Holy Paladin - PVE Guide - Patch 7.3.5

holy paladin cover 7.3.5

Hey good! How is life for Azeroth? Today we bring you the Sacred Paladin guide with basic tips for the class, recommended gems and enchantments, talents and, of course, the best equipment for this patch. Let's get started!

Holy Paladin

This is the paladin's call: protect the weak, bring justice to the unjust, and eliminate evil from the darkest corners of the world.

Strengths

  • The paladin is one of the specializations and classes that have the most defensive cds.
  • His healing is very powerful.
  • His mana expenditure is not very high.

Weak points

  • His healings are single-target.
  • It does not have much mobility.

Modifications in patch 7.3.5

  • There have been no changes in this patch.

Talents

Following the same line as previous guides, I will bring you several ways to face your enemies and different ways to develop the encounters, be it massive objectives or just single-objective encounters. As in the previous guide, choose the ones that you like the most or are close to your possibilities.

-Talents in yellow: they can become the best depending on which fights, in this case, they are the best for single-objective encounters.
-Talents in blue: you can choose them in case you do not like the ones that appear in yellow, there will not be much difference in the DPS.
-Talents in green: these talents are the best to do much more damage in areas, that is, encounters with more than three objectives.

  • Level 15: Grant Faith
  • Level 30: Rule of Law
  • Level 45: OPTIONAL
  • Level 60: Sacrificial Aura
  • Level 75: Divine Purpose
  • Level 90: Judgment of Light
  • Level 100: Sign of Faith

holy paladin talents 7.3.5

lvl 15

  • Grant faith: Infuses a friendly target with faith for 5 sec, healing them for 600% ability power. in the end.
  • Hammer of light: Throws a hammer of Light to the ground, causing an explosion of a 10 yard radius every 2 seconds for 14 seconds. Each explosion deals (103.2% ability power) p. Holy damage to enemies and heals (50% ability power) for damage. to a maximum of 6 allies.
  • Might of the Crusader: Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.

For this first branch of talents, the best of all and the one we recommend is Grant faith since it is the one that gives us much more healing.

Hammer of light it can be a good talent if there are constantly damaging debuffs on allies in combat. However, Grant faith it is much better talent than this.

Might of the Crusader It can be a good talent if we know when in combat your allies will take damage.

lvl 30

  • Hidalgo: Divine Steed now has 2 charges.
  • Unwavering spirit: Reduces the cooldown of Divine Shield, Divine Protection, and Laying on of Hands by 30%.
  • Rule of law: Increase the range of your heals and Mastery Range: Enlightened 50% for 10 sec.

Rule of law it is the best talent since it is the only one that improves our healing.

Hidalgo It should not be used in raid but it can be useful if we need that extra mobility.

Unwavering spirit It should only be chosen if the raid has survival problems, only in tanks. However, this talent does not pay as much as the other two.

lvl 45

  • Fist of justice: Judgment reduces the remaining cooldown of Hammer of Justice by 10 sec.
  • Repentance: Forces an enemy target to meditate, incapacitating them. Can be used against demons, dragons, giants, humanoids, and undead.
  • Blinding light: Emits dazzling light in all directions, blinding enemies within 10 yards and causing them to become disoriented for 6 sec. Non-Holy damage will interrupt the disorientation effect.

In this branch of talents, the choice will be somewhat optional, depending on the meeting obviously. Fist of justice It is the option that I would choose to raide while, Blinding light, I would use it for mythicals. Repentance It may have some utility but… your choice does not end up being profitable.

None of these talents will alter our healing.

lvl 60

  • Aura of devotion: Allies within 10 yards take 20% less damage, spread over the number of allies in the aura. While Aura Mastery is active, all affected allies gain total damage reduction.
  • Sacrificial Aura: While above 75% health, 10% of all damage taken by allies within 10 yards is redirected towards you. While Aura Mastery is active, 15% of all effective healing you perform is played on all allies in the aura.
  • Aura of Mercy: Restores (15% ability power) for. health to 3 wounded allies within 10 yards every 1 sec. While Aura Mastery is active, heal all allies in the area instead of 3 and the healing is increased by 100%.

All the talents in this branch are useful, but depending on the situation, some will be more useful than others.

Aura of devotion is used in mythical +.

Sacrificial Aura it's a good talent for maximizing our healing, as long as there aren't large amounts of damage.

Aura of Mercy it is the talent that is used in raid.

lvl 75

  • Divine purpose: Abilities that consume Holy Power have a 20% chance to make your next ability that consumes Holy Power costless.
  • Holy avenger: Increases your haste by 30% and the healing of your Holy Shock by 30% for 20 sec.
  • Sacred prism: A beam of light turns the target into a Holy prism. If it is an enemy target, it receives (300% ability power) for damage. Holy damage and gives off a healing that heals (200% ability power) for damage. to 5 nearby allies within 15 yards. If it is a friendly target, it is healed for (400% ability power). and deals (225% ability power) p. Holy damage to 5 nearby enemies within 15 yards.

Divine purpose It is the recommended talent since, without equipment, our healing will depend a lot on our constant expenditure of mana.

Holy avenger It is the talent that should be used if our mana remains stable in the encounters. This will provide us with more healing.

Sacred prism It is a talent that is used more in mythic + or, even, in PVP.

lvl 90

  • Fervent martyr: Holy Light and Flash of Light reduce the mana cost and damage taken from your next Light of the Martyr by 25%. It accumulates.
  • Sanctified Wrath: Vengeful Wrath lasts 25% longer and also reduces the cooldown of Holy Shock by 50% while it lasts.
  • Judgment of the Light: Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal for (20% ability power). the attacker.

Judgment of the Light is the best talent for raiding.

Sanctified Wrath is the best talent for mythical.

Fervent martyr not a good choice. The amount of healing drops significantly compared to the other two.

lvl 100

  • Sign of faith: Marks a second target as a sign and mimics the effects of Beacon of Light. Your heals will now heal on both of your signals, but with effectiveness reduced by 20%.
  • Sign of the Enlightened: Mastery: Enlightened now increases your healing based on how close the target is to you or your Light signal, whichever is closer. Dawn's healing and range increased by 30%
  • Sign of virtue: Applies a signal of the Light to your target and 3 wounded allies within 30 yards for 8 sec. Your heals will heal all of them for 40% of the amount healed.

So much Sign of faith as Sign of the Enlightened they are good options when it comes to fighting. Sign of faith It should be used in specific mechanics where it is forced to stay in the ranged group while the meeles are separated. Sign of the Enlightened should be used if we find the opportunity to use Morning light in the most efficient way.

Sign of virtue is the best talent for mythical +.

Artefact

Before attaching the image that will help you to make the best paths in your artifact weapon, I must warn you that at level 110 you will directly unlock Artifact Knowledge at level 41, obtaining an artifact point multiplier of 5.200.000 %. Perhaps it is best to wait at maximum level to worry about the roads and not waste a lot of time in this regard.

Holy Paladin Artifact Weapon Talents 7.3.5

Secondary statistics

Intellect> Critical Strike> Mastery> Versatility> Haste

Enchantments

Gems

Flasks and potions

Practical tips

  • Keep Light signal always active on the target, if it can be, the tank.
  • Use Grant faithHoly shock whenever we have them available.
  • Sacred light should be used when our target is taking a small amount of damage.
  • Beam of light should be used when our target is taking a large amount of damage.
  • In case you have to move, have Holy shock on cd and your target is about to die, you can use Light of the martyr to save him.
  • Morning light cd should be used whenever and wherever necessary.
  • Tyr's release it should be used in highly compromised times where the amounts of damage are very high.
  • Sacrificial blessing It should be used on the tank to reduce its damage taken. It is a great talent to ensure the survival of the target.
  • Vengeful Wrath must be used as burst, always at cd.
  • Divine shield makes us invulnerable to everything but will also reduce our damage dealt. This ability should be used as a last resort if we are about to die.
  • Vengeance shield this ability acts as a shield.
  • Laying on of hands will heal the target for 100% of your maximum health.
  • Blessing of freedom will allow the friendly target invulnerability to movement reductions.
  • The paladin has a melee cut called Reprimand.
  • The paladin has a 70% movement reduction that can be used from a distance call Hand of impediment.

BIS team

Groove Part name Bis Boss who lets go
Helmet  Helm of the Vanguard of Light  aggram
Pendant  Prydaz, Xavaric's masterpiece  Legendary
Shoulder pads  Shoulderpads of the Vanguard of Light  Noura, Mother of flames
Cover  Great Cloak of the Vanguard of Light  Admiral Svirax
Front  Vanguard Breastplate of Light  Essence of Eonar
Bracers  Wristguards of the Dark Wardens  Spoils of Antorus
Gloves  Gauntlets of the Vanguard of Light  Kin'garoth
Belt  Nathrezim Battle Girdle  Gatekeeper Hasabel
Trousers  Legplates of the Vanguard of Light  Imonar the Soul Hunter
Boots  Destiny Walker's Warboots  Garothi Worldbreaker
Ring 1  Zealous Torturer's Ring  Noura, Mother of the Flames
Ring 2  Sargerite Blacksmith's Band  Kin'garoth
Trinket 1  Vision of Aman'thul  Argus the Unmaker
Trinket 2  Velen's future vision  Legendary
Relic of Life  Mysterious Petrified Egg  Imonar the Soul Hunter
Sacred relics Idol of pure soul revered  Imonar the Soul Hunter

Useful addons

ElvUI: Addon that modifies your entire interface according to practically everything you want to see.

Bartender4/dominos: Addon to customize action bars, add keyboard shortcuts, etc.

MikScrollingBattleText: Floating text addon of combat, healing, skill damage, etc.

deadlybossmods: Addon that alerts us to the abilities of the gang leaders.

Recount/Skada Damage Meter: Addon to measure dps, agro generated, deaths, healings, damage received, etc.

EpicMusicPlayer: Addon to listen to personalized music.


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