Aloha! On Friday the 13th, the first test will be held in the Uldir Raid's Battle for Azeroth Alpha against Chief Zek'voz, Herald of N'zoth.
Band Tryouts April 13: Uldir
Traducción
[blue author = »Blizzard» source = »https://us.battle.net/forums/en/wow/topic/20762327027 ″]
Friday, April 13
Zek'voz, Herald of N'zoth - Heroic Uldir
13:00 p.m. PDT (16:00 p.m. EDT, 22:00 p.m. CEST)
Q: How do I access the band area?
A: In Boralus, Zuldazar, or Dalaran, you can speak to Nexus Lord Donjon Rade III to teleport to the raid zone while it is open for testing (the option to teleport to a zone will not be available when the zone is not open for testing. proof).
Q: What character should I use to test?
A: The one you prefer. We will scale the effective level of the players to 120 for the raid tests, and their ilv to an appropriate threshold for the matches that are being tested.
Q: How long do the tests last?
A: The main purpose of testing is to provide us with the information we need to balance matches, assess how mechanics work in practice, and identify errors. Once we are satisfied with all the reports received for a given boss, we will close the tests. This usually takes 45 minutes to 2 hours, but there are no guarantees.
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Original text
[blue author = »Blizzard» source = »https://us.battle.net/forums/en/wow/topic/20762327027 ″]
Friday, April 13th
Zek'voz, Herald of N'zoth - Heroic Uldir
13:00 p.m. PDT (16:00 p.m. EDT, 22:00 p.m. CEST)
Q: How do I get into the raid zone?
A: In Boralus, Zuldazar, or Dalaran, you may speak to Nexus-Lord Donjon Rade III. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter (s) being tested.
Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
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