traits

-Helmet

-Shoulder pads

-Front

Useful addons

ElvUI: Addon that modifies your entire interface according to practically everything you want to see.

Bartender4/dominos: Addon to customize action bars, add keyboard shortcuts, etc.

MikScrollingBattleText: Floating text addon of combat, healing, skill damage, etc.

deadlybossmods: Addon that alerts us to the abilities of the gang leaders.

Recount/Skada Damage Meter: Addon to measure dps, agro generated, deaths, healings, damage received, etc.

EpicMusicPlayer: Addon to listen to personalized music.


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