Hey good! How is life for Azeroth? Today we bring you the Retribution Paladin guide with basic tips for the class, recommended gems and enchantments, talents and, of course, the best equipment for this patch. Let's get started!
Retribution Paladin
This is the paladin's call: protect the weak, bring justice to the unjust, and eliminate evil from the darkest corners of the world.
Strengths
- The paladin is one of the specializations and classes that have the most defensive cds.
- Has great potential for damage in both single and multi-target encounters.
Weak points
- Has little mobility.
Modifications in patch 7.3.5
- There have been no changes in this patch.
Talents
Following the same line as previous guides, I will bring you several ways to face your enemies and different ways to develop the encounters, be it massive objectives or just single-objective encounters. As in the previous guide, choose the ones that you like the most or are close to your possibilities.
-Talents in yellow: they can become the best depending on which fights, in this case, they are the best for single-objective encounters.
-Talents in blue: you can choose them in case you do not like the ones that appear in yellow, there will not be much difference in the DPS.
-Talents in green: these talents are the best to do much more damage in areas, that is, encounters with more than three objectives.
- Level 15: Final Verdict
- Level 30: Superior Judgment
- Level 45: Fist of Justice
- Level 60: Wrath Blade
- Level 75: Justicar's Revenge
- Level 90: Hidalgo
- Level 100: Crusade
lvl 15
- Final verdict: Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
- Execution sentence: A hammer falls slowly from the sky, dealing (2160% attack power) p. Holy damage after 7 sec.
- Consecration: Consecrates the ground beneath your feet, dealing [(30% attack power) * 12]. Holy damage over 12 sec to enemies entering the area.
For this first talent branch, we will choose Final verdict as a default talent since it is far superior to the other two. Even Consecration which should be used for areas, it is too poor to be considered.
lvl 30
- Fires of justice: Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce by 1. the cost of your next damage or healing ability that consumes holy power.
- Zeal: Strikes the target for 450% damage. of physical damage. Maximum of 2 charges. Grants Zeal, causing Zeal's attacks to chain to an extra nearby target for each stack. Maximum of 3 stacks. Each jump deals 40% less damage. Generates 1 p. of sacred power.
- Superior judgment: Your Judgment ability hits 2 additional nearby enemies and always critically hits when the target is above 50% health.
In this second branch, Superior judgment It will be the talent we will choose since, along with the second bonus of the Paladin Antorus tier, this talent is crucial.
Zeal It should be the recommended option if there are one or two constant objectives in combat, but this will be put aside when we get the second tier bonus.
Fires of justice is a viable talent if selected in conjunction with Divine hammer, level 60 talent.
lvl 45
- Fist of justice: Judgment reduces the remaining cooldown of Hammer of Justice by 10 sec.
- Repentance: Forces an enemy target to meditate, incapacitating them. Can be used against demons, dragons, giants, humanoids, and undead.
- Blinding light: Emits dazzling light in all directions, blinding enemies within 10 yards and causing them to become disoriented for 6 sec. Non-Holy damage will interrupt the disorientation effect.
In this branch of talents, the choice will be somewhat optional, depending on the meeting obviously. Fist of justice It is the option that I would choose to raide while, Blinding light, I would use it for mythicals. Repentance It may have some utility but… your choice does not end up being profitable.
lvl 60
- Virtue bladeBlade of Justice critical strikes are now 3 times normal damage dealt.
- Wrath Blade: Your auto attacks have a chance to reset the cooldown of Blade of Justice.
- Divine hammer: Divine Hammers swirl around you, damaging enemies within 8 yards and dealing 73% damage. Holy damage instantly and every 2 sec for 12 sec. Generates 2 p. of sacred power.
Wrath Blade is the best choice for this talent pool for single-target encounters.
Divine hammer It is the best option for multi-objective encounters.
Virtue blade he ends up losing to the other two.
lvl 75
- Justicar's revenge: A weapon hit that deals (1000% attack power) p. Holy damage and restores an amount of health equal to the damage dealt. Deals 100% more damage and healing when used against a stunned target.
- Eye for an Eye: Reduces Physical damage you take by 35% and instantly counterattacks any enemy that melee attacks you, dealing 215% damage. of physical damage. Lasts 10 sec.
- Word of glory: Heal for (1200% ability power). health to yourself and a maximum of 5 friendly targets within 15 yards.
For this branch of talents, the recommended would be Justicar's revenge for its flexibility. However, Eye for an Eye is the best talent to raide while, Word of glory, it is for dungeons.
lvl 90
- Divine intervention: Reduces the cooldown of Divine Shield by 20%. Additionally, any attack that should kill you reduces your health to 20% of your maximum health and triggers Divine Shield. Cannot be given while Divine Shield is on cooldown or while Abstinence is active.
- Hidalgo: Divine Steed now has 2 charges.
- Judgment of Light: Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal for (20% ability power). the attacker.
Hidalgo It is the best option for this branch due to the mobility it offers.
Divine intervention It is the best option if you do not need mobility in the meeting.
Judgment of Light it can be a good talent if you find that extra healing is needed.
lvl 100
- Divine purpose: Abilities that consume Holy Power have a 20% chance to make your next ability that consumes Holy Power costless.
- Crusade: Increases your damage and haste by 3.0% for 20 sec. Each point of Holy Power spent during Crusade increases Damage and Haste by an additional 3.0%. Maximum of 15 stacks.
- Holy anger: Deals damage equal to 200% of your missing health as Holy damage to 4 nearby enemies, up to a maximum of 120% of your maximum health. Deals 35% of your missing health against enemy players.
Crusade It is the best option due to the flexibility and adaptation it has in most encounters. It can be used for both raiding and dungeons.
Divine purpose it can only be useful in world missions.
Artefact
Before attaching the image that will help you to make the best paths in your artifact weapon, I must warn you that at level 110 you will directly unlock Artifact Knowledge at level 41, obtaining an artifact point multiplier of 5.200.000 %. Perhaps it is best to wait at maximum level to worry about the roads and not waste a lot of time in this regard.
Secondary statistics
Mastery = Haste> Versatility = Critical Hit = Strength
Enchantments
- Enchant Neck - Mark of the Trained Soldier: Permanently enchant a necklace to increase Mastery by 200.
- Enchant Cloak - Binding of Strength: Permanently enchant a cloak to increase Strength by 200.
- Enchant Ring - Binding of Haste: Permanently enchant a ring to increase Haste by 200.
Gems
- Lightsfena fast: +200 Haste.
- Eye of the Force Saber: +200 strength.
Flasks and potions
- Flask of Endless Armies
- Potion of the Old War
- healing
- Desecrated Augment Rune
- war
- Suramar's Hearty Feast
Practical tips
- The rotation for this specialization in single-objective encounters is as follows: Judgment > Blade of justice > Crusader Strike (x2 if we don't reach 3 points of holy power)> Templar verdict (when we have 3 points or more of holy power or if the debuff of Judgment is about to run out)> Ash wake > Crusader Strike > Templar verdict (when we have 4 points of sacred power)> Blade of justice > Crusader Strike...
- From time to time, when casting abilities, we will obtain a charge of Blade of justice thanks to level 60 talent Wrath Blade.
- The rotation for this specialization in multi-objective encounters is as follows: Judgment > Divine storm (when we have 5 points of holy power or if the debuff Judgment is about to run out)> Ash wake > Crusader Strike x2> Divine storm (when we have 4 points of sacred power)> Divine hammer > Crusader Strike > Consecration.
- Crusader Strike y Blade of justice they are our two main generators of sacred power. Crusader Strike should always be used when available.
- Vengeful Wrath must be used as burst, always at cd.
- Divine shield makes us invulnerable to everything but will also reduce our damage dealt. This ability should be used as a last resort if we are about to die.
- Vengeance shield this ability acts as a shield.
- The paladin has buffs that can be used on any friendly target: Protection blessing, Greater blessing of kings y Greater Wisdom Blessing.
- Laying on of hands will heal the target for 100% of your maximum health.
- Blessing of freedom will allow the friendly target invulnerability to movement reductions.
- The paladin has a melee cut called Reprimand.
- The paladin has a 70% movement reduction that can be used from a distance call Hand of impediment.
BIS team
Groove | Part name Bis | Boss who lets go |
Helmet | Helm of the Vanguard of Light | aggram |
Pendant | Annihilator Chain | Argus the Unmaker |
Shoulder pads | Shoulderpads of the Vanguard of Light | Noura, Mother of flames |
Cover | Whisper of the Nathrezim | Legendary |
Front | Vanguard Breastplate of Light | Essence of Eonar |
Bracers | Vambraces of Life Assurance | Essence of Eonar |
Gloves | Gauntlets of the Vanguard of Light | Kin'garoth |
Belt | Father Grond's Girdle | aggram |
Trousers | Legplates of the Vanguard of Light | Imonar the Soul Hunter |
Boots | Sabatons of the Burning Coven | Noura, Mother of flames |
Ring 1 | Soul of the High Lord | Legendary |
Ring 2 | Ring of the Patroness of Life | Essence of Eonar |
Trinket 1 | Vision of Aman'thul | Argus the Unmaker |
Trinket 2 | Pervading Winged Plague | Varimatras |
Fire relic | Pyretic bronze belt | aggram |
Sacred relics | Light Shield Amplifier | Admiral Svirax |
Useful addons
ElvUI: Addon that modifies your entire interface according to practically everything you want to see.
Bartender4/dominos: Addon to customize action bars, add keyboard shortcuts, etc.
MikScrollingBattleText: Floating text addon of combat, healing, skill damage, etc.
deadlybossmods: Addon that alerts us to the abilities of the gang leaders.
Recount/Skada Damage Meter: Addon to measure dps, agro generated, deaths, healings, damage received, etc.
EpicMusicPlayer: Addon to listen to personalized music.