Arcane Mage PvP Talents - Beta Legion

Arcane Mage PvP talents beta legion

Good! Let's take a look at the new PvP talents of the Arcane Mage, one of the big news for the next expansion. This data is taken from Legion beta build 21691.

New PvP Arcane Mage talents

Arcane Mage's new PvP talents can only be used in PvP settings such as arenas and battlegrounds. To lay out the entire tree it will be necessary to reach level 46 in the new honor system that will be available at level 110 doing PvP in Legion.

Arcane Mage PvP Talents

Tier 1

  • Gladiator's Medallion - Gladiator's Medallion: Remove all movement impairment effects and all effects that cause your character to lose control in PvP. Replaces Honorable Medallion.
  • adaptation - Adapting: Liabilities. All loss of control effects lasting 5 seconds or longer will trigger your Honorable Medallion, but it can only occur once every 90 seconds.
  • Relentless - Tireless: Liabilities. Reduces crowd control effects on you by 25%. Replaces Honorable Medallion.

Tier 2

  • train of thought - Thread of thoughts: Liabilities. Damage increased by 15%. If you are attacked, this effect will be canceled for 8 seconds.
  • Mind Quickness - Mental hurry: Liabilities. Haste increased by 6%.
  • Initiation - Initiation: Liabilities. Critical strike chance increased by 30% on targets equal to or greater than 80% health.

Tier 3

  • Netherwind Armor - Netherwind Armor: Liabilities. Reduces your chance of being critically struck by 15%.
  • burning determination - Fiery determination: Liabilities. When interrupted by casting a spell, you become immune to interruptions for 8 seconds.
  • Prismatic Cloak - Sparkling Cloak: Liabilities. After you use Blink, spells have a 100% chance of not hitting you for 2,5 seconds.

Tier 4

  • Temporary Shield - Temporary shield: Surround yourself with a temporary shield for 4 seconds. All damage you take while protected by the shield will be restored when it expires.
  • Dense ice - Dense ice: Liabilities. Increases the amount of damage that Ice Barrier absorbs by 60%, but can only absorb physical damage.
  • Kleptomania - Kleptomania: Steal Spell now has a 15 second cooldown, but steals all spells from the target in return.

Tier 5

  • Concentrated Power - Concentrated power: Liabilities. Arcane Power damage bonus increased by 10%, but lasts 5 seconds less.
  • Torment the weak - Torment the weak: Liabilities. Increases your damage by 15% against enemies affected by your Slow or any slow effects.
  • Time anomoly - Temporary anomaly: Liabilities. Every 5 seconds you have a 5% random chance to gain 4 Arcane Charges and Arcane Power for 8 seconds, regardless of their current cooldown.

Tier 6

  • Master of Escape - Escape master: Liabilities. Reduces the cooldown of Greater Invisibility by 45 seconds.
  • Rewind Time - Go back in time: Liabilities. Increases the duration of Displacement by 14 seconds.
  • Mass Invisibility - Invisibility en masse: You and your allies in 40 meters become invisible instantly lasts 5 seconds. Dealing damage will cancel the effect.

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