Guiaswow answers: Hit rating for magicians

Last night, waiting for the new update of Patch 3.1 in the Public Test Realms (PTR) I was taking a look at the keywords by which users find us when they search in Google.

There is a lot.

But there was one that caught my attention since we don't have any content related to that but that visitor came to the page specifically looking for: «hit index for wizards wow" is "hit rate for heroic naxxramas«. Before going to sleep I decided to answer this user's question by "inaugurating" with his "question" a section that I am going to call... Guiaswow respond (how original).

guiaswow_reply

The idea is that you send us your questions not through Google but through your comments or your emails to webmaster@guiaswow.com and we will try to answer one question a week. In the absence of comments, I will select Google terms to answer questions that many of you have.

Spell Hit Rating is a combat attribute that increases the chance of a caster (wizard / warlock / shadow priest / elemental shaman) to hit with a spell. This index is obtained mainly from talents or teams that have Hit Index. The higher the hit rate, the less chance a spell will fail. With the advent of Wrath of The Lich King, the hit rate cap is 100%. That is, with sufficient hit rating it is possible to reach a point where it is impossible to miss a spell. It is important to differentiate failed spells from resisted spells as this rating does not count for resisted spells. Before you ask the question, healers don't need hit rating as their spells never fail (their hands fail… sometimes).

El Hit Index As such, it was introduced in The Burning Crusade although it would not be until Wrath of The Lich King when it stopped differentiating between hit rating and spell hit rating. Each hit rating point increases the chance to hit with spells by a percentage. As the player's level increases, the points required to reach 1% more chance to hit increases as well.

As mentioned earlier, some classes can increase their hit rating with Talents.

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How the Hit Index is calculated

Well, I don't want to overwhelm you with numbers too much but the probability of hitting is based on the difference in level between the caster and the target, starting at 96% hit at the same level and going up (if the monster is lower level than us) or lowering (otherwise) this percentage. The probability is different in PvE and PvP.

Now we answer the million dollar question a bit. And what level is a Naxxramas boss if they are all skull level?

Well, the gang bosses have a level 83 (we will always see them skull) so we can say that a level 80 caster has an effective hit rating limit of 446. This means that that is the maximum amount to get 100% but as I said it also depends on the talents.

Talent Hit Rating Modification

Class Talent Foliage Hit rate Notes
Druid Balance of power Equilibrio + 2% per point, 4% max All spells
Druid Improved Faerie Fire Equilibrio + 1% per point, 3% max Effect on target
Death Knight Virulence Profane + 1% per point, 3% max All spells
Wizard Precision Arcane + 1% per point, 3% max All spells
Wizard Arcane Focus Arcane + 1% per point, 3% max Arcane spells
Priest Injury Shades + 1% per point, 3% max Effect on target
Priest Shadow focus Shades + 1% per point, 3% max Shadow spells
Shaman Elemental Accuracy Elemental + 1% per point, 3% max Fire, frost and nature spells
Sorcerer Suppression Affliction + 1% per point, 3% max Own benefit
Sorcerer Cataclismo Destruction + 1% per point, 3% max Spells of destruction

Combining talents and gear is the only way to achieve 100% spell hitting. Casters should keep these limits in mind when choosing their gear. For the PvE bosses that have 3 more levels, we only need to have + 17% since that is the only thing that will be effective. For PvP, a little over + 4% is excessive as a general rule, although it should be noted that some classes (such as rogues) have special talents to make spells fail.

The common question is how much hit rate is needed to reach 100%. As we have already explained it depends on the level of the objectives and the talents.

The following table is intended to explain this hit rate. To use the table you first have to look at how much hit rate you have, don't forget that Draenei increase by 1%, then look at the column for your opponent's level. For the bosses, you have to look at the 83 column.

% Current hit rate Level One Information
0% 446 No talents or benefits
1% 420

- Draenei with Heroic Presence

2% 394
3% 368

- Wizard + Precision

- Wizard + Arcane Focus

- Warlock + Cataclismo

- Warlock + Suppression

- Priest + Shadow Focus

- Priest + Injury

- Shaman + Elemental Accuracy

- Death Knight + Virulence

4% 342

- Druid + Balance of Power

- Draenei Death Knight + Virulence

- Draenei Mage + Precision + Heroic Presence

- Draenei Mage + Arcane Focus + Heroic Presence

- Draenei Priest + Shadow Focus + Heroic Presence

- Draenei Priest + Injury + Heroic Presence

- Draenei Shaman + Elemental Accuracy + Heroic Presence

5% 315
6% 289

- Priest + Shadow Focus + Injury

- Wizard + Arcane Focus + Precision

7% 263

- Draenei Priest + Shadow Focus + Injury + Heroic Presence

- Draenei Mage + Precision + Arcane Focus + Heroic Presence

- Druid + Balance of Power + Enhanced Faerie Fire

I hope it is useful to you and... I'll wait for you next week with Guiaswow answer back.


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