Guardian Druid - PvP Guide - Patch 8.1.0

guardian druid cover pvp 8.10

Hey good! How are you doing, colleague? In this article we bring you which are the best talents for the PvP Guardian Druid to unleash the potential of this specialization.

Guardian Druid

Druids control the enormous powers of nature
to keep balance and protect life.

Strengths

  • This specialization has a lot of stamina.
  • It has numerous active and passive abilities that increase its defense considerably.
  • Frenzied Regeneration allows him to heal himself.
  • Its damage is based, for the most part, on area damage abilities.

Weak points

Modifications made for Battle for Azeroth

You can find out all the information about the changes made in Battle for Azeroth regarding Legion from the following link:

Changes in patch 8.1.0

-Removed

-Changes

  • Stampede roar (The cooldown has been reduced by half)
  • Wild load (Your global cd has been removed)
  • Specialization damage increased by 12%.

Talents

In this section of the article I will bring you several ways to face your enemies and different ways to develop encounters, whether they are targets with a lot of health, others with too much cc or even targets with too much damage. Be that as it may, here we will leave you the alternatives and their respective explanations:

  • Level 15: Brambles
  • Level 30: Ursol Vortex
  • Level 45: Affinity with Restoration
  • Level 60: Mighty Scourge
  • Level 75: Incarnation: Guardian of Ursoc
  • Level 90: Survival of the Fittest
  • Level 100: Rip and Rip

guardian talents 8.1.0 pvp

lvl 15

  • Brambles: Sharp brambles protect you, absorbing and reflecting a maximum of (Attack power * 0.2). damage from each attack. While Barkskin is active, Brambles also deal (2.6208% attack power). Nature damage to all nearby enemies every 1 sec.
  • Bloody frenzy: Thrashing generates 2 Rage each time it deals damage.
  • Ruffled fur: Bristles your fur causing you to generate Rage based on damage taken for 8s.

Brambles he will be the best talent for pvj in this case for the sole reason that we return some of the damage we received. It is a very useful talent if, for example, we are surrounded by enemies.

Bloody frenzy however, it is used for encounters where we have to face a single enemy, or even two.

Ruffled fur on the other hand, it is more useful in pve.

lvl 30

  • Tiger rush: Activates Cat Form and increases movement speed by 200%. Gradually reduced over 5 sec.
  • Ursol Vortex: Creates a vortex of wind for 10 sec at the targeted location, reducing the movement speed of all enemies within 50 yards by 8%. The first time an enemy tries to leave the vortex, the wind will push them back towards the center. It can be used in all ways.
  • wild load: Grants a movement ability that varies by form.

In this branch the talent we choose will be indifferent to damage.

Tiger rush It will allow us to flee quickly from certain combats or to reach our companions. We can simply use it to move fast.

Ursol Vortex It will allow us to give ourselves a break if we need to flee or we can simply use it to interrupt channeling.

Wild Charge (Instant / 15 sec cooldown)Instead, it grants us several active transformations for each of the druid's active transformations. In the case of the feral, it allows us to jump towards our goal in an instant. Ideal for changing targets more comfortably and quickly if the enemy is at a considerable distance.

lvl 45

Restoration Affinity (Adds multiple specific abilities to another spec) It is the best option in this case for the sole reason that it gives us greater survival, as well as being able to help our allies with a couple of extra heals. In arenas the choice of this talent is quite good.

lvl 60

  • Forest soul: Summons the Spirit of Ursoc, stunning the target for 5 sec. It can be used in all ways.
  • Incarnation: Tree of Life: Roots the target in place for 20 sec and spreads to other nearby enemies. Damage can interrupt the effect. It can be used in all ways.
  • Force of Nature: A violent typhoon strikes targets in front of you within 15 yards, knocking them back and stunning them for 6 sec. It can be used in all ways.

In this branch of talents we will choose the one that best suits our possibilities or way of playing. In my opinion Forest soul It is the one that offers the greatest utility if we are faced with a single objective. Force of Nature It will help us cut channels that cannot be interrupted, in addition to slowing down the enemies hit.

lvl 75

  • Disabling roar: Mangle generates 5p. more Rage and deals 25% more damage.
  • Mighty scourge: Your damage has a 5% chance to trigger a free automatic moonfire on that same target. When this happens, the next Moonfire you fire generates 8 Rage and deals 300% more direct damage.
  • Ursol Vortex: An improved bear form that reduces the cooldown of all melee and bellow damage abilities to 1.5s. Also causes smash to hit up to 3 targets and increases armor by 15%. Lasts 30s.

In this branch of talents, the option that I would recommend would be Ursol Vortex since it gives a large margin where you can perform the greatest possible damage. This talent is quite useful to eliminate unique targets or, if on the contrary, we are in the middle of a lot of «pipol» and we want to add thrashing to every god.

Mighty scourge It would, however, be the option that we can choose as an alternative for unique objectives.

lvl 90

  • Heart of the Wild: When you deal damage directly with thrashing, you gain a charge of Earthwarden, reducing the damage of the next automatic attack you take by 30%. You can have up to 3 charges.
  • Nature's Vigil: Reduces the cooldown of Barkskin and Survival Instinct by 33%.
  • Cenarius dreamMangle increases the duration of your next Iron Fur by 2s, or increases the healing of your next Frenzy Regeneration by 20%.

Cenarius dream It gives us significant improvements to our primary damage mitigation and healing, allowing us to better adapt to the encounter as smash enters our primary rotation. So much Heart of the Wild as Nature's Vigil They are quite useful, especially in encounters that last a bit as moments in which we must compete to obtain a flag or other similar situations. However, and regarding the fact that we like strong emotions, Nature's Vigil It is a better option if we want to have the CDs in prolonged battles as soon as possible.

lvl 100

  • Moment of clarity: While in bear form, Thrash also increases the damage you deal to the target and reduces the damage you take from the target by 2% per application of thrashing.
  • Germination: Summons a beam of light at your location, dealing (10.647% of your attack power * 8) arcane damage and healing you (70% of your attack power * 8) over 8 seconds.
  • Rampant growth: A devastating blow that consumes 2 stacks of your thrashing on the target. Deals physical damage and reduces the damage you take by 9% for 20 seconds.

In this last talent branch, the one I choose by default is Moment of clarity as it is one less ability to worry about, although it is usually used in situations where there are many enemy players together.

Rampant growth It can be quite useful if we want to eliminate a target quickly.

Germination It is quite useful if we want to hold on at a specific point, for example, defending one of our flags.

PvP talents

Practical tips

  • Iron Fur is really useful against physical attacks. It can keep us alive if we use it constantly when we are being the main target of our enemies.
  • In this case, frenzied regeneration will heal a high percentage of our health. The ideal would be to use it even if they have only lowered us a small percentage of health, more than anything because it will give us greater survival. The sooner we spend it, the sooner we will have it. Waiting for the occasion is sometimes not the best option. The rhymes I'm doing are… incredible.
  • Be attentive to the guardian buff of elune to grant us more healing or armor duration depending on the situation.
  • Use our damage reductions like Barkskin or Sleeper's Wrath in times of high damage or when we are the target of our enemies.
  • In the most critical moments of the meeting we will use, if we see it necessary, survival instinct. We can also throw away all our CDs if they focus us (which shouldn't happen).
  • Bruise we will use it if we are focusing on a specific target. If not, we can simply use anger on other defensive abilities such as iron skin.
  • You hit the Thrashing, no scourges or those weird things!

Useful addons

ElvUI: Addon that modifies your entire interface according to practically everything you want to see.

Bartender4/dominos: Addon to customize action bars, add keyboard shortcuts, etc.

MikScrollingBattleText: Floating text addon of combat, healing, skill damage, etc.

Recount/Skada Damage Meter: Addon to measure dps, healings, damage received ...

EpicMusicPlayer: Addon to listen to personalized music.

Healers Have to Die: this Addon will mark the healers making it much easier to recognize them in combat.


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