MOTHER VETA - PVE Guide

mother lode cover

Hey good! How are you doing with the new expansion? Today we want to bring you this guide on one of the new dungeons of Battle for Azeroth, VETA MOTHER, in collaboration with our colleagues Yuki and Zashy. Let's get to the point!

MOTHER VETA

VETA MOTHER is one of the new dungeons that has been introduced together with the new expansion of World of Warcraft Battle for Azeroth, a dungeon that is located in the ancient city of the goblins, Kezan.

The Isle of Kezan, ravaged by the eruption of Mount Kajaro, is now teeming with Azerite, following Sargeras' assault on Azeroth. With the aim of making a fortune and claiming the title of merchant prince, Mogul Razdunk has focused all the efforts of Ventura y Cía. in exploring the weapons potential of Azerite and selling it to the highest bidder.

This dungeon has 4 different bosses and on Mythic difficulty, there is a chance that the last boss Mogul Razdunk I gave you an engineering blueprint to make a mount, Mechamogul MK2, a mount exactly the same as the boss granting the recipe.

Before starting with the complete guide on this dungeon, we want to inform you that this guide is possible thanks to the collaboration with Yuki y zashi.

Here we leave you the complete guide of VETA MADRE:

Without further ado, let's get started with the bosses guide.

Payment distributors

mother lode payment distributors

Payment distributors is the first boss of this dungeon. In this case, there are a large number of enemies on the stage throughout the dungeon and they deal a lot of damage if we do not dodge area. One of the most important mobs that we must stun to prevent a very strong enemy from being generated, is the Riders of mecca.

When the goblins fight, the one with the largest purse wins. Why? Because they are the ones who can afford to pay the dealer.

Summary

The payout will use the Candy Launcher to launch Azerite Chocolates near their enemies. Kicking them back to the dealer will apply Blazing Azerite.

Skills

Tips

-Tank

  • Hold the bouncer still so your allies can launch Azerite bonbons with the precision of a kick.
  • Coin magnet He will collect all the piles of coins that are around the boss.

-DPS

- Healer

Strategy

We will start the match without problems as it will not have complicated mechanics. We will see constantly and from time to time Static pulse, performing an area attack repelling and dealing a small amount of damage to all players. It is not a very powerful ability but it can be annoying when we try to deal with an important mechanic of this boss.

Every now and then we'll see that the boss will channel Candy Launcher, leaving some bombs in the sand with which we can interact. When this happens, the DPS must launch them in the direction of the boss so that he accumulates up to three charges, increasing the damage received by 50% for each accumulation. It is important to perform this mechanic well since it will be what gives us the damage to end the boss.

Electrifying clamp It will be another of the faculties with which we will have to be very careful. Although this ability is always directed in the direction of the tank, it will have to be very careful not to focus it on its allies and avoid it as quickly as possible.

Last but not least, the tank will have to deal with another ability called Coin magnet. At certain moments of the combat, we will be able to observe how the boss will begin to Throw coins, coins that he will collect later in a radius of 15 meters around him in addition to empowering him. To avoid this, the tank will have to separate the boss from these piles.

Azerokk

Azerokk mother lode

As the second boss of this dungeon, Azerokk (with a suspiciously Azeroth-like name) infused with Azerite, he's poised to dish out a fair amount of rock. This boss is surrounded by four Earthlings they will start to follow all the players except the tank. These enemies can be killed or, directly, we can focus on them to eliminate them as quickly as possible. Hitting them will start the match!

The goblins digging for Azerite have disturbed a powerful earth spirit, Azerokk, who has taken physical form to exact revenge.

Summary

Azerokk's terra-shield allies are dangerous if left unchecked and can deal heavy damage to even the strongest enemies. Control them with crowd control or with a Hydrofracturing Totem, like the ones released by seismologists from Ventura y Cía.

Skills

Other targets during combat

Tips

-Tank

  • Drive Azerokk away from your allies to protect them from a source of Resonant tremor. 

-DPS

  • Quickly kill the Terracudos as soon as they receive Azerite Infusion to minimize the damage they deal when infused.
  • Run away from the terracudos that point you with Enraged look and slow them down if possible. If there is no other remedy, remove them.

- Healer

  • Run away from the terracudos that point you with Enraged look and slow them down if possible.

Strategy

The strategy in this fight is just as simple as the previous one. To summarize it as quickly as possible, before starting the meeting we will find some totems that we can use to root two of the four Earthlings that will be found around the boss.

However, the priority for this encounter is to eliminate the Earthy ASAP as they will pin the allies with Enraged look and they will deal a lot of damage to them if they are hit. Every now and then one of them will randomly be boosted with Azerite Infusion, becoming a higher priority. Without much difficulty, you will always have to focus on the Terracudos when they are active and eliminate the empowered more quickly. When they're eliminated, we can start hitting the boss. The reason why we advise you to eliminate them is because, together with the boss, they will begin to perform Resonant tremor when the boss throws Resonant pulse, inflicting a constant amount of damage that we can avoid simply by eliminating them. These  Earthy will continue to appear throughout the fight as the boss will use Call terracundo to bring more to the fight.

Tectonic smash It is another of the faculties that we must avoid. It will simply perform a frontal attack that will deal quite a bit of damage. With dodging it should not be a problem.

Rixxa Flowflame

rixxa flujollama mother lode

In the third place of the best posto ... I mean, as the third boss in this dungeon, we find ourselves Rixxa Flowflame, boss who will use her pistol to launch Azerite and try to push us out of the arena. Before reaching this boss, we will find quite a few enemies that can inflict large amounts of damage on us. I advise to be careful and try not to take more than we should.

Rixxa is a reputed chemist and arsonist enthusiast who oversees the creation of Ventura y Cía's azerite catalyst supply.

Summary

Rixxa Flame Flux sprays players with her Azerite Catalyst, leaving piles of the toxic substance behind. Rixxa will set aside the stacks of the Azerite Catalyst when targeting players with Drive Bolt.

Skills

Tips

-Tank

Strategy

We will start the fight without problems since we will only have to focus on the boss of this meeting.

The skills that we must take into account are Azerite Catalyst y Drive discharge. From time to time, Rixxa will use her Azerite Catalyst to expel a large amount of Azerite that will remain on the ground in a puddle shape. Staying on it will inflict a small amount of constant damage on us, damage that we can avoid by moving. Leaky Catalyst It is a very similar ability except that, instead of selecting an area as a target, the Azerite will be expelled from one of the pipes in the arena, puddling the entire selected area in a frontal line. With Drive discharge We can clean these puddles as it will push them out of the sand. The problem is that it will also knock back nearby allies and deal a small amount of constant damage to them. Ideally, you should be a little closer than normal to the boss to avoid being pushed out by this ability since the oil puddles that surround the stage deal a large amount of damage.

Last but not least, Chemical burn It will be a debuff that Rixxa will randomly place two players dealing damage over time. This can be dispelled.

Mogul Razdunk

mogul razdunk mother lode

And lastly, we have Mogul Razdunk, last boss of this dungeon. The mobs that we will find before entering this boss, are not more than those that we have seen so far except that we will find some mines on the ground that will be activated when passing near them and will follow a player until they explode. This blast will deal significant damage and will inflict a debuff on the affected caster that cannot be dispelled. Be careful with the bombs, focus on them if necessary or stay away when they chase you.

Unable to rise to merchant prince, Mogul Razdunk is convinced that becoming the world's greatest Azerite magnate will allow him to achieve unimaginable fame and fortune.

Summary

Mogul'Razdunk's Azerite-powered war machine can attack players on the ground with its cannons and also in the air with a powerful drill.

Skills

Other targets during combat

Tips

-Tank

  • Mogul Razdunk will ask for help from Ventura y Cía. when I start Descent of Death.

-DPS

  • Minimizes the number of allies hit by explosions of Seeker missile when you are their target.

- Healer

  • Move away the Seeker missile from your allies to limit the number of targets you can deal damage to.

Strategy

Lastly, we will face Mogul Razdunk, boss who does not have very complicated mechanics but against which we will have to deal correctly so as not to make a mess.

In the first place, we will start the fight without problems and we will only see three abilities that we can dodge without problems. The first one will be Heavy machine gun, an ability very similar to the plump bat from Thunderbrew. The boss will start circling on himself attacking with his machine gun and firing in a frontal cone at him. This ability can be easily dodged by following the boss's movement. In second place, Seeker missile It will mark an ally and it will mark a fairly large area around the affected caster, dealing a large amount of damage to all targets within the circle at the time of impact. And finally Micromissiles. The boss will send out a savage of missiles that will hit the entire combat zone. These areas are quite small and it can happen that you end up eating more than you should, so we recommend trying to place yourself in the center of a single area to avoid taking more extra damage.

In the second phase, the boss will start flying and will get a shield that will make him immune to all damage. We will be able to verify that during this phase two Calcina cielo de Ventura y Cía. which must be eliminated promptly. The tank will have to try taunting them to stack them and be able to continue with the main mechanics of this phase.

We can verify that during this phase there are several Big red rockets on the stage and the boss will mark a random ally in which, after a couple of seconds, he will use the ability Piercing Crush, making an area attack dealing a large amount of damage. We will have to direct the boss to these cartridges to destroy his shield. We repeat the process, and the boss will fall to the ground, at which point we will return to the main mechanics of the first phase.

And so far this guide to the VETA MADRE dungeon. We hope it has served you and, above all, we thank you once again Yuki y zashi for collaboration.

You can access his YouTube channel to see the rest of the guides from the following link:

Yuki Series - YouTube

Greetings from GuíasWoW and a big hug (>^.^)> hug <(^.^<)!


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