Tortos

Tortos Guide, available in the Abyss of Laziness; in the sun of thunder. Over the millennia, small amounts of mogu flesh-moderating magic seeped into the caverns below the Thunder King's citadel. The dark energies distorted one of the chamber's native dragon turtles and fused it to the surrounding crystalline walls. Known as Tortos, this combination of meat and stone has feasted on the cave's rich mineral deposits and grown to colossal size.

Tortos

Ions: In addition to the question of why we fight, and the lesson that our true enemy is war, one of the most important themes of Mists of Pandaria has been the slaughter of turtles. This encounter takes that theme to a new extreme and gives players the opportunity to fight a turtle. gigantic and against small turtles, in addition to giving them the ability to kick one of the turtles towards the larger turtle. What more could they ask for?

Fun fact: We originally wanted to create a Fire Turtle boss in the Southeastern section of the Firelands for Patch 4.2, but decided against it. Since then, we have been waiting for the opportunity to fight a turtle.

Tortos is the fourth boss in the Throne of Thunder. It is a very simple match in terms of mechanics, it can present a good challenge.

The fight will require several members of the raid to be able to perform some specific tasks, while the rest will mostly have to avoid falling rocks and perform their competent role.

General Information

Health Values
Difficulty Tortos Whirlwind Turtle Vampiric Cave Bat
10-jug 179M 3.2M 1.8M
25-jug 599M 10.5M 6M
LFR ??? m ??? m ??? m
Time to Enrage

We currently do not know the time to go strong for this fight. There doesn't seem to be a time to rage suae of some kind.

Raid Composition
Difficulty Tank healers DPS
10-jug 2 2-3 5-6
25-jug 2 5-7 16-18

Summary of the fight

The fight against Tortos is a single phase match during which you must defeat Tortos himself, who remains stationary throughout the fight, as well as two types of adds that he regularly creates.

The main mechanic of the fight is that when one type of adds is low on health, they can be kicked by some member of the raid through an extra action button. Kicking an add to Tortos interrupts his current spellcast, and this is an essential part of the fight, as Tortos regularly casts an ability that does immense damage and must be interrupted. Dps these adds until they can be kicked is a top priority.

Tortos Skills

  • Tortos Call - Tortos lets out a rumbling call, causing several smaller turtles to enter the area and attack players.
  • Whirlwind turtle

    • Spinning shell - The turtle chases players around the room, spinning rapidly and continuously inflicting 195000 to 205000 Physical damage to enemies within 5 yards, knocking them away.
    • Shell lock - The turtle hides in his shell at low health, gaining immunity to all damage. While in this state, the turtle can be kicked across the room by players, applying Shell Concussion to any creatures it hits along the way.
    • Important

      Kick shell - This extra action button can be used to kick a defeated Whirl Turtle across the room. Move close to the shell, then aim by positioning it between yourself and your target. Enemies hit by the shell are afflicted by Shell Concussion.

    • Shell concussion - When kicked, the shell spins forward, interrupting enemies it touches and leaving them off-balance, increasing the damage they take from all sources by 25% for 20 sec.
  • Deadly

    Raging stone breath - Inflicts 341250 to 358750 Nature damage to all enemies every 0.5 sec for 4 sec. Costs 100 Fury to cast.

  • Growing fury - Tortos becomes angry when no enemies are in melee range, gaining 5 Fury.
  • Rock fall - A lightning-charged stalactite falls from the roof of the cave, inflicting 502125 to 527875 Nature damage to enemies within 5 yards and 72900 to 89100 Nature damage to enemies within 20 yards.
  • Seismic stomp - Tortos performs a massive stomp, stunning all enemies for 1 sec and inflicting Physical damage to each equal to 30% of their maximum health. Quake Stomp also increases the frequency of Rockfalls for 8 sec.
  • Tank

    Iron bite - Tortos snaps his jaws shut around the target, inflicting 664950 to 699050 Physical damage.

  • Vampiric Cave Bat

    • Drain the weak - Drains health when attacking targets with less than 550000 current health, inflicting 25% of weapon damage as Physical and healing the caster for 10 times the damage dealt.
  • Heroic

    Healer

    Crystal shell - The crystal reacts when struck, encasing the attacker in a shell that absorbs incoming damage and healing. Initially the shell can absorb up to 15% of max health in damage, but healing absorbed by the shell is added to this total, up to a cap of 75% of max health. The shell breaks when it cannot absorb any more damage.

Skills

Tortos

Before we list the skills of Tortos, we want to remind you that Tortos is stationary. If no one is in its melee range, then it will cast Growing Fury Icon

Growing fury, which basically reduces the time to cast your next damaging spell. Therefore, the tank must be careful not to abandon its melee range.

Apart from this, Tortos has other abilities.

  • Furious Stone Breath Icon

    Raging stone breath It is an ability that Tortos casts every 45s, which does massive damage to the entire raid. This ability has a cast time and must be interrupted by kicking a Whirlwind Turtle to the boss (something we explain in detail down). The time until he casts the next Furious Stone Breath is indicated by Tortos's fury bar, which increases as time passes. When Tortos reaches 100 Fury, he casts this ability. As a reminder, if there is no one within melee range, he will gain 10 Fury (presumably per second), causing his next Furious Stone Breath to be cast sooner.

  • Rock Fall Icon

    Rock fall It is an ability that Tortos uses regularly during the fight. is an ability that Tortos uses regularly throughout the fight. It knocks stalactites off the ceiling of the cave, dealing high damage to anyone within 5 yards of impact, and minor damage to anyone within 20 yards. The impact is clearly marked several seconds before with blue circles.

  • Quake Stomp Icon

    Seismic stompTortos stomps powerfully, stunning all enemies for 1 second, dealing physical damage equal to 65% of their maximum health and increasing the frequency of Rock fall for 8 seconds.

  • Snapping Bite Icon

    Iron biteTortos clenches his jaws around the target, dealing 525000 Physical damage.

Whirlwind Turtles

Every 60 seconds, Tortos will summon 3 adds called Whirlwind Turtles. These adds cannot be tanked, and at the same time they move around the room randomly. They constantly deal damage to players within 5 yards of them through a spell called Spinning Shell Icon

Spinning shell, it also repels them. This is not a big problem, as they can be attacked by melees from farther than 5 yards due to their large punch box.

When a Whirlwind Turtle is about to die, it will cast Shell Block Icon

Shell lock. becomes immune to all damage and stops moving. In this state it will stop launching Spinning Shell Icon

Spinning shell, then it becomes harmless.

Very important, when a turtle is in the Shell Lock state, it can be kicked. All members will have an extra action button during this fight, called Kick Shell Icon

Kick shell. This ability is only available when players are near a Shell Lock turtle. Using the extra action button, kick the turtle in the direction the player is pointing. So, for example, for the player to kick the turtle to direction X, they must face location X, with the turtle in front of them.

Using Kick Shell makes the turtle fly through the air. When it hits an enemy, the tortoise interrupts its spellcasting and gives it a debuff called Shell Concussion Icon

Shell concussion for 20 seconds, causing them to take 25% increased damage.

Kicking turtles is essential to disrupt the Furious Stone Breath Icon

Raging stone breath of Tortos.

Vampire Cave Bats

A group of Vampire Cave Bats they enter the room every 30 seconds. These bats have normal aggro, and their only ability other than dealing melee damage to the tank is Drain the Weak Icon

Drain the weak. Drains health when attacking targets with less than 350000 health remaining. Deals 25% weapon damage as Physical damage and heals the caster for an amount equal to 50 times the damage dealt

Tortos Strategy

The strategy to defeat Tortos is not complicated. We will summarize it first, before going into further details.

  • Always have a tank with Tortos. They must make sure they have enough health to survive the spell. Snapping Bite Icon

    Iron bite, using CDs and help from the healers. Always have the other tank ready to catch the Vampire Cave Bats as soon as they enter the room.

  • Your DPS should always kill any Whirlwind Turtles, then clean the room of the Vampire Cave Bats, and only when there are no more adds do DPS to Tortos.
  • Be sure to interrupt all Furious Stone Breath Icon

    Raging stone breath Tortos with a player kicking the Whirlwind Turtles at the boss.

  • Make sure everyone avoids falling stalactites caused by Rock Fall Icon

    Rock fall .

  • Prepared to heal the vast amount of damage done by Quake Stomp Icon

    Seismic stomp.

Tanking concerns

The tank with Tortos must always be within melee range of the boss. Keep in mind that the boss is stationary, so if you stray out of his melee range, he will melee the next highest threat at his fingertips. If no one is in his melee range, he will cast Furious Stone Breath Icon

Raging stone breath sooner, which is detrimental.

The tank with Tortos must be prepared for the Snapping Bite Icon

Iron bites. There is no release time for these, but with their predictable behavior, boss addons should alert you to these. Tanks should try to time their active mitigation in such a way that they always have something active for each Iron Bite. Failing that, they should at least be at maximum health, as Iron Bite will generally do about 60% of the tank's health in a single hit.

The tank with the Vampire Cave Bats they must be positioned somewhere in the center of the room (this is where they come out), and they must be prepared to pick them up and tank them. They don't particularly hurt, but it's important that this tank makes sure it never drops below 350k health, otherwise it will allow the bats to heal with Drain the Weak Icon

Drain the weak.

Kicking Turtles and Interrupting Tortos

Since the 3 Whirlwind Turtles appear every minute, and a Furious Stone Breath Icon

Raging stone breath is cast every 45 seconds, you should never run out of Turtles to interrupt these spells.

A player must always be assigned to interrupt Raging Stone Breath. This player should ideally be a Ranged or Healer, and they should move into position within seconds before Furious Stone Breath is about to be cast. When we say to his position, we mean that he must put the Whirlwind Turtle (whichever is with Shell Block Icon

Shell lock, that is, not the one that is active) between your character and the boss. Then, while pointing your character at the boss, they must use the extra action button Kick Shell Icon

Kick shell when the boss begins to release the Raging Stone Breath. We also advise selecting a backup one for this task, who should go to a different turtle and be prepared to kick it just in case - This might be necessary if an active Torbelline Turtle moves to the interrupting assigned player and knocks them down.

DPS priority

As mentioned above, the priority is to "kill" the Whirlwind Turtles (technically, leave them with low health until they are immune). This is because you have to make sure that there are turtles that can be kicked by each Raging Stone Breath. Additionally, DPS the Whirlwind Turtles as soon as they appear also reducing the amount of time they deal damage and knocking down raid members.

The second priority is to kill the Vampire Cave Bats. Although they don't do much, if your tank has to handle more than one wave at a time, these will probably lower your health to less than 350k, then you have to avoid this. If the Melees end up wasting a lot of time running after the Whirlwind Turtles (and being knocked over by them), they can in return DPS the Vampire Cave Bats right away.

Finally, DPS Tortos. Remember that for 20 seconds after a turtle is kicked, Tortos will receive 25% more damage due to the debuff Shell Concussion Icon

Shell concussion. So, you will want to play your offending CDs during this time. We are not sure whether or not it is possible to keep kicking Whirlwind Turtles to Tortos to keep the increased damage longer, or if it is possible to stack this effect. If this strategy is possible, we will update the guide accordingly.

When to use Heroism / Bloodlust / Time Warp

we recommend using Heroism Icon

Heroism/Bloodlust icon

Bloodlust/Time Warp Icon

Temporal Distortion when Tortos is under the influence of Shell Concussion Icon

Shell concussion, since the damage will be increased.

Learning the Fight

The first thing all raid members must learn is the priority of the DPS. Once this is mastered, the adds must be kept under control, which will make the fight significantly easier to handle.

Second, but also very important, one or more players will have to learn to kick the turtles at Tortos to interrupt Furious Stone Breath Icon

Raging stone breath.

Finally, everyone should get used to stepping away from the circles that indicate where the stalactites will fall, as their damage is high and failing to dodge them will undoubtedly cause deaths.

Botín

Armor
Name Armor Box Main Attributes
Stonegaze Hood Icon

Stonegaze hood (LFR, Heroic)

Fabric Head Intellect / Spirit
Azure Shell Bracers Icon

Azure Shell Bracers (LFR, Heroic)

Fabric Dolls Intellect
Crystal-Claw Gloves Icon

Crystal-Claw Gloves (LFR, Heroic)

Fabric Hands Intellect
Robes of Concussive Shocks Icon

Robes of Concussive Shocks (LFR, Heroic)

Leather Chest Intellect
Vampire Bat-Hide Bracers Icon

Vampire Bat-Hide Bracers (LFR, Heroic)

Leather Dolls Intellect
Rockfall Ribwraps Icon

Rockfall Rib Wraps (LFR, Heroic)

Leather Chest Agility
Grips of Vampiric Cruelty Icon

Grips of Vampiric Cruelty (LFR, Heroic)

Leather Hands Agility
Spaulders of Quaking Fear Icon

Spaulders of Quaking Fear (LFR, Heroic)

Mesh Shoulder pads Intellect
Beady-Eye Bracers Icon

Beady-Eye Bracers (LFR, Heroic)

Mesh Dolls Agility
Quakestompers Icon

quakestompers (LFR, Heroic)

Mesh Feet Agility
Tortos' Shellseizers Icon

Tortos' Shellseizers (LFR, Heroic)

License plate Hands Intellect
Refreshing Abalone Girdle Icon

Refreshing Abalone Girdle (LFR, Heroic)

License plate Belt Intellect
Shoulderguards of Centripetal Destruction Icon

Shoulderguards of Centripetal Destruction (LFR, Heroic)

License plate Shoulder pads Force
Shell-Coated Wristplates Icon

Shell-Coated Wristplates (LFR, Heroic)

License plate Dolls Force / Dodge
Weapons
Name Type Main Attributes
Tortos' Discarded Shell Icon

Tortos' Discarded Shell (LFR, Heroic)

Shield Intellect / Spirit
Shattered Tortoiseshell Longbow Icon

Shattered Tortoiseshell Longbow (LFR, Heroic)

bow Agility
Shellsplitter Greataxe Icon

Shellsplitter Greataxe (LFR, Heroic)

1H Ax Force
Capes, Rings and Beads
Name Type Main Attributes
Amulet of the Primal Turtle Icon

Amulet of the Primal Turtle (LFR, Heroic)

Amulet Force
Shimmershell Cape Icon

Shimmershell Cape (LFR, Heroic)

Cloak Intellect
Beakbreaker Greatcloak Icon

Beakbreaker Greatcloak (LFR, Heroic)

Cloak Force / Dodge

Tortos Video


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