Naval Battle of Icecrown

El Icecrown Naval Combat It is an encounter in Icecrown that faces the battle ships Skybreaker y Orgrim's Hammer for the control of the Wall of Skulls

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Alliance and Horde will be accompanied by the generals of assault to the Citadel: Muradín Bronzebeard and High Lord Saurfang they will face, once again, the alliance and the horde.

Skills

Warship cannon

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Cannon shot: Deals 1,000 points of siege damage and generates between 6 and 10 points of Heat.
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Incinerating explosion: Deals 1,000 points of siege damage and an additional damage per point of Heat. It consumes all the heat from the cannon.
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Heat: Cannons use heat as a resource. The shot generates Heat and the Blast consumes it. When the cannon's heat level reaches 100 points, the cannon will be rendered useless for about 20 seconds.

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High Lord Saurfang - or

Muradin Bronzebeard

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Battle fury: Increases all damage dealt by 10%, stacks and lasts for 20 seconds that refreshes with each application of a new dose. This effect is gained by Muradin and Saurfang each time they hit a target.
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Crack: Deals 110% of weapon damage to up to 3 targets in front of Saurfang or Muradin.

General troop

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Experienced: Increases damage by 30% and attack speed and spell casting by 20%. Applies if any soldier is alive for more than 20 seconds.
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Veterano: Increases damage by 60% and attack speed and spell casting by 60%. Applies if any soldier is alive for more than 40 seconds.
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Elite: Increases damage by 120% and attack speed and spell casting by 80%. Applies if any soldier is alive for more than 60 seconds.
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Desperate resolve: Increases armor and attack speed by 60%. Applies when a soldier's health is below 20%.

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Sergeant Kor'kron - or

Skybreaker Sergeant

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uot; alt »width =» 32 ″ height = »32 ″ /> Bladestorm: Deals weapon damage to up to 4 nearby targets every second for 6 seconds.
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Wounding blow: Deals 200% of weapon damage and reduces healing done to the target by 25% for 10 seconds.

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Kor'kron Ax Thrower - or

Skybreaker Rifleman

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Throw ax - or

disparar: Deals between 3,800 and 4,200 points of physical damage. (Inflicts between 5,700 and 6,300 points in 25-player mode)

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Kor'kron rocket launcher - or

Skybreaker Mortar Soldier

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Rocket artillery: The gunner chooses an area on the enemy ship and launches a rocket into that area. The rocket will travel a few seconds causing a Deflagration upon reaching the ship, dealing 6,300 to 7,700 points of fire damage to players and siege damage to the Battleship. (Deals between 7,200 and 8,800 in 25-player mode)

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Kor'kron Battle Mage - or

Skybreaker Sorcerer

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Below zero: Freezes the enemy gunship's cannons, rendering them inactive. Channeled spell. Cannot be interrupted.

Strategy

This combat is a bit peculiar because it is still a combat between vehicles but we will also fight against the opposing faction. Depending on the faction, we will take control of one of the Ships that regularly fly through Icecrown. The horde will ride on the Orgrim's Hammer and the Alliance in the Skybreaker.
After going up the elevator, the Horde will have to go to the Right and the Alliance will go to the Left.

Before speaking to High Lord Saurfang or Muradin Bronzebeard to start the fight, necessary that everyone has talked to the Goblin to receive the Rocket Pack. It is a "T-shirt" and it is necessary for everyone to have it visible on the action bar .

Once we are ready, we will speak to our commander and begin the fight.

The objective is to kill the enemy ship and for this we will use the cannons. However, they will not make it easy for us since shortly after starting the meeting a portal will open on our ship that will transport enemy players to our ship and from the other ship they will use any kind of trick to try to stop us.

Dividing the group

You have to create 3 main groups in this combat:

  • 1 group of DPS to take care of the Cannonss. Ideally it will consist of 4 DPS in 25 player mode and 2 in 10 player mode.
  • 1 offensive group. This group will be in charge of jumping onto the enemy ship to finish off the combatants. It will be composed of 1 tank, DPS and Healers. A group of melee DPS is preferable for the offense.
  • 1 defensive group. This group will be in charge of defending our faction's ship from the raiders. It will be a group similar to the offensive group. A ranged DPS group is preferable for defense.

Now, let's see what each group has to do:

Managing the cannons

Cannons have only 2 abilities but it is the unique way to finish off the enemy ship. The first skill, Cannon shot It generates heat points and it will be the skill that we use the most.

For every point of heat that we have, Incinerating explosion It will do more damage to the enemy ship but if we reach 100 the cannon becomes useless. The strategy with the cannons is to shoot until you reach about 90 points of heat and then use the Incinerating explosion to cool the cannon and inflict maximum damage on the enemy ship.

Offensive

The offensive group is perhaps the one that will move the most from ship to ship, now we will see why.

The party will jump in full to take out the Riflemen / Launchers and the Gunners firing rockets in order of appearance. Keep in mind that the longer they are alive more damage will do so the new appearances must be left to kill the old ones first.
The mission of the tank in this group is to keep Saurfang / Muradin entertained since his mission is to defend his ship and if there is no tank he will dedicate himself to annoying the group. However, the group should leave the ship as the Battle fury since otherwise it will be very difficult keep the tank alive. It only takes the group to leave the ship for 20 seconds and then quickly return.

Although it may be tempting to try to take down Saurfang or Muradin, it is not possible to do it and the groups that have tried have died in the attempt.

When the health of the enemy ship (which we attack) reaches 75% / 50% / 25% / 5%, the Battle Mages / Sorcerers will begin to cast a spell that will make our cannons (and the players who are in them) turn into ice cubes thus preventing them from doing their job. At that time, they will become the priority of the offensive group since otherwise it would be impossible to win the fight. The magicians can respawn at any time but they will not do anything until they reach the indicated percentages so it's better to ignore them until they start casting the spell.

Note: It is possible to heal the tank on the enemy ship if the tank stays close to the edge with the captain. However, it is not entirely recommended.

The defense

The defense has it easier. The tank will be placed near the portal and will grab any soldier that appears through it. It is recommended that SPDs be ranged to avoid damage from Bladestorm.

This group requires less healing and dedication than the Offensive and this ship's DPS can help take down the enemy ship's soldiers and thus aid in the offensive.

And that's all. Repeat until the enemy ship dies. Don't worry if there are players on the ship when it is destroyed because they will appear on the dock again ready to collect their loot.

Video of the meeting


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  1.   Jose Luis said

    Because when I was in the canyon (I'm a hunter) when my cannon froze did it drop me down and die?