Legion Legendary Guide

Legion Legendary Guide

Aloha! List, news, explanations and first steps about Legendary equipment in Legion separated by classes and specializations.

Legion Legendary Guide

Each legendary will have a specific effect that enhances or grants some benefit. These effects vary depending on the type of legendary (can only be applied to a specific specialization, class, or wearer of an armor class).

All of Legion's legendary effects are passive.

If the slot is transmovable you can transmog that legendary into another item or transmogrify an item into legendary (unlike legendaries from previous expansions).

Legendary Restrictions

At the beginning of Legion You can only have 1 legendary item equipped (regardless of type). Over time the number will increase.

Thanks to the Class Headquarters if you manage to increase it to the maximum it will allow you to equip more legendaries according to your research level. But as in all stories, it has its beautiful part and its bad part:

  • Each research level costs 39k of means y it takes 43 days.
  • The maximum level of research allows you 6 more legendary.
  • PREMIUM QUALITY

  • It will fall to (and provide an effect) a single specialization (e.g. Protection Paladins or Windwalker Monk)
  • It will drop to (and provide an effect) all specializations of a specific class (for example, for all Mages).
  • It will fall to (and provide an effect) classes with only one type of armor (for example, for classes that use cloth such as Mages, Priests, and Warlocks).
  • It will fall to (and provide an effect) any class with any specialization.
  • How do you get it?

  • Dungeon bosses.
  • Raid bosses.
  • World bosses.
  • Completing 4 World Missions.
  • PvP safes.
  • Mythic reward.
  • How many legendaries are there in total?

    In total Habra 160 legendary: 154 per class, 4 shared and 2 for all.

    Death Knight Demon Hunter Druid Hunter Wizard Monk
    13 10 17 12 11 16
    Paladin Priest Rogue Shaman Sorcerer Guerrero
    12 15 10 14 13 11
    Shared All the classes
    4 2

    In which zones will the Legendary effects be active?

    Restricted in Allowed in
    Battlegrounds not rated. Questing / Outdoor.
    Rated Battlegrounds. Normal, hc, mythic and mythic + dungeons.
    Sand skirmishes. Normal, hc, mythical and raid finder raids.
    Scored sands. PvP world missions.

    List of legendaries by specs

    All the classes

  • secret- Successfully applying a Loss of Control effect to an enemy grants you 70% increased movement speed and 15% haste for 10 sec. This effect can occur once every 30 seconds.
  • work: After 5 seconds without taking damage, you gain an absorb shield equal to 15% of your maximum health for 30 seconds. This effect can occur once every 30 seconds.
  • Death Knight

    All specializations

  • Aggramar Stride: Increases your movement speed by 75% of your Haste.
  • shawl: Increases the duration of Anti-Magic Shell by 100% and all damage it absorbs heals you.
  • Blood

  • shackles: Death Strike returns 25% of your spent Runic Power if healed for more than 10% of your maximum health.
  • quijotes: Bone Shield increases your maximum Runic Power by 60.
  • sanguine: Heart Strike reduces the remaining cooldown of Vampiric Blood by 3 sec.
  • lament: You deal 5% more damage and receive 5% more healing when you remain in your Death and Decay.
  • Frost

  • seal: Empower Rune Weapon gains 1 extra charge and recharges 5% faster.
  • will: Ravage has a 101% chance to return 2 runes.
  • ties: While Pillar of Frost is active, you deal 20% increased Frost damage.
  • perseveranceHowling Blast deals 40% increased damage to enemies affected by Winter with no regrets.
  • Profane

  • shoulder pads: Dark Transformation also empowers your Gargoyle and Army of the Dead for 20 sec, increasing their damage by 50%.
  • the king: Festering Strike has a 101% chance to return 1 Rune.
  • horrifying: Your ghoul's melee attacks have a 15% chance to activate one of your runes.
  • quarter: Scourge Strike has a chance to deal 1-5 additional Festering Wounds.
  • Demon Hunter

    All specializations

  • symbiont: Your attacks deal 50% more damage as Physical damage to enemies whose health is above 90%.
  • Chaos

  • stabilizer: Throwing Glaive deals 50% more damage with each bounce.
  • eyes: Eye Beam's remaining cooldown is reduced by 0.3 sec each time it critically hits.
  • achhor: Gain 50% restore while Dispel is active.
  • sacrifice: Fel Charge deals 20% more damage to each subsequent target.
  • pollutes: Demon Bite generates between 1 and 20. of fury extras.
  • Revenge

  • layer: You take 20% less magic damage while Immolation Aura is active.
  • narak: Your Immolation Aura's initial instant damage reduces the remaining cooldown of Fiery Mark by 3 sec for each enemy hit.
  • backpacks: Metamorphosis resets the remaining cooldown of all your sigils.
  • lost: Soul Split reduces the remaining cooldown of a random Stealth by 8 sec.
  • prison: Gain 20% restore while Demon Spikes is active.
  • Druid

    All specializations

  • symbiont: Your attacks deal 50% more damage as Physical damage to enemies whose health is above 90%.
  • creador: Increases the effect of Astral Influence, Cat Swiftness, Thick Hide, and Gift of Ysera by 50%.
  • Equilibrio

  • onethe: Starsurge and Starfall each have a 20% chance to cause the other to be free.
  • emerald: Starsurge reduces by 10. the Astral Power cost of your Star Surges for 3 sec. Stacks a maximum of 0 times.
  • month: Casting Lunar Strike and Solar Wrath increases the healing of your next Healing Touch by 25% and reduces its casting time by 5%. Stacks up to 0 times.
  • essence: The remaining cooldown of Celestial Alignment is reduced by 1 second for every 8. of Astral power you spend.
  • Feral

  • seal: Increases your maximum Energy by 100. while in feline form.
  • ailuro: Gain 1 stack of Predator Swiftness every 15 sec. Additionally, Predator's Swiftness now stacks up to 3 times.
  • brood: Critical damage from your bleeds has a 40% chance to trigger Primal Fury.
  • loofah: Increases the radius and damage of Thrash by 25%.
  • Guardian

  • loofah: Increases the radius and damage of Thrash by 25%.
  • dual: Survival Instincts gets 1 and recharges 20% faster.
  • elize: Thrashing can stack up to 2 more times.
  • skysecFrenzy Regeneration heals you for an additional 15% of your maximum health over 5 sec.
  • Restaurants

  • tear: Allies healed by your Wild Growth have a 20% chance to also gain Rejuvenation.
  • infusion: Tranquility heals targets below 50% health for 50% more.
  • ties: Swift Mend extends the duration of your healing effects over time on the target by 10 sec.
  • amanthul: Rejuvenation cast on a target at full health will reset for its full duration each time the target is healed, until the target takes damage or 10 seconds have elapsed.
  • council: Increases instant healing by 200% when Lifebloom expires.
  • Hunter

    All specializations

  • estateStanding still causes you to drive deep roots into the ground, healing you for 4% of your maximum health every 3 seconds.
  • voodoo: Heal for 20% of your maximum health when you activate Feign Death. Then heals for an additional 5% of your maximum health every second for 10 sec.
  • Beasts

  • leones: Wrath of the Beasts reduces the focus cost of all your abilities by 20%.
  • war: Dire Beast reduces the cooldown of Kill by 3.0 sec.
  • claw: Your pet gains the passive abilities of all pet specializations and deals 10% more damage.
  • call: Reduces the cooldown of all Skins by 50%.
  • Survival

  • call: Reduces the cooldown of all Skins by 50%.
  • ankle boots: Gain 15 p. focus when one of your traps is activated.
  • trap: When you use Carve against an enemy affected by Lacerate, Lacerate extends to 1 target more affected by Carve.
  • rope: The first time Harpoon hits a target, your damage is increased by up to 30% for 10 seconds based on the distance to the target.
  • Aim

  • armies: Each enemy you hit with Multi-Shot increases the damage of your next Aimed Shot by 10%. Stacks up to 0 times.
  • hungry: Marked Shot has a 15% chance of not removing Hunter's Mark.
  • snow: The remaining cooldown on Trueshot is reduced by 1.0 sec each time you fire a damaging shot.
  • cartridge launcher: Increases Burst Shot's damage by 200% and its range by 20 yards.
  • Wizard

    All specializations

  • norgannon: Your instant-cast spells have a chance to trigger Foresight, making your next non-instant spell cast while moving.
  • exodus: Your Time Warp does not cause Time Displacement on you and is not affected by Time Displacement or similar effects you have.
  • battle: After casting Blink, you gain an absorb shield equal to 20% of your maximum health for 15 sec.
  • Arcane

  • ronin: Arcane Missiles has a 10% chance to make your next Arcane Blast fired in less than 5 seconds cost no mana.
  • cordon: After dropping 25% mana, your mana regen is increased by 10% for 15 sec.
  • skirt: Arcane Barrage grants you 4% of your maximum mana for each Arcane charge spent.
  • Fuego

  • touch: Scorch deals 250% increased damage against enemies below 25% health.
  • diadem: Increases the damage of Dragon Breath by 100% and its range by 25 yards.
  • ties: After consuming Hot Streak, there is a 20% chance that your next non-instant Pyroblast launched within 15 seconds will deal 200% additional damage.
  • Frost

  • grip: While your Frozen Veins spell is active, you gain 1 charge of Fingers of Frost every 10 sec.
  • bracers: Your Ice Lance increases the damage of your Ice Lance by 3% for 8 sec. Stacks up to 0 times.
  • travel: Flurry increases the damage of your next Blizzard by 35%. Stacks up to 0 times.
  • Monk

    All specializations

  • symbiont: Your attacks deal 50% more damage as Physical damage to enemies whose health is above 90%.
  • Brewmaster

  • stone: Each enemy hit with Breath of Fire reduces the cooldown of Fortifying Brew by 1 second, up to a maximum of 4 seconds.
  • lost: When you use Barrel Slam, the remaining cooldown on Breath of Fire is reset.
  • fundamentalZen Meditation now lasts for 3 melee attacks.
  • cheerful- Cleansing Brew instantly heals you for 25% of Stagger's Purified Damage.
  • abbey: Increases the duration of Stagger by 3.0 sec.
  • Mistweaver

  • eye: Each time Comforting Mist heals, the amount of absorption from your next Life Chrysalis is increased by 1%.
  • detail: Reanimation's remaining cooldown is reduced by 3.0 seconds each time you cast Renewing Mist.
  • black: Thunder Focus Tea also randomly grants 2 extra charges to Effuse, Enveloping Mist, Essence Fountain, Renewing Mist, and Vivify.
  • spaulders: Comforting Mist heals a second injured ally within 15 yards and restores 50% of the amount healed.
  • plans: Rising Sun Kick causes your target's melee attacks to extend the effects of your healing over time by 2 seconds.
  • ovyd: Whenever Enveloping Mist heals an ally's full health, its healing bonus is extended to a maximum of 2 nearby allies within 20 yards.
  • Windwalker

  • reflection: The amount of damage that Touch of Karma can redirect is increased by 150% of your maximum health.
  • leather: The duration of Storm, Earth and Fire is increased by 0.6 seconds for each. of chi that you spend.
  • march: Increases Windwalker's movement speed bonus by 15%.
  • prohibido: Touch of Death can be reused within 3 seconds before the cooldown is triggered.
  • katsuo: Reduces 2 p. Chi the cost of Fists of Fury.
  • Paladin

    All specializations

  • chain: Casting a boon that is no higher heals the target for 15% of their maximum health.
  • stride: Increases your movement speed by 75% of your Haste.
  • Sagrado

  • silver moon: Judgment increases all healing you do by 20% for 5 sec.
  • obsidian: 30% of the healing you receive will heal all allies affected by your signals. Healing will be split evenly among all targets.
  • tyr: Reduces the cooldown of Laying on of Hands by 40%.
  • uther: Increases the duration of Blessing of Freedom and Blessing of Protection by 40%.
  • Protection

  • uther: Increases the duration of Blessing of Freedom and Blessing of Protection by 40%.
  • immortality: You take 4% less damage while inside your Consecration.
  • ferren: Avenger's Shield jumps to 2 extra targets.
  • golden: Each enemy hit by Avenger's Shield reduces the remaining cooldown of Guardian of Ancient Kings by 4 sec.
  • Repression

  • anger: While Vengeful Wrath is active, gain 1. of Holy Power every 2.5 sec.
  • awe: Any attack that should kill you activates a Shield of Vengeance with 200% of the normal amount and then reduces your health to 1. This effect cannot occur more than once every 3 min.
  • whispers: Templar's Verdict and Divine Storm increase the damage of your next Templar's Verdict or Divine Storm by 25% for the next 4 seconds.
  • look- Hammer of Justice deals 350% damage. damage and has 75% less cooldown when used against an enemy with health above 75%.
  • Priest

    All specializations

  • norgannon: Your instant-cast spells have a chance to trigger Foresight, making your next non-instant spell cast while moving.
  • Discipline

  • Mayev: Smite has a 101% chance to reset the remaining cooldown on Penance.
  • estel: Supplication increases your Haste by 1% for each target affected by your Atonement for 5 sec.
  • black: When your Penance damages an enemy, it now also heals allies affected by your Power Word: Barrier.
  • santuario: Power Word: Shield reduces the remaining cooldown of Pain Suppression by 4 sec.
  • points: When your Penance deals damage, the duration of Atonement on you is increased by 2 sec, and when your Penance heals, the duration of Atonement on your target is increased by 2 sec.
  • Sagrado

  • blessed: After Spirit of Redemption expires, you will revive with up to 100% health, based on your effectiveness during Spirit of Redemption. Upon revival, you will no longer be able to benefit from Redeeming Spirit for 10 min.
  • will: While your health is above 75%, the casting time of your Heal, Prayer of Healing and Smite spells is reduced by 15%.
  • abrazo: Allies protected by your Guardian Spirit also receive healing from all your Renew assets.
  • hose: Increases the duration of Refresh by 6 seconds.
  • rope: If Serendipity triggers and the Holy Word is not on cooldown, Serendipity increases the damage and healing of your next cast of that Holy Word by 15%. It accumulates up to 5 times.
  • Shades

  • seduction: When you enter Voidform, every remaining 7 seconds of Lingering Insanity grants you a stack of Voidform.
  • locura (madness): Increases the maximum number of Mind Blast charges by 2.
  • painful: Your first Mind Searing after entering Void Form extends Shadow Word: Pain and Vampiric Touch to 3 enemies within 10 yards of your target.
  • irises: Your Vampiric Embrace's healing is increased by 250% while in Void Form.
  • anund: Every time Shadow Word: Pain and Vampiric Touch deal damage, your next Void Bolt deals 2% more damage. Stacks up to 0 times.
  • Rogue

    All specializations

  • ravenholdt: Your attacks that generate combo points deal 15% more damage as Shadow damage to all targets within 15 yards in front of you.
  • valeera: Feint heals you for 20% of your maximum health over 5 sec.
  • Murder

  • booties: Vendetta's remaining cooldown is reduced by 1 second for every 50. of energy you spend.
  • zoldyck: Your poisons and bleeds deal 40% more damage to targets below 25% health.
  • terror: Every 2 seconds, you gain 35% increased damage to your next Fan of Knives. Stacks up to 0 times.
  • Subtlety

  • terror: Every 2 seconds, you gain 35% increased damage to your next Fan of Knives. Stacks up to 0 times.
  • satyr: Shadow Slam restores 10. energy plus 1 p. energy for every 2m between you and your target.
  • denial: Your finishing moves extend the duration of Shadow Blades by 0.3 sec for each combo point spent.
  • Outlaw

  • thraxi: Pierce deals increased damage equal to 50% of your increased movement speed.
  • green skin: Between brow and brow has a 20% chance per combo point to increase the damage of your next Pistol Shot by 300%.
  • Shivarra: For the first 3 seconds after activating Flurry of Steel, your melee attacks hit all nearby enemies for 70% of normal damage.
  • Shaman

    All specializations

  • estateStanding still causes you to drive deep roots into the ground, healing you for 4% of your maximum health every 3 seconds.
  • Elemental

  • impostor: Earth Shock has a 101% chance to return all spent Maelstrom.
  • cataclysm: Earth Shock has up to a 50% chance, based on Maelstrom Points spent, to cause your next Earthquake Totem to be free and deal 100% more damage.
  • protoscale: Lava Burst deals 1. bonus damage over 6 seconds. Stacks up to 0 times.
  • acrimony: Chain Lightning deals 5% more damage to each subsequent target.
  • empty: Damaging enemies with your Fire, Frost, or Nature abilities increases all damage you deal by 2% for 8 sec. Each element adds a different application.
  • Constant improvement

  • empty: Damaging enemies with your Fire, Frost, or Nature abilities increases all damage you deal by 2% for 8 sec. Each element adds a different application.
  • storms: Enemies hit by your Stormstrike charge with lightning for 15 sec and shock a nearby enemy every 1 sec for 15%. Nature damage.
  • akainu: Lava Lash deals 60% increased damage while your weapons are enhanced with Flame Tongue and Frost Stigma.
  • emalon: If Lightning Burst hits 3 or more targets, you deal 10% increased damage over 10 sec.
  • spiritual: While Ghost Wolf is active, Feral Spirit's remaining cooldown is recovered 75% faster.
  • Restaurants

  • jonath: Healing Wave and Healing Surge increase the healing of your next Chain Heal by 20%. Stacks up to 0 times.
  • changes: Casting Riptide at a target below 40% health resets the cooldown of Riptide.
  • elementals: Allies within your Healing Rain receive 10% more healing from your other healing spells.
  • praetorian: Increases the duration of Healing Stream Totem, Healing Tide Totem, and Spirit Link Totem by 20%.
  • nobundo: Chain Heal reduces the mana cost of your next Healing Surge by 30%.
  • Sorcerer

    All specializations

  • pillars: Demon Portal now casts instantly and can be used twice before the cooldown is triggered.
  • norgannon: Your instant-cast spells have a chance to trigger Foresight, making your next non-instant spell cast while moving.
  • Affliction

  • sacrolash: Corruption slows enemy movement speed by 60%.
  • the energy: Casting Unstable Affliction on a target not already affected by that ability has a 25% chance to refund the cost of Soul Shards.
  • streten: Each enemy affected by your Unstable Affliction increases all damage you deal by 4%.
  • disdain: Agony deals all damage 20% faster.
  • Demonology

  • kazzak: Doom deals 5% more damage for each Demon Pet you have active.
  • secrecy: Each Scavenger or Wild Imp you summon reduces the remaining cooldown of Summon Apocalyptic Guard and Summon Inferno by 2.0 sec.
  • ritual: Calling terrachadores returns 2 Soul Shards.
  • evil: For 25 seconds after casting Summon Apocalyptic Guard or Summon Inferno, you and your minions deal 30% increased damage.
  • Destruction

  • pyrogenic: Enemies affected by your Rain of Fire take 7% more damage from your Fire spells.
  • shawl: Enemies marked by your Havoc take 8% more damage from your single-target spells.
  • reliquary: Casting a damaging Fire spell has a 101% chance to spawn a Soul Shard.
  • ties: Chaos Bolt has a 101% chance to hit an extra enemy within 30 yards.
  • Guerrero

    All specializations

  • bloodthirsty: You heal for 1% of your maximum health for every 10. of anger that you spend.
  • stride: Increases your movement speed by 75% of your Haste.
  • Weapons

  • vertebrae: If Whirlwind hits 3 or more enemies, it hits them 2 more times.
  • hand: Mortal Strike returns 15. of anger.
  • heart: Your attacks have a chance to make your next Execute cost no Rage and can be used against any target, regardless of their health.
  • weight: The radius of Heroic Leap is increased by 100% and all enemies damaged by your Heroic Leap are also affected by Colossal Smash.
  • Furia

  • heart: Your attacks have a chance to make your next Execute cost no Rage and can be used against any target, regardless of their health.
  • vertebrae: If Whirlwind hits 3 or more enemies, it hits them 2 more times.
  • loader: Gain 10 p. of anger when you get angry.
  • kazzalax: Bloodlust increases all damage you deal and all healing you take by 1% for 10 sec. Stacks up to 0 times.
  • Protection

  • God: Each enemy hit with Thunder Clap reduces the remaining cooldown of Demoralizing Shout by 1 sec.
  • Fallen: Shield Slam reduces the remaining cooldown of Shield Wall by 4 sec.
  • kakushanRavage increases the damage you deal and the rage generated by your next Revenge or Shield Slam by 20%.
  • final destination: Intercepted attacks grant you and your Intercept target an absorb shield equal to 25% of the damage dealt by the attack for 10 sec.
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    Source: Wow head


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    1.   fer said

      How to get more than 2 legendary equipped at the same time ????

      1.    Adrian Da Cuna said

        You can't, Blizzard only allows 2 legendaries to be equipped at the same time and does not intend to remove this restriction.

    2.   fer said

      and have legendaries not equipped but in the bag?

      1.    Adrian Da Cuna said

        In that case all 🙂. If your spec has 8 legendary (or even other specs, it doesn't matter) you can have 6 in your bags and 2 equipped.