PvE Protection Warrior - Patch 8.1

PvE protection warrior

Today we bring you the PvE Protection Warrior guide updated to Patch 8.1 in which we will see the talents, abilities and tips for this class.

Warrior Protection

Mighty warriors rely on their heavy armor, shields, and cunning in battle to defend themselves and ensure that enemies do not go after their weakest allies. Warriors are the bravest fighters on the battlefield, and their fearlessness in combat instills courage in allies and terror in enemies. Experts in the handling of all types of melee weaponry and possessors of incredible physical strength and skill, the warriors are perfectly prepared to fight in the front line and act as commanders on the battlefield.

In this guide we will talk about the Protection Warrior talents, abilities, and rotation in Patch 8.1. As I always tell you in all my guides, this is an orientation on how you can take a Warrior protection and get performance, but with the use of his character each player acquires the skill and way of playing appropriate to him and decides at all times what talents and skills to use. No guide is to the letter since everything depends a lot on the team that we carry at that time and also on who we are going to face.
I also have to tell you that all this can change at any time both on my part and because some talents or abilities change throughout this expansion. If that happens, I will keep you posted.

Changes in 8.1

  • Shield lock: Now the recharge time is 6 seconds (was 18 seconds).
  • Ignore pain: No longer affected by GDC and cooldown is 1 second.
  • Vanguard: Now increases Stamina by 45% (from 40%) and Armor by 60% (from 50%).

Talents

Here you have the build of the talents that I am currently using with my Protection Warrior for the new Battle of Dazar'alor raid. In any case, at the moment we have a lot of ease to be able to change talents depending on the boss we are going to face, so if one of them is not to your liking, you can try any other that you think may be better for you.

  • Level One: In the Frost of Battle / Punish
  • Level One: Bouncing Stride
  • Level One: Unstoppable force
  • Level One: Beef up
  • Level One: Menacing
  • Level One: Booming voice
  • Level One: Anger control

PvE protection warrior

Level One

  • In the heat of battle: Gain 3% haste for each enemy or ally within 10 yards, up to a maximum of 15% haste.
  • Punish: Shield Slam deals 20% increased damage and reduces the damage dealt to you by enemies by 3% for 9 seconds.
  • Impending victory: Instantly attacks the target, dealing (39.312% of attack power) points of damage and healing you for 20% of your maximum health. Killing an enemy that grants experience or honor resets the cooldown of Impending Victory.

I have chosen In the fury of battle in most encounters due to the increased haste it offers, although in some specific encounters we can also use Punish.

Level One

  • Crackling Thunder: Increases the radius of Thunder Clap by 50%.
  • Bouncing stride: Reduces the cooldown of Heroic Leap by 15 seconds, and Heroic Leap now also increases your running speed by 70% for 3 seconds.
  • Salvaguarda: Intercepting a friendly target now also causes 30% of their damage taken to transfer to you for 6 seconds.

Although I normally use Bouncing stride We can use any of these three talents depending on the encounter.

Level One

  • Serve cold: Revenge deals 5% more damage for each target hit, up to a maximum of 25%.
  • Unstoppable force: Avatar increases Thunder Clap's damage by 100% and reduces its cooldown by 50%.
  • Dragon roar: You roar explosively, dealing (170% of attack power) physical damage to all enemies within 12 yards and reducing their movement speed by 50% for 6 seconds. Generate 10 rage points.

Here and without hesitation I have chosen Unstoppable force for the large amount of damage we get with it.

Level One

  • Indomitable: Increases your maximum health by 10%.
  • No surrender: Ignore Pain prevents up to 100% more damage, based on your missing health.
  • Beef up: The cooldown of Last load It is reduced by 60 seconds and also causes you to block all melee attacks.

Here and also without hesitation I have opted for Beef up which for my taste is the best of the three and combines perfectly with Booming voice y Anger control.

Level One

  • Threatening: Intimidating Scream disorients enemies for an additional 4 seconds, causing all enemies to cower instead of fleeing.
  • Resonating earth: When Shockwave hits at least 3 targets, its cooldown is reduced by 15 seconds.
  • Tomentose discharge: Throw your weapon at an enemy, dealing (16.38% of attack power) points of physical damage and stunning them for 4 seconds.

Although I have opted for Threatening, any of the three talents is viable, always depending on the situation and the meeting that we are carrying out.

Level One

  • Booming voice: Demoralizing Scream also generates 40 Rage points and increases the damage you deal to affected targets by 15%.
  • Revenge: Ignore Pain reduces the Rage cost of your next Revenge by 33%, and Revenge reduces the Rage cost of your next Ignore Pain by 33%.
  • Devastating: Your auto attacks deal [(21% of attack power)% * ((max (0, min (Level - 12, 8)) * 8.5 + 241) / 309)] additional physical damage and have 20% Chance to reset the remaining cooldown of Shield Slam.

Here I have chosen Booming voice for the anger it generates and also for the considerable damage increase. In long battles and with several objectives we can also use Revenge.

Level One

  • Anger control: With every 10 p. The rage you spend reduces the remaining cooldown of Avatar, Last Stand, Shield Wall, and Demoralizing Scream by 1 sec.
  • Serious repercussions: Shield Slam extends the duration of Shield Block by 1.0 sec, and Shield Block increases the damage of Shield Slam by an additional 30%.
  • Devastating: Launches a spinning weapon at the target location, dealing [7 * (44.226% of attack power)] points of damage to all enemies within 8 yards over 7 seconds. Generates 7 rage points each time it deals damage.

This time I have chosen the best talent for my taste, Anger control.

Priority statistics

These are the statistics that I carry with my warrior weapons but you already know that nothing is to the letter and that depending on the character, his equipment etc, these statistics may vary. For all this, the best thing is to do a simulation with our character and find out which ones are the best for you at that moment.

Haste - Versatility - Mastery - Critical Strike - Strength

Skills

  • To thunder: Hit all enemies within 8 yards for (50% of Attack power) damage. damage and slows movement speed by 20% for 10 sec. Generates 5 p. of anger.
  • Victory attack: Attacks the target, dealing (40% of Attack power). damage and heal you for 20% of your maximum health. Can only be used for the next 20 sec after killing an enemy that grants experience or honor.
  • Devastate: A direct hit that deals [(32.994% of Attack power) * ((max (0, min (Level - 12, 8)) * 8.5 + 241) / 309)] p. of physical damage.
  • Shield Slam: Shake the target with your shield, dealing (80.7206% of Attack power) p. of physical damage. Generates 15 p. of anger.
  • Intimidating scream: Causes the targeted enemy to cower in fear and cause up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec.
  • Battle's scream: Increases the attack power of all party or raid members within 10 yards by 100% for 1 hour.
  • Intercept: You run at high speed towards an enemy or ally. When targeting an enemy, deal (11.466% of Attack power) p. Physical damage and roots the target for 1 sec. When targeting an ally, intercept the next melee or ranged attack against the ally within 10 sec if the target remains within 10 yards. Generates 15 p. of anger.
  • Raging anger: You become enraged, removing Fear, Strike, and disabling effects while granting you immunity to all of them for 6 sec.
  • Shock wave: Sends a wave of force in a frontal cone, dealing (7.7805% of Attack power) damage. damage and stuns all enemies within 10 yards for 2 sec.
  • To provoke: Taunts the target to attack you.
  • Rematch: Attacks in a wide arc for (45.864% of Attack power). damage to all enemies in front of you. If you successfully dodge or parry, your next Rematch is free.
  • Heroic jump: Leap into the air to a targeted location, striking with destructive force, dealing (10.2211% of Attack power) p. Physical damage to all enemies within 8 yards
  • Spanking: Hits the target, interrupting spell casting and preventing spells of that school from being cast for 4 sec.

Offensive and defensive

  • Avatar: Transform into an unstoppable Colossus for 20 sec, increasing your damage dealt by 20%. While transformed, you are immune to movement impairment effects.
  • Summoning howl: Releases a howl that increases the maximum health of all party or raid members within 15 yards by 40% for 10 sec.
  • Shield lock: Raise your shield and block all melee attacks against you for 6 sec. Increases Shield Slam damage by 30% while active.
  • Demoralizing scream: Demoralizes all enemies within 10 yards, reducing their damage dealt to you by 20% for 8 sec.
  • Ignore pain: You endure the pain and ignore 50% of the damage taken, up to [(0 + Attack power * 3.5) * (1 + Versatility)] p. total damage avoided.
  • Shield wall: Reduces all damage you take by 40% for 8 sec.
  • Spell Reflection: Raises your shield, reflecting spells cast at you and reducing magic damage you take by 20%. Lasts 5 sec or until a spell is reflected.
  • Last load: Increases maximum health by 30% for 15 sec and instantly heals you for that amount.

Trinkets and Shield in Battle of Dazar'alor

Groove
Part name
Boss who lets go
Trinket 1 Diamond Refracting Prism Opulence
Trinket 2 Ultra-special fabricator of arcvoltaic reactions and interactions mekkatorque
Arma Sunburst Crest
Blocking Bulwark
Champion of the Light
Storm blocking

Enchantments and gems

Enchantments

  • Enchant Ring - Pact of Haste: Permanently enchant a ring to increase Haste by 37.
  • Enchant weapon: Quick Navigation: Permanently enchant a weapon to sometimes increase Haste by 50. for 30 sec. It accumulates up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 600. Haste for 10 sec.

Gems

Flasks, potions, food, and augmentation runes

Flasks

  • Hangover flask: Increases Strength by 238. for 1 hour. Counts as a guardian and battle elixir. The effect persists beyond death. (3 Second Cooldown)
  • Vast Horizon Flask: Increases by 357. hold for 1 hour. Counts as a guardian and battle elixir. The effect persists beyond death. (3 Sec Cooldown)

Potions

Meal

  • The Captain's Lavish Feast: Prepare a Lavish Captain's Feast to feed up to 35 people in your gang or party! Restore 166257 p. of health and 83129 p. mana over 20 sec. You must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 100. of a statistic for 1 hour.
  • Bloodthirsty feast: Prepare a bloodthirsty feast to feed up to 35 people in your gang or party! Restore 166257 p. health and 0 p. mana over 20 sec. You must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 100. of a statistic for 1 hour.
  • Swamp fish and chips: Restores 166257 p. of health and 83129 p. mana over 20 sec. You must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 55. Haste for 1 hour.
  • Raven berry tartlets: Restores 83129 p. of health and 41564 p. mana over 20 sec. You must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 41. Haste for 1 hour.

rune

Rotation and practical tips

Single target

Various objectives

Use Shield wall to avoid dying when we receive large amounts of damage or to prepare for it.

Use Summoning howl when the group has little health and there is great damage.

Use Shield lock to reduce damage and survive

Use Demoralizing scream when you need to reduce the damage a bit. Combined with talent Booming voice we generate more anger and damage, so it's a great combination.

Use Last load when we need an increase in health and healing or are going to receive great damage.

Use Ignore pain to reduce damage.

Use Raging anger to remove any disabling effects from us.

Use Battle's scream at the beginning of the fight and remember to renew it if we die at any point in the encounter.

Specific Azerite Traits for Protection

  • Fondness for blood: Ignore Pain prevents you from receiving 5491 p. additional damage and grants you 38. restitution for 8 sec.
  • Bastion of might: Avatar increases your Mastery by 566. for 20 sec and instantly grants you Ignore Pain.
  • Iron fortress: Increases Block by 460. Additionally, blocking an attack inflicts 488 damage. physical damage to the attacker. Critical blocks deal double damage.
  • Prepare for the impact: Using Shield Slam increases your Block by 384. and the damage from your Shield Slam for 474. for 9 sec. Multiple applications of this effect may overlap.
  • Deafening stomp- Thunderclap inflicts 412 damage. additional damage and increases the duration of your Demoralizing Scream on affected enemies by 2 seconds, up to 6 seconds.
  • Cruel retaliation: Revenge deals 461. additional damage and reduces the damage dealt to you by enemies by 0.5% for 8 sec. It stacks up to 3 times.

Useful addons

  • Recount/Skada Damage Meter - Addon to measure dps, agro generated, deaths, healings, damage received, etc.
  • Deadly Boss Mods - Addon that warns us of the abilities of the gang leaders
  • weakauras - It graphically shows us information about the combat.
  • Omen - Aggro meter.
  • GTFO - It alerts us if we are receiving damage or making a mistake.
  • Parrot or Mik's Scrolling Battle Text - They show us the floating battle text while we are in combat (incoming healings, damage from your spells, etc.).
  • ElvUI - Addon that modifies our entire interface.
  • bigwigs - It indicates the times of all the skills of each boss.

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