Wizard Tower Challenge Guide - Beast Hunter

Wizard Tower Challenge Guide - Beast Hunter


Aloha! We bring you the guide to the Mage Tower Challenge for Beast Hunter made by Mary Rockatansky with the recommended talents, equipment and tactics in the different phases of combat.

Wizard Tower Challenge Guide - Beast Hunter

Mission is "The Fall of the Fel Totem" and the appearance that we will receive with this challenge is Snake Bite, a curious hybrid (in appearance) between rifle and crossbow.

We will remember that with the end of Legion, the opportunities to get these skins to use them later as a transfiguration will end, so cheer up, that with the current item level and a bit of theory -like the one in this guide- we have time to get it .

Recommended talents

Intimidation It is practically mandatory to carry it, to have an extra cut that for cooldowns, we will need to use.

In branches 30 and 100 the talents are valid stomp/fearsome frenzy y killer cobra/beast aspect. The choice is up to the player's taste.

Wizard Tower Challenge Guide - Beast Hunter

Recommended Legendary

The damage mitigation or healing legendaries without being essential - I myself did not have any at the time - do make a very considerable difference in the difficulty of the challenge. As for dps they are to take into account Super Predator Claw to be able to use a pet in ferocity for more damage, and at the same time gain survivability, and Secret of Sephuz since the mechanics are based on interrupt and stun.

  • Shaladrassil roots (The quintessential legendary for the challenge, the last part with this legendary becomes a mere formality due to the healing it provides when we are still).
  • Prydaz, Xavaric's masterpiece (Although it is not as powerful as the previous one, it is also another legendary that will greatly facilitate the challenge).

Special mention deserves Call of the wild, which in the absence of other better legendaries for this encounter, reducing the reuse of aspects by 35% can provide us with a great help when we need a defender like Appearance of the Turtle.

Recommended Consumables

What pet to use?

A good option if you do not have the legendary healing or damage mitigation, is to carry a Spirit Beast for his ability Relieve spirit that a small amount of life heals us.

Another valid option is a tank pet with damage reduction cds, such as the SeamTurtle or Crab.

It is important to deactivate the automatic rotation of this ability to be able to use it when it is going to receive a large amount of damage when we cannot interrupt for any reason, thus preventing our pet from dying, losing the threat generated to the boss and considerably complicating the encounter.

Bosses and abilities

In the challenge we will meet two enemies: Tugar Bloodtotem and his pet Jormog the Behemoth.

* Tugar Skills:

  • Fel Burst: Every 15 seconds or so, it will cast this ability. It is the main one to take into account, and we must always interrupt it, by Counter shot o Intimidation of our pet. It can also be interrupted with Freezing trap or using the shield of a pet type SeamTurtle o Crab in order to mitigate that damage.
  • Earthquake: Tugar makes several rocks fall to the ground, we will avoid taking unnecessary damage from these rocks while they fall, but once on the ground we will use them as a «shield» since Jormog will go underground every time Tugar casts this ability, so we will place ourselves so that the rock intercepts the path of Jormog towards us.

* Abilities of Jormog the Behemoth:

  • Sonic screech: From time to time it will cast this ability, which we will ignore in the first phase of the encounter in which we will focus on Tugar, but it is essential to interrupt it once we defeat it, since its damage increases by 150%. Note: This ability is NOT interrupted by Counter shot, we must use Intimidation O well Freezing trap.
  • Hardened fel scales: It's a defensive buff from Jormog, like armor. The meeting will begin with 9 stacks that we must break in the moments that it goes underground making it collide with the rocks fallen by the Earthquake of Tugar.

Starting the meeting

Part

We will start with Tugar

  • We use Potion of Prolonged Power before we start, and in case we have healing legendary we also use Drums of fury or the equivalent skill in the pet, otherwise it is preferable to keep the Drums of fury or the ability to stage against Jormog.
  • Before attacking we launched a Redirection to our pet, of course always with Bellow active.
  • Every time Tugar launches Fel Burst must be interrupted using Counter shot, Intimidation o Freezing trapOtherwise, our pet will receive a lot of damage, being able to die and losing the threat, which would greatly complicate the encounter. It is important that you do not lose threat because if you do it is very difficult to generate it again, even using redirection, so we will try to keep our pet alive, using Alleviate pet if necessary.
  • We will have to move often to avoid damage from falling rocks when Tugar casts Earthquake. It is not advisable to move too far, the ideal is to stay close to where Jormog is located. Once the rocks are on the ground and Jormog goes underground, we will always take him in the direction of these rocks to lower stacks of Hardened fel scales and that the match of the final part against him is as short as possible.
  • Be careful that Jormog does not hit you while he is underground, or he will do damage, although not fatal, but dangerous in combination with other mechanics, in addition to stunning a few seconds.
  • Periodically Tugar will take out some eggs from which worms will come out after a few seconds, with Multi-shot should be enough.
  • Also from time to time, a Fel Wave Totem will appear, its appearance is preceded by a small area in the shape of a tornado, we will always be attentive to this totem, because we will be stunned for 5 seconds if we do not eliminate it in time. It is enough with a cobra shot to kill it.

In this phase we will use healing skills, potions, etc., to stay alive, once Tugar is defeated we will face Jormog.

Final phase

The confrontation with Jormog having healing legendary should not pose any problem, however in the absence of them and if we have not managed to lower enough stacks of Hardened fel scales The meeting can be complicated:

  • After Tugar is killed, Jormog's damage has increased by 150%, and in this encounter we do not have the threat generated by our pet.
  • It is essential to interrupt Sonic screech using only Intimidation y Freezing trap, since this ability is immune to our Counter shot
  • Due to the cooldown of these two abilities to interrupt, it is very possible that we will slip some Sonic screech and receive the damage, again we will have to use healing or defense skills as our Appearance of the Turtle.

Once Jormog is defeated, the challenge is complete.

If you've succeeded, congratulations and enjoying the new look of your artifact weapon! ^ _ ^


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