Brawler's Guide: Rank 1 - 2

Brawler's Guide: Rank 1 - 2

Aloha! What do you think if we get into that mini world of weird bosses, crazy strategies and tests bordering on the absurd? 🙂

Brawler's Guide: Rank 1 - 2

Coco blood

coco

The stupidest and easiest thing you'll find in Brawlers. The only downside is the attack Clumsy load, a large and well visible red area from which we will have to move away, we must do it on purpose so that it hits. As I hit you with this ability, disconnect, close the wow, delete the game and throw the router into the sea. Come on…. ¬¬

Sanoriak

healthy

To take into account two skills: Flame shake y Wall of fire.

Flame shake It is highly recommended to interrupt or stop the cast as it will increase all fire damage and Sanoriak It only has fire attacks, so it is best to stop it as soon as we can.

Wall of fire It is a square formed around us with 4 zones of meteor showers. In a short time, the 4 points are approaching us, locking us in and causing a lot of damage until the wipe is possible. To escape we must find a way between 2 points of fire to escape and that the attack does not enclose us.

Hollapezuña Crush

Tauren

A tauren in tank mode, using two goblins as armor. The trick is to kill those two goblins to increase 50% damage to the tauren for each fallen goblin. It is a very defensive boss with shield positions and Hoof stomp, the only thing it will do is push us.

If he gets into a shield position, turn him around and attack from behind. It has no greater science or strategy than these.

Dude

akama

Depending on your team level and skill we can choose two strategies: as soon as you cast Feral spirit we finish with them or we go straight for Dude. Another attack to watch out for Chain of lightning, it does a lot of damage so it is better to interrupt it or mitigate it.

His other attacks Shadow Strikes y Thunder storm they will not make things too difficult for us.

Dip

bungled

A bug that will be a challenge for the melees since Peck It is instant kill and if you are a caster, do not trust the distance that the condemned person picks up speed that you do not see ...

It is best to hit non-stop, whether you are melee or caster, so that it increases Slippery. A) Yes Dip It will begin to skid and it does not hit us, preventing it from hitting and getting too close.

Kirrawk

kira

Be careful with Stormy cloud, Summon whirlwind y Barrage of lightning.

We must interrupt if we can Stormy cloud y Barrage of lightningIt does a lot of damage and can be dangerous.

Another point to keep in mind is Summon whirlwind with which it casts small whirlwinds of sand that if it catches us, throws us into the air, causing great damage by falling Kirrawk taking advantage to cast Barrage of lightning and finish us off. Keep in mind that the whirlwinds affect both him and us, if they catch him the same thing happens to us.

King Kulaka

demo

The "little" dino has only one skill run. Do not trust yourself, what you are looking for is to enter melee all the time to burst you to basic attacks. The best thing in these cases is to keep the distances as much as possible and above all to stun, paralyze, brake, etc…. to buy time while we hit him.

Fran y riddoh

double

There are people who finish first with Fran and other riddoh. It is best to start with riddoh so that it does not enter enrage with Riddoh insane.

His strategy is to throw Launch network and then lock us up with Goblin device based on mines and exploit them together. We must escape the network and get away from the mines so that they do not explode close to us.

After finishing with riddoh, Fran dismounts, stays in place and, apart from the basic blows and mines, attacks with Throw dynamite.


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