Hey good! How are you doing, colleague? In this article we bring you which are the best talents for the Protection Paladin during leveling and at maximum level to unleash the potential of this specialization.
Paladin Protection
This is the paladin's call: protect the weak, bring justice to the unjust, and eliminate evil from the darkest corners of the world.
Strengths
- It is one of the specializations with the highest defensive cds.
- It adapts to any situation.
- It has its own healings.
Weak points
- Has little mobility.
- Doesn't do much area damage.
Modifications made for Battle for Azeroth
You can find out all the information about the changes made in Battle for Azeroth regarding Legion from the following link:
- Protection Paladin in Battle for Azeroth
Talents
In this section of the article I will bring you several ways to confront your enemies and different ways to develop encounters, be it massive targets or just single-target encounters. As always we advise you in all class guides, choose the ones you like the most or come close to your possibilities if a talent doesn't convince you.
-Talents in yellow: they can become the best depending on which fights, in this case, they are the best for single-objective encounters.
-Talents in blue: you can choose them in case you do not like the ones that appear in yellow, there will not be much difference in the DPS.
-Talents in green: these talents are the best to do much more damage in areas, that is, encounters with more than three objectives.
- Level 15: Blessed Hammer
- Level 30: Bastion of Light
- Level 45: OPTIONAL
- Level 60: OPTIONAL
- Level 75: Unyielding Spirit
- Level 90: Judgment of Light
- Level 100: Last Defender
lvl 15
- Sacred shield: Increases your block chance by 15%, allows you to block spells, and each successful block deals (75% attack power) p. Holy damage to your attacker.
- Bulwark: Avenger's Shield bounces to 1 additional target and increases your block by 75% for 8 sec.
- Blessed hammer: Throw a blessed hammer that spirals, dealing (57.4% attack power) damage. Holy damage to enemies it hits, causing 12% less damage to you on their next auto attack.
Blessed hammer It will be the talent that we will choose under any situation since it adapts to any of them. Talent grants us both survivability and damage, making it the indispensable talent.
Bulwark It is a good choice since it gives us a high blocking percentage against a large number of mobs.
Sacred shield It can be a good choice if we really need the effect it grants, as well as encounters in which it can be used.
lvl 30
- First avenger: Avenger's Shield now deals 50% increased damage to the first target hit, and Great Crusader has a 10% increased chance to trigger.
- Judgment of the crusader: Judgment now has 2 charges, and Grand Crusader also grants a Judgment charge.
- Bastion of Light: Immediately grants 3 charges of Shield of the Righteous.
Bastion of Light It is, personally, the talent that can best serve us in a raid. This talent will increase our damage in single-target encounters and must be used in conjunction with burst.
First avenger It is the second recommended talent for this branch since, in terms of individual survival, this one is much better.
Judgment of the crusader He is a good talent for survival in encounters with large amounts of targets.
lvl 45
- Fist of justice: Sentence reduces 6 sec. the remaining cooldown on Hammer of Justice.
- Repentance: Forces an enemy target to meditate, incapacitating them. Can be used against demons, dragons, giants, humanoids, and undead.
- Blinding light: Emits dazzling light in all directions, blinding enemies within 10 yards and causing them to become disoriented for 6 sec. Non-Holy damage will interrupt the disorientation effect.
In this branch of talents, the choice will be somewhat optional, depending on the meeting obviously. Fist of justice It is the option that I would choose to raide while, Blinding light, I would use it for mythicals. Repentance It may have some utility but… your choice does not end up being profitable.
lvl 60
- Aura of Retribution: Protects you and all party or raid members within 60 yards with an aura that deals (4.5% attack power) p. Holy damage when you take melee damage.
- Hidalgo: Divine Steed now has 2 charges.
- Spell Ward Blessing: Blesses a party or raid member and protects them from all magical attacks for 10 sec. Cannot be used on a Withdrawal target. Causes Withdrawal for 30 sec.
Hidalgo It is the best option for this branch due to the mobility it offers.
Ward Blessing he's a great talent in situations where we can't avoid magic damage.
Aura of Retribution it's a pretty bad option as it's weak enough not to consider it.
lvl 75
- Unwavering spirit: Reduces the cooldown of Divine Shield, Divine Protection, and Laying on of Hands by 30%.
- Final battle: When you use Divine Shield you also taunt all targets within 15 yards for 8 sec.
- Protector's hand: Summons the Light to heal a friendly target (280% attack power). health, which increases up to 200% based on your missing health.
Unwavering spirit We could choose it by default since, in very long fights, this talent allows us to have our defensive CDs much earlier.
Protector's hand it is a talent that will help us both in our individual healing and in the survival of a friendly target.
Final battle it is a talent that cannot compete with the other two as it is extremely situational.
lvl 90
- Judgment of Light: Judgment now applies Judgment of Light to the target, causing the next 25 successful attacks against the target to heal for (20% ability power). the attacker.
- Consecrated soil: The area of your Consecration is 15% larger, and enemies within your Consecration have their movement speed reduced by 50%.
- Aegis of light: Channel an Aegis of Light that protects you and all your allies within 10 yards of you for 6 sec, reducing all damage taken by 20%.
Judgment of Light in this case, the best option of this branch of talents since the healing it offers us is very powerful. We are tanks, we seek survival above all else.
Aegis of light It is an option to highlight if the damage received is not individual and is shared with the gang. In certain encounters where the damage is distributed among the different players, the use of this talent can become brutally important.
Consecrated soil this talent is often used in mythicals.
lvl 100
- Last defender: Each enemy within 8 yards reduces the damage you take and increases the damage you deal by 3%. This effect has diminishing returns.
- Righteous protector: Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Vengeful Wrath by 3 sec.
- Seraph: The Light temporarily amplifies your power and increases your Haste, Critical Strike, Mastery, and Versatility by 249. Consumes up to 2 charges of Shield of the Righteous and lasts 8 sec per charge.
Last defender It is a good choice if you are going to start a fight where there are a lot of living forms.
Righteous protector it is a good option to increase our individual healing.
Seraph This talent will increase our damage considerably, as well as our survivability.
Secondary statistics
Haste> Versatility> Mastery> Critical Strike
Enchantments
Gems
Flasks and potions
- Vast Horizon Flask / Hangover flask
- Battle Potion of Stamina / Battle Potion of Strength
- Swamp fish and chips
- Captain's Bountiful Feast
- Battle Damaged Augment Rune
Practical tips
- The rotation for the Protection Paladin is as follows: Avenger's Shield (whenever we have it available)> Judgment > Blessed hammer (Talent)> Consecration > Hammer of the Righteous.
- Protector light It is the most powerful ability of the Protection Paladin since it will heal us for 30% of the life that we lack regardless of the situation. Using it on 60-65% of our health will be a waste. Although it can be used every so often, we will always leave at least one load for the compromised moments.
- Red-hot defender it's a pretty powerful defensive cd. Available every 2 minutes.
- Shield of the Righteous this ability will deal damage and grant us damage reduction.
- Guardian of the ancient kings defensive cd available every 5 minutes.
- Divine steed (Talent) can be used to increase our mobility.
- Vengeful Wrath must be used as burst, always at cd. We can use Bastion of light (Talent) to restore our loads of Shield of the Righteous.
- Divine shield makes us invulnerable to everything but will also reduce our damage dealt. This ability should be used as a last resort if we are about to die.
- Vengeance shield this ability acts as a shield.
- The Protection Paladin has buffs that can be used on any friendly target: Protection blessing, Blessing of freedom y Sacrificial blessing. Also has with a melee cut called Reprimand.
- Laying on of hands will heal the target for 100% of your maximum health.
- Blessing of freedom will allow the friendly target invulnerability to movement reductions.
- Judgment hand is the default taunt of the paladin.
BIS team
Here we leave you the best equipment for this character from the first Uldir band.
Groove | Part name Bis | Boss who lets go |
Arma | Luminous Edge of Virtue | Mythrax |
Shield | Barricade of Purifying Resolve | G'huun |
Helmet | Gálea Touring Frames / Helm of the Desecrated Laboratory | MOTHER / G'huun |
Shoulder pads | Chitinous Thorn Pauldrons | Mythrax |
Cover | Tangled Cloak of Fetid Horror | Fetid Devourer |
Front | Breastplate of apocalyptic machinations / Chestguard of Virulent Mutagens | Zul / Vectis |
Bracers | Imperious Vambraces | Cruelty |
Gloves | Waste disposal shredders | Fetid Devourer |
Belt | Decontaminator's Great Belt | MOTHER |
Trousers | Greaves of Endless Vigil | Taloc |
Boots | Warboots of Absolute Eradication | Zek'voz |
Ring 1 | Rot Tracking Ring | MOTHER |
Ring 2 | Band of Certain Annihilation | Mythrax |
Trinket 1 | Veiled Eye of Xalzaix | Mythrax |
Trinket 2 | Systematic regression disk | Zek'voz |
Azerite Traits
-Helmet
- Gálea Touring Frames: Titans Archive / Azerite veins / Resonant protection
- Helm of the Desecrated Laboratory: Unflappable divinity / Sparkling backwater / Far walker
-Shoulder pads
-Front
- Breastplate of apocalyptic machinations: Interior light / Incapacitating shield / Hide of Gems
- Chestguard of Virulent Mutagens: Judicious defense / Numerical advantage / Gallant steed
Useful addons
ElvUI: Addon that modifies your entire interface according to practically everything you want to see.
Bartender4/dominos: Addon to customize action bars, add keyboard shortcuts, etc.
MikScrollingBattleText: Floating text addon of combat, healing, skill damage, etc.
deadlybossmods: Addon that alerts us to the abilities of the gang leaders.
Recount/Skada Damage Meter: Addon to measure dps, agro generated, deaths, healings, damage received, etc.
EpicMusicPlayer: Addon to listen to personalized music.
Thank you
Hello, excellent guide, thank you very much! Moving on to PVP, is the protection blade viable in this category? Or should I always be repression?
Regards!
Hey, good guys! I am very happy that it has served you and we hope you get the most potential out of the specialization. In PvP, I don't usually find Protection Paladins and their very low mobility makes me think that they are not usually carried on maps where you have to constantly change objectives. For this reason, if you want to use this specialization in PvP, I recommend that you try it on maps like Mines, Orbs ... maps where you can hold out long enough to give your team opportunities.
Be that as it may, we have also uploaded the Retribution guide. This is from PvE but it can still help you a bit when it comes to facing talents. Remember that here we tell you the usefulness of each of them: https://www.guiaswow.com/guia-del-juego/paladin-reprension-8-0-1.html
Finally I want to tell you that when we have finished the class guides in PvE mode, we will start with PvP and I hope it does not take us long. Thank you once again for stopping by and we hope that the answer has been useful to you. A big (> ^. ^)> Hug <(^. ^ <)!