Hey good ones! How's life going for you? We hope well because today we bring you the official guide to GuíasWoW from Lady Jaina Proudmoore, boss of this new raid recently added in patch 8.1.0, the Battle of Dazar'alor. Without further ado, let's get to it!
Battle of Dazar'alor
The Battle of Dazar'alor is the second band that we will see in this expansion, Battle for Azeroth, where we will be able to continue the history of both factions and the battle that will take place in the main city of the Zandalari. Will the Alliance end the Horde once and for all or ... will it be the Horde who manages to defend the great city of gold from which its newest allies come?
The Alliance assaults the heart of the Zandalari Empire in Battle of Dazar'alor, a new raid that offers unique encounters for Horde and Alliance players, as well as the opportunity to participate in events from the opposing faction's point of view.
Since time immemorial, Dazar'alor has stood at the center of the vast and powerful Zandalari empire. Its guards have thwarted numerous attempts to kill King Rastakhan, and the structure has survived hardships both in recent times and in the past. However, as war nears the shores of Zuldazar, the Alliance embarks on a daring ploy to lay siege to the golden pyramid and break the Zandalari's link with the Horde.
Lady Jaina Valiant
As the Alliance fleet retreats from Dazar'alor, Lady Jaina Proudmoore remains behind alongside a handful of Kul Tiran ships to slow the Horde's pursuit. As storm clouds gather over them, Jaina leads her pursuers into the Mare Magnum, where she will try to tip the balance in her favor.
On this occasion, we will once again have the collaboration of Yuki y zashi. Here is the complete guide to Lady Jaina Valiente:
Without further ado, let's start with the boss's guide.
Summary
Jaina's pursuit across the seas unfolds in three phases. During phase 1, Jaina assaults the Zandalari warship with Kul Tiran corsairs who launch To bomb against the playing space. As the fight progresses, the sailors use Prepare load, which deals a large amount of damage to the raid, except if the bombs are thrown overboard before they explode. During phase 2, Jaina unleashes her full power, freezing the gang in time. Diminishing heat sources should be used to slow down accumulations of Chilling touch and thus avoid the effects of Completely frozen. During phase 3, Jaina uses Prismatic images that double your most dangerous Frost spells. Free frozen allies before I hit them Shattering spear.
On Mythic difficulty, Piling Blizzard causes the temperature to drop, so players must stay close to each other to avoid being completely frozen.
Skills
Phase 1: Burning Seas
- Ice shard
- Avalanche
- Frost Grasp
- Temporal distortion (Heroic and Mythical)
- Freezing blast
- Ice ring
- Corsairs of Kul Tiras
- To bomb
- Scorching pitch
- Kul Tiras Marina> Target marked / Prepare load
Intermission: Howling Winds
Stage 2: Frozen Wrath
-Frozen seas
- Flagship of the Brave
Intermission: Hasty Freeze
- Hasty freezing
- Arcane Barrage
- Jaina's Tidal Elemental > Frost Heart / Frost Nova / Water discharge salvo (Heroic and Mythical)
Stage 3: Daughter of the Sea
-Frozen seas
- Flagship of the Brave
- Ice shard
- Crystalline powder
- Glacial lightning
- Ice fall
- Shattering spear
- Prismatic image
- Orb of Frost (Heroic and Mythical)
Tips
-Tanks
- Removes stacks of Chilling touch stepping on areas of Scorching pitch or by standing near a Fiery deflagration.
- Eliminate areas of Scorching pitch with the faculties Avalanche o Freezing blast from Jaina.
- Stay away from Jaina when you are the target of Avalanche to better avoid the ice shards.
-Healers
- Ice ring Deals a lot of damage to the raid.
- Dispels the effect of Frost Grasp y Frost Hand in your allies.
- Players who are the target of Siege Breaker Blast they will take a lot of damage on impact.
-DPS
- Removes stacks of Chilling touch stepping on areas of Scorching pitch or by standing near a Fiery deflagration.
- Fire ballistae at the corsairs of Kul Tiras to repel their attack.
- Launches the barrels of ammunition placed overboard by Prepare load before they explode.
- Free allies that are completely frozen!
Strategy
Normal
In this encounter against Lady Jaina Valiente, we will fight in three different phases and against numerous enemies. We will have to take into account many faculties that we will see below.
First, the first phase will take place on Jaina's main ship with her troops and will last until we lower her maximum health to 60%.
Phase 1: Burning Seas
Lady Jaina Valiant will have the following powers:
- Ice shard it will be the main ability he will cast on tanks, applying a stacking debuff that will increase the next channel by 10%.
- Avalanche He will use it every one minute or so, channeling a salvo of fragments over their heads over two random players and the tank, so the affected players must move in such a way that they can avoid this damage that will chase them until it expires.
- Frost Grasp it will mark a random player, rooting them and dealing quite a bit of damage. East. In addition, you will receive an accumulation of Chilling touch after every two seconds it remains rooted.
- Freezing blast It will use it on the tank, launching a growing area in its direction and dealing significant damage to players hit.
- Ice ring when Jaina reaches 100p. of energy, it will launch this ability, teletransporting itself to a random zone of the combat and launching an area that we will have to avoid while moving away from it. Players reached will be Completely frozen and, to defrost them, we must use Scorching pitch that we can obtain from the enemy troops.
The Corsairs of Kul Tiras will have the following abilities:
- To bomb It is an ability with which some marks will appear on the ship, exploding and boosting the players hit. After the explosion, remains of Scorching pitch.
- Kul Tiras Marina will use Target marked, marking a random player and melee hitting him. With Prepare loadOn the other hand, they will summon a series of barrels that, after a few seconds, will explode and leave behind pools of Scorching pitch. To avoid this, we can collect the barrels and throw them overboard.
In addition, we must activate some catapults to destroy the ships that try to board us. We will be able to see them active and we will have to wait at the right moment to be able to click them.
Intermission: Howling Winds
Once Jaina reaches 60% of her maximum health, she will teleport over the sea, freezing it and allowing us to jump overboard to reach her. During this interface, Jaina will cast the following abilities:
- Howling winds it will not allow us to have vision around us, so we will have to look for it and reach it in order to interrupt its channeling. Meanwhile, we must dodge the different Glacial shards that will arrive from your position in random directions. Not dodging them will activate on us Completely frozen.
- Virulent tornado It will be another of the active abilities during this interface, dealing an exaggerated amount of damage and pushing us, so we must dodge them.
Stage 2: Frozen Wrath
After reaching Jaina and cutting her Howling winds, the players will regain their vision and we will face, once again, directly against Jaina. In addition, we will receive salvoes of shots from the flagship of the brave, which will fly over the area and give us a little ... the pain in the neck. During this phase and every 5 seconds, all players will get a stack of Chilling touch, plus all of Jaina's abilities will cause Arctic terrain under our feet, preventing us from staying still for long.
Another thing to keep in mind is that, as soon as you enter the new combat zone, there will be several barrels (Unexploded artillery) in sight half buried that will have the damage Refractive ice, thus allowing players to remove accumulated marks from Chilling touch. Additionally, the barrels will lose their invulnerable buff upon contact with Andanada, so we can attack them and, once we go to destroy them, they will activate Fiery deflagration which will remove the accumulated marks and will give us invulnerability while we remain inside. Once we leave, we will get the benefit Warmth.
-Lady Jaina Valiant will continue to hold the following powers:
- Ice shard
- Avalanche > Frost Hand
- Glacial lightning It will be a new ability that he will use every minute or so, channeling it in the direction of a random player. We must dodge this ability as it inflicts a large amount of damage.
- Ice fall It will be another ability that he will launch during this phase, marking a random area that, after a couple of seconds, will hit an ice ball that will kill any player hit. Upon impact, it will summon a pair of extra kites that will fly through the room in only one direction.
- Flagship of the Brave
- Andanada it will be an ability that he uses every 30 seconds, marking multiple players and they will receive a short channel in which they will take constant damage. Upon completion, it will leave behind an arcane area that will explode, dealing massive damage to players hit.
- Siege Breaker Blast will cast it on a random player, dealing a large amount of damage to the marked caster and all players near him. To reduce the damage taken, the damage will scale based on the player's distance. To all this we must add that, in addition, this push, so we must be a little careful.
Intermission: Hasty Freeze
When Jaina reaches 30% of her maximum health, the second interface will begin. It will teleport to the center of combat and launch Hasty freezing his enemies. With this ability, Jaina will begin to freeze everything around her, including the players; area that will increase in size until everything in its path freezes. Once it has finished freezing everything, it will kill all the players. To avoid dying in a horrible way, we can see that in one of the areas of the encounter there are ice walls that can be destroyed, so our objective at that moment will be to destroy these ice walls and protect ourselves from the deadly attack. After destroying the wall, they will be able to access an area near the ship where we fought against Jaina in the first phase. There will be Nathanos frozen and an elemental that we must face. We will destroy the block that freezes Nathanos and focus on him Jaina's Tidal Elemental which will have the following powers:
- Frost Heart will cast it on a random player, applying a debuff that will damage both him and his allies.
- Frost Nova will cast it when this elemental reaches 100p. of energy, rooting and dealing massive damage to everything near him. Rooting can be dispelled.
Meanwhile and after defeating the elemental, we must return to Jaina's position, which will be channeling Arcane Barrage, launching numerous arcane spheres that we must dodge due to the damage they inflict on us. After reaching it and cutting the channel, we will begin the third and final phase.
Stage 3: Daughter of the Sea
During this third phase, there will be numerous abilities that will continue to appear and new ones:
- As the sea will remain frozen, we will continue to take into account the faculty Arctic terrain.
- Flagship of the brave will continue to release abilities Andanada y Siege Breaker Blast.
- Lady Jaina Valiant, for its part, will maintain the powers Ice shard, Glacial lightning y Ice fall. On the other hand, it will launch new faculties:
- Crystalline powder It will be a frontal cone that will launch on the tanks, so they will have to keep Jaina with her back to her group.
- Any player Completely frozen will activate Shattering spear.
- Prismatic image will summon an image of her that will copy her abilities, so it should be the main target when it appears.
Heroic
In this mode, the following changes will occur:
-Phase 1
- Jaina wins Temporal distortion.
- The barrels will explode in much less time.
- To bomb now pushes, which puts players in danger.
-Intermediate 2
- Jaina's Tidal Elemental gana Water discharge salvo, so we will have to interrupt it.
-Phase 3
- Jaina gets Orb of Frost.
Botín
You can visit the following link to know the loot of all bosses:
Battle of Dazar'alor - Loot, bosses, achievements
Here are the guides for all the Dazar'alor gang bosses:
-Alliance
- Ra'wani Champion Normal and Heroic - Dazar'alor
- Jadefire Masters Normal and Heroic - Dazar'alor
- Grong the Risen Normal and Heroic - Dazar'alor
- Normal and Heroic Opulence - Dazar'alor
- Conclave of the Chosen Normal and Heroic - Dazar'alor
- King Rastakhan Normal and Heroic - Dazar'alor
-Horde
- Champion Frida Normal and Heroic - Dazar'alor
- Grong King of the Jungle Normal and Heroic - Dazar'alor
- Jadefire Masters Normal and Heroic - Dazar'alor
- Greater Handyman Mekkatorque Normal and Heroic - Dazar'alor
- Storm Block Normal and Heroic - Dazar'alor
- Lady Jaina Valiant Normal and Heroic - Dazar'alor <-
And so far this Lady Jaina Valiente guide. We hope it has served you and, above all, we thank you once again Yuki y zashi for collaboration.
You can access his YouTube channel to see the rest of the guides from the following link:
Greetings from GuíasWoW and a big hug (>^.^)> hug <(^.^<)!