Death Knight Frost - PVE Guide - Patch 7.3.5

Death knight cover frost 7.3.5

Aloha! Today I bring you the guide for the Death Knight of Adriielito - C'Thun, Frost specialization, in which I will show you which are the best talents for this patch and the equipment to unleash the full potential of this specialization.

Death Knight Frost


The Death Knights are powerful plague champions known for using their Runeblades to sow disease on their adversaries, dealing devastating blows and resurrecting the fallen as loyal minions.

Strengths

  • It does quite a bit of sustained damage.
  • Deals massive burst damage.

Weak points

  • It is one of the least mobile specs in the game, despite having "Spectral Step".
  • He has nothing special that he can offer to a raid, except his resurrection in combat which, together with the Druid, are the only ones who possess it.

Modifications in patch 7.3.5

  • There have been no major changes in this patch.

Modifications in patch 7.3

Talents

On this occasion, I bring you several ways to face your enemies, you can choose the one that best suits your possibilities and tastes.

-Talents in yellow: they can become the best depending on which fights, in this case, they are the best for single-objective encounters.
-Talents in blue: you can choose them in case you do not like the ones that appear in yellow, there will not be much difference in the DPS.
-Talents in green: these talents are the best to do much more damage in areas, that is, encounters with more than three objectives.

  • Level 56: Runic Attenuation.
  • Level 57: Freezing Fog.
  • Level 58: Setello.
  • Level 60: Winter is coming.
  • Level 75: Permanent frost.
  • Level 90: Impending Storm.
  • Level 100: Disintegration.


lvl 56

In this branch, we must take into account several options.

Devastating Strikes (Passive Effect)Despite being a very attractive starting option due to the large percentage of extra damage it gives us, it does not end up renting at all. As the description of "Ice blade" indicates, having this effect on the target grants us, for each stack, 19% more extra damage with our frost abilities, in addition to increasing its vulnerability by 3%. Having the 5 marks on the target gives us a great sustained damage capacity that with this talent we would not have.

Frozen Talons (Passive Effect) It is not a bad option but, if possible, Runic Attenuation (Passive Effect) it is a better option.

Runic Attenuation (Passive Effect) It is a good talent if we are facing a single target, since we are constantly attacking it and generating runic power practically every second. Despite seeming to be a fairly low figure, as sustained damage it is the best option. The number of times we use "Frost Strike" in an encounter is greater with this talent.

lvl 57

In this case, Freezing Fog (Passive Effect) it can be the best option in the whole branch, although the other two options should not be ruled out. This talent serves both areas and a single target.

Killer Efficiency (Passive Effect) It can be a good talent if you are lucky enough to always generate 1 rune for each Killing Machine you use throughout the encounter. However, we cannot trust the percentages and perhaps choosing another talent from the same branch is the best option.

Horn of Winter (Instant / 45s cooldown) I personally would not use this talent but it has great potential when it comes to fighting. Usually you will always reach a point where you will have to wait at least a couple of seconds until one of the first runes you have spent recovers. This talent eliminates those seconds of inactivity so you can continue to perform a stable dps.

lvl 58

On this occasion, the choice is much easier.

Setello (Passive effect) It is the talent that we will use for single-target encounters, since we reduced the cooldown of Pillar of Frost, doing much more sustained damage.

Glacial Advance (Instant / 15s Cooldown / Consumes 1 Rune) I do not recommend it since, despite being a talent with a low cooldown, it has the cost of 1 rune. Maybe it's best to save it to spend on Howling Blast.

Avalanche (Passive effect) perhaps the best talent in this branch to do more damage in area. I recommend it if what you are looking for is to appear in first position in the area damage counts.

lvl 60

Here you can choose the talent that seems most useful or you like the most. My favorite is Winter is coming (Passive effect) as I stun all nearby enemies.

lvl 75

Volatile Shield (Passive Effect) It is used to last longer against powerful spells, it is usually used in PVP.

Permanent Frost (Passive Effect) It is the best talent for PVE since we are mitigating some of the damage that they inflict on us. This talent along with "Frozen Talons" can be good enough to last much longer.

Relentless Attack (Passive Effect) I do not recommend this talent as it will not do us any good if we are not at a medium distance from our goal. We seek to do as much damage as possible, perhaps it is good in encounters where we have to move at a certain distance from the enemy but ... it is still not a good option.

lvl 90

  • Frost Scythe (Instant / Consumes 1 rune): A sweeping attack that hits all enemies in front of you, dealing X damage (65 357 at level 110) of frost. This attack benefits from "Killing Machine". Critical hits with "Frost Scythe" deal 4 times normal damage.
  • Frozen Pulse (Passive Effect): As long as you have less than 2 full runes, your auto attacks will radiate intense cold, dealing X damage (21 116 at level 110) of frost to all nearby enemies.
  • Impending Storm (Passive Effect): Each rune spent during "Remorseless Winter" increases its damage by 15% and extends its duration by 0.5 sec.

The best option to do a lot of damage in areas is without a doubt Frost Scythe (Instant / Consumes 1 rune). I've personally used it and it has great potential when used against multiple targets. Using this ability when we have Killing Machine active will inflict 4 times its damage, use it correctly.

Frozen Pulse (Passive Effect) it can also turn out to be a good talent if used in the right way, still, to do more damage in area, I recommend Frost Scythe (Instant / Consumes 1 rune) as it has greater potential.

Impending Storm (Passive Effect) It is the talent that I would use for both areas and for a single objective. If you're not totally sure which one to use or just want to focus on single-target encounters, Impending Storm (Passive Effect) it is your talent.

lvl 100

This time around, the talent that I would use for single-target encounters would be Disintegration (Instant / 1,5 min cooldown). By activating it and using the abilities described above, we get Killing Machine. This effect empowers our next Ravage by making it a critical hit. Yes Disintegration (Instant / 1,5 min cooldown) It lasts 10 seconds, we will have more than enough time to obtain this effect a couple of times and land quite a few critical hits. Typically this talent is used to deal more burst damage at the start of the encounter.

If instead you prefer to do more damage in area, Sindragosa's Breath (Instant / 2 min cooldown / 15 Runic Power per second) It is a talent that suits you like a glove. When filling the runic power bar, using this ability will consistently deal a lot of damage in front of you. If while using this ability you continue to fill your power bar, Sindragosa's Breath (Instant / 2 min cooldown / 15 Runic Power per second) it could remain active for a few more seconds.

On this occasion, Hungry Rune Weapon (Instant / 3 min cooldown) we would only use it when we were in a tight spot and didn't have many other options to continue dealing damage. In my opinion, replacing the Empower Rune Weapon ability is not recommended since, in this case, the talent is only providing you with 1 rune, haste, and runic power when the previous bliss is regenerating all the runes with which you can obtain much more potential.

Artefact

Before attaching the image that will help you to make the best paths in your artifact weapon, I must warn you that at level 110 you will directly unlock Artifact Knowledge at level 41, obtaining an artifact point multiplier of 5.200.000 %. Perhaps it is best to wait at maximum level to worry about the roads and not waste a lot of time in this regard.

Secondary statistics

Haste> Critical Strike> Mastery> Versatility

Enchantments

  • satyr: Permanently enchant a necklace to sometimes increase by 1000. critical strike and haste for 6 sec.
  • agility: Permanently enchant a cloak to increase Strength by 200.
  • write: Permanently enchant a ring to increase Haste by 200.

Gems

Flasks and potions

Practical tips

  • At the beginning of a meeting, it is important to use "Disintegration" for Killing machine every time we use Howling Blast o "Frost Strike".
  • "Winter with no regrets" should be used when there are more targets around you. It is best not to waste a rune if there is only one target in the encounter.
  • It is important to use "Anti-Magic Shield" at the right time, that is, when powerful spells are being performed and your life is not capped, it is best to use this ability.
  • "Fortitude bound to ice" It is a good cd to remove the possible stuns that they use against us in addition to reducing the damage we receive by 20% during 8s.
  • «Mental freeze» It is a cut like any other, use it to interrupt powerful spells.
  • "Sindragosa's Fury" it is a faculty that you must save for the best moment. I usually use it when a lot of adds appear in encounters, as it deals devastating siege damage. Considering that it is every 5 min, you can use it at the beginning of an encounter if no more targets will appear in combat, and hopefully, it will give you time to launch it a second time.
  • "Empower Rune Weapon" it will be a faculty that we will keep until the last moment when we look totally dry. When we have neither runic power nor runes available, it will be the best time to spend this ability and replenish all your runes instantly.
  • As a last tip, when activating Killing machine, do not hesitate for a second to use this faculty.
  • When activated "White frost", The next Howling Blast we use will not cost runes and will deal 300% more damage.
  • "Pillar of Frost" It is another ability that we must keep in mind throughout the fight since its cooldown is 1 minute or less if we have the appropriate talent. In my case, I have a macro where I have added both "Devastate" as "Pillar of Frost", activating instantly and without having to worry during combat of having to activate it every minute.

BIS team

Groove Part name Bis Boss who lets go
Helmet Dread Trail Helm aggram
Pendant Annihilator Chain Argus the Unmaker
Shoulder pads Dread Trail Pauldrons Noura, Mother of the Flames
Cover Greatcloak of Trail of Dread Admiral Svirax
Front Trace of Dread Bone Armor Essence of Eonar
Bracers Toravon Snow Bindings Legendary
Gloves Claws of the Rising Deathbringer Argus the Unmaker
Belt Koltira's New Will Legendary
Trousers Legplates of Cosmic Sacrifice Argus the Unmaker
Boots Destiny Walker's Warboots Garothi Worldbreaker
Ring 1 Zealous Torturer's Ring Noura, Mother of the Flames
Ring 2 Seal of the Portalmaster Gatekeeper Hasabel
Trinket 1 Shadow-scorched fang F'harg
Trinket 2 Vision of Aman'thul Argus the Unmaker
Frost Relics Frost of the spirit realm y Sublimated Portal Frost Argus the UnmakerGatekeeper Hasabel
Shadow Relic Volatile Soul Piece Argus the Unmaker

Useful addons

ElvUI: Addon that modifies your entire interface according to practically everything you want to see.

Bartender4/dominos: Addon to customize action bars, add keyboard shortcuts, etc.

MikScrollingBattleText: Floating text addon of combat, healing, skill damage, etc.

deadlybossmods: Addon that alerts us to the abilities of the gang leaders.

Recount/Skada Damage Meter: Addon to measure dps, agro generated, deaths, healings, damage received, etc.

EpicMusicPlayer: Addon to listen to personalized music.


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