Hey good! How is life for Azeroth? Today we bring you the Revenge Demon Hunter guide with basic tips for the class, recommended gems and enchantments, talents and, of course, the best equipment for this patch. Let's get started!
Demon Hunter Vengeance
The Illidari draw on fel magic and chaotic magic, energies that have threatened Azeroth for eons and are believed to be essential in dealing with the Burning Legion.
Strengths
- His stamina is really incredible, as are his all his defensive CDs, some even constantly active.
- Its mobility is amazing.
- His healings are really powerful.
- It has great potential for survival.
- Its damage in area is very high.
- It consists of cuts in area.
Weak points
- They cannot see.
Modifications in patch 7.3.5
- There have been no changes in this patch.
Talents
Following the same line as previous guides, I will bring you several ways to face your enemies and different ways to develop the encounters, be it massive objectives or just single-objective encounters. As in the previous guide, choose the ones that you like the most or are close to your possibilities.
-Talents in yellow: they can become the best depending on which fights, in this case, they are the best for single-objective encounters.
-Talents in blue: you can choose them in case you do not like the ones that appear in yellow, there will not be much difference in the DPS.
-Talents in green: these talents are the best to do much more damage in areas, that is, encounters with more than three objectives.
- Level 99: Abyssal Strike
- Level 100: Side Effect
- Level 102: Flame Collision
- Level 104: Fracture
- Level 106: SITUATIONAL
- Level 108: Spirit Bomb
- Level 110: Demonic Infusion
lvl 99
- Nether Strike: Hell Strike's range is increased by 10 yards and its cooldown is reduced by 8 seconds.
- Dying flames: Immolation Aura increases your movement speed by 30% and deals 20% more damage.
- Cutting tines: While Demon Spikes is active, you deal 30% increased Physical damage and your melee attacks slow targets by 50% for 6 sec.
Nether Strike he is the best talent for this first tier of talents thanks to the bonus damage in single-target encounters.
Dying flames It is not a bad option as extra damage but it loses to the previous one.
Cutting tines it's a good talent if we need that extra mobility ... good mobility ... slowing down enemies will make it seem like you're going faster.
lvl 100
- Feast of Souls: Soul Split heals you for (attack power *% health * 117/100 * 4). extras for 6 sec.
- Side effect: Immolation Aura's initial burst has a chance to rip lesser Soul Fragments from enemies.
- Burn alive: Every 2 sec, your Fiery Mark deals (52% attack power). Fire damage and spreads to a nearby enemy.
Side effect It is the best option for this second branch of talents since it grants us survival in both single-target encounters, as well as granting us residual damage.
Side effect it is a good option if we combine it with the legendary Kirel narak. However, if we have chosen the level 108 talent Spirit bomb, we will not need the boots or this talent.
Burn alive it should not simply be chosen.
lvl 102
- Tainted blade: Charge toward your target, dealing 560% p. Fire damage. Cleave has a chance to reset the cooldown of Tainted Blade. Generates 20 p. of pain. Demon Bite has a chance to reset the cooldown of Tainted Blade.
- Flame collisionInfernal Strike creates a sigil of flame when you fall.
- Vile Eruption: Impales the target for (1365% attack power). Chaos damage, stunning it for 2 sec. Deals 100% more damage to targets that are permanently immune to stun.
Flame collision It is the best option for this branch of talents for the sole and exclusive reason that it is much more useful than the other two talents. In the fighting it is not that we use precisely the jumps ... in this way we will give it more utility thanks to the damage in area.
lvl 104
- Feed the demon: Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 1 sec.
- Fracture: Blast your target with a brutal charge, dealing (451% + 897%) damage to your target. of physical damage and shreds two inferior soul pieces.
- Soul tearing: Gain an additional 70% restore while Metamorphosis is active.
Fracture It is the average talent for this branch since it grants us both survivability and damage. He's a good talent for single-target matches.
Feed the demon It is not a good option since it is not useful in raids and, in dungeons, that extra refreshment is not necessary either.
Si Fracture We recommended it for raid, Soul tearing It is the best option for dungeons for the sole and exclusive reason to take the whole damn dungeon and not die trying thanks to the restitution of the burst. Trust me, it wouldn't be the first time I've seen this situation.
lvl 106
- Concentrated sigils: All sigils now target your location, and their effect duration is increased by 2 seconds.
- Stealth of chains: Places a sigil of chains at the selected location that activates after 2 sec. Pulls all enemies affected by stealth to its center and slows them, reducing their movement speed by 70% for 6 sec.
- Accelerated sigils: All sigils activate 1 second faster and their cooldowns are reduced by 20%.
Concentrated sigils It is usually chosen if you seek to improve, only, the faculty Sigil of Flame.
Stealth of chains It is a good option for mythical ones where there are enemies with a lot of life.
Accelerated sigils It has great potential in dungeons if your party does not have the ability to cut enemy spells.
lvl 108
- Fel ravage: Unleash the fel energy within you, dealing [(115% attack power) * 10]. Fire damage to enemies directly in front of you for 2 sec. Dealing damage also heals you for up to [(250% attack power) * 10]. of health.
- Turning blades: Stopping an attack increases your pain generation by 20% for 5 sec.
- Spirit bomb: Consumes all Soul Fragments within 25 yards and they explode, inflicting Weakness on nearby enemies for 20 sec for (180% attack power) damage to them. Fire damage per chunk. Heal for 20% of all damage you deal with Weakness to enemies.
Spirit bomb He is the best talent in this branch for most situations, although most of his potential is found in combats with more than three objectives.
Turning blades It is a good talent to increase our healing but, above all, it is usually used as residual area damage.
Spirit bomb This talent is a burst, increasing our healing and damage over a long period of time.
lvl 110
- Last resource: When you take lethal damage, instead of dying, you go into Metamorphosis form and you are left with 30% health. This effect can only occur every 8 min.
- Demonic infusion: Draw power from the Twisting Nether to instantly activate Demon Spikes and then recharge their charges.
- Soul barrier: Protects you for 12 sec, absorbing (2250/100 * attack power *% health). Of damage. Consuming a Soul Fragment adds (250/100 * attack power *% health). to the shield. Soul Barrier's absorption cannot drop below (300/100 * attack power *% health). Consume all Soul Fragments within 25 yards.
For this last branch of talents, any of the three options are good, although it depends a lot on the situation or the fight we are going to face. For this reason, we will tell you which talent is recommended and in which situations each of them can be used.
Demonic infusion It will be, in this case, the talent that we will choose in a recommended way since it is a very powerful option if the legendary is combined together Embrace of oblivion. For that reason, we have placed this legendary as one of the must-obtain.
Last resource It is not a bad option if we want to make content on our own, that is, world missions among other activities.
Soul barrier is a powerful talent against encounters where the magic damage we receive is constant. The damage reduction and survivability increase from these spells is incredible.
Artefact
Before attaching the image that will help you to make the best paths in your artifact weapon, I must warn you that at level 110 you will directly unlock Artifact Knowledge at level 41, obtaining an artifact point multiplier of 5.200.000 %. Perhaps it is best to wait at maximum level to worry about the roads and not waste a lot of time in this regard.
Secondary statistics
Agility> Haste (up to 20%)> Mastery> Versatility> Critical Strike
Enchantments
- Enchant Neck - Mark of the Heavy Hide: Permanently enchant a necklace to sometimes increase armor by 3000. for 10 sec.
- Enchant Cloak - Binding of Agility: Permanently enchant a ring to increase Agility by 200.
- Enchant Ring - Binding of Mastery- Permanently enchant a cloak to increase Mastery by 200.
Gems
- Master Argulite: +200 Mastery.
- Saber Eye of Agility: +200 agility.
Flasks and potions
Practical tips
- The basic rotation for this specialization is as follows: Metamorphosis (Burst)> Spirit bomb (Talent)> Aura of immolation > Fracture (Talent)> Slit soul > Sigil of Flame > Hands.
- You can use Throw glaive to start the fighting since it is an aggro generator that deals damage. TormentoHowever, it is our normal taunt, no damage or anything.
- Infernal blow It is an instant jump that will allow us to move to the selected area. With the talent Flame collision, it will also deal area damage.
- Enhance safeguards 30% magic damage reduction.
- Demon spikes constant defensive cd.
- Fiery mark this ability will allow us to reduce the damage inflicted on the enemy in addition to doing a small amount of extra damage.
- Magic consumption it is the basic silence of the demon hunter. This will give us a small amount of pain.
- Stealth of silence it is a silence but in area, since we can select the area where we want the effect to occur.
- Sigil of Misfortune this faculty is a "disorienting" in area.
- Imprison we imprison our target for a minute. It has no greater use than keeping away a demon, humanoid or beast that, in some way, annoys and makes us lose time.
BIS team
Groove | Part name Bis | Boss who lets go |
Helmet | Fel Reaper's Hood | aggram |
Pendant | Necklace of the Empty Flame | shatug |
Shoulder pads | Fel Reaper's Spaulders | Noura, Mother of the Flames |
Cover | Fel reaper's drape | Admiral Svirax |
Front | Fel Reaper's Vest | Essence of Eonar |
Bracers | Bracers of Dispelled Morality | Diima, Mother of Gloom |
Gloves | Fel Reaper Gloves | Kin'garoth |
Belt | Portal Watcher's Belt | Gatekeeper Hasabel |
Trousers | Embrace of oblivion | Legendary |
Boots | Vicious claws of fire | shatug |
Ring 1 | Ring of the Patroness of Life | Essence of Eonar |
Ring 2 | Seal of the Portalmaster | Gatekeeper Hasabel |
Trinket 1 | Vision of Aman'thul | Argus the Unmaker |
Trinket 2 | Archimonde's Hatred Reborn | Legendary |
Iron relic | Mote of the Forgemaster | Argus the Unmaker |
Arcane Relic | Thu'raya Whip | Varimatras |
Fel Relic | Shard of Corruption | aggram |
Useful addons
ElvUI: Addon that modifies your entire interface according to practically everything you want to see.
Bartender4/dominos: Addon to customize action bars, add keyboard shortcuts, etc.
MikScrollingBattleText: Floating text addon of combat, healing, skill damage, etc.
deadlybossmods: Addon that alerts us to the abilities of the gang leaders.
Recount/Skada Damage Meter: Addon to measure dps, agro generated, deaths, healings, damage received, etc.
EpicMusicPlayer: Addon to listen to personalized music.