Zaqul - PVE Guide

Za'qul

Hello guys. We continue with the guides of the new Eternal Palace gang. This time we bring you the one of the encounter against Zaqul, Harbinger of Ny'alotha in its normal and heroic modes.

Eternal Palace

More than ten thousand years ago, when Zin-Azshari was engulfed by the seas, Queen Azshara struck a dark deal with N'Zoth that transformed her loyal subjects into sinister naga. After millennia of fierce conquest, Azshara has built a new empire from the ashes of the old and now dominates the depths that once threatened to claim her life. As a good hostess, she has invited both the Alliance and the Horde to her eternal palace to witness her glorious ascension… and to suffer ultimate destruction.

Za'qul

Za'qul, Harbinger of Ny'alotha

Za'qul is the herald of the end of days, crushing the last vestiges of sanity in a world in chaos and laying the foundation for the new master of Azeroth.

Summary

Upon reaching certain percentages of health, Za'qul attacks the minds of the players and drags them into the realms of madness. When players are in these realms of madness, they continually receive stacks of Hysteria. The further you go into these realms, the faster you will receive them.

Each kingdom uses its own method to attack the minds of the players. In the Realm of Fear, players continually generate horrifying visions by Manifesting Nightmares. In the realm of delirium, everyone becomes hostile, but their haste increases.

After opening all the realms, Za'qul gains empowered versions of his abilities that allow players to move between realms to combat their mechanics.

On this occasion, we once again have the collaboration of Yuki and Zashy and its splendid video guide.

Skills

Tips

DPS

  1. Defeat the gruesome summoners before the raid is outmatched
  2. Focus your attacks on Za'qul when he is casting Dark pulse to activate Mental fracture.
  3. Don't stop moving when it affects you Manifest nightmares to avoid Pool of nightmares.

Healers

  1. Dispel allies affected by Terror y Frenzied terror.

Tanks

  1. Use your damage reduction abilities on cooldown while under the effects of Mental tie.
  2. Move the boss until Maddening rash to avoid damaging the band.
  3. Don't stop moving when it affects you Manifest nightmares to avoid Pool of nightmares.

Strategy

The fight against Za'qul will consist of 4 phases:

  1. Za'qul's 100% to 85% health
  2. Za'qul's 85% to 70% health
  3. Za'qul's 70% to 50% health
  4. Za'qul's 50% to 0% health

Normal Mode

One tank will catch Za'qul and the other tank will be most of the time linked with him because of the ability Mental tie causing it to share up to 50% of the damage to the main tank. If the tanks get too far apart it will cause the damage to increase, that is why they should always try to be together.

The gang will also need to stay together in almost all of Za'qul's abilities.

The first skill we will face will be Terror that will affect up to three random players and that when they are dispelled or 10 seconds pass we suffer a detonation of band. That is why we must do it gradually. He will then perform the skill Crushing hug which will make a tentacle come out in the circular area. This tentacle will do a lot of damage and push us. We can identify it because a kind of white pupil will appear on the wall. It is vital and essential not to be pushed since the entire area will be fenced off and if it sends us out of it it will kill us almost instantly.

In this phase it will last up to 85% of Za'qul's life, there will be 3 zones that we will have to avoid since when they detonate they will scare all the players who are within the zone. Once they detonate, several different enemies will appear.

  1. Gruesome Summoner. He is the one with the highest priority and will constantly take out little critters. We must kill him to close the portal of the invocation.
  2. Will these creatures be called Horrifying Vision. The free tank will have to provoke them and we will use any crowd control against them.
  3. Finally we will hit Za'qul.

When we reach 85% of Za'qul's life we ​​will be taken to the realm of fear where from time to time we will accumulate charges of Hysteria. The longer we take to reach 50% of Za'qul's health, the more charges we will accumulate and the more damage the raid will take. Everything will be the same as before but with two extra additions.

  1. Maddening rash: Zone that after a certain time will detonate, damaging the entire raid unless Za'qul is located on it, in which case he will receive Perforated darkness taking 30% additional damage over 20 seconds.
  2. Manifest nightmares: It will mark 2 or 3 players who will leave damage zones and who must quickly move away from the band to avoid leaving them close.

Every so often Za'qul will use Call of the realm of delirium that they will be three orange zones and that if they are not covered they will detonate the band. DPS that enter them will move to another reality where they will see their teammates as hostile, they will gain hysteria faster and also 80% haste. It is a good time to use offensive skills and hold out as long as possible. Once that player dies, they will automatically return to the normal realm with 50% health and will be stunned for a few seconds. We must bear in mind that in the realm of delirium he will put them in front so we must place Za'qul well and that the zones are not outside the combat zone.

When we reach 50% health of Za'qul we will leave all realms and return to the normal realm. We will have to heal the marks of Hysteria until they disappear.

Now we will receive the help of Thalyssra so that every time we enter each kingdom we can get closer to her and through the special button return without problems to the normal kingdom.

The three Gruesome Summoners now they will only attack in the realm of fear and can only be hit in it. You will need to manually download a group for them. As we approach the portal, an extra button will appear to download. We will kill all three and return to the normal realm using the help of Thalyssra. Meanwhile, the rest of the players of the normal kingdom will support against the horrifying visions. Those in charge of alighting must mark the areas of Maddening rash since they will only see them in the realm of fear. This is very important so that we can bring Za'qul to them.

In this phase the ability Terror will be empowered to Frenzied terror that after being gradually dissipated, it will leave a zone of access to the kingdom of delirium. DPS will be able to use it to enter it and do more damage.

Za'qul will gain a new ability upon reaching 100 energy called Dark pulse and it will use a powerful shield that we must finish with before its launch ends or it will detonate the entire band with a very high damage. At this point it will be advisable to use extra damage skills.

We will continue repeating the mechanics until we kill Za'qul.

Heroic mode

In this mode there will be few but important changes.

The initial phase is the same as in normal only that the damage caused by the skill will increase Terror.

The Gruesome Summoners they will also work the same as in normal but the little creatures called Gruesome visions. These creatures will have a counter of 30 charges that as time passes they will gain increased damage and haste every 2 seconds. When the counter reaches zero they will become Engulfing nightmare They will have an enormous amount of life and will also do an enormous amount of damage, so it is necessary that that never happens. If that happens at some point they will be our priority. In addition, his melee attacks will grant charges of Hysteria. It is essential to use crowd control.

Phases 2 and 3 will be considerably heavier and the damage that Hysteria with 6 or 7 marks it will be quite high. It is advisable to use Heroism o Blood lust with the first Maddening rash. Players in the realm of delirium must dodge the attacks of the tentacle to prevent them from dying quickly.

Phase 4 will be similar to the normal mode but with much more damage. The group that goes down to the realm of fear must move very fast and in a group. Once they finish with the three Summoners they will go up quickly leaving the areas of Maddening rash.

If we do all the mechanics well, we will kill Za'qul and move on to the next boss of this gang.

Botín

And so far the guide for Za'qul, Harbinger of Ny'alotha. We hope it has been of help to you and, above all, we thank once again Yuki and Zashy for collaboration.
You can access his YouTube channel to see the rest of the guides from the following link:

Yuki Series - YouTube


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