Aloha! Adjusted the damage done by various corruption effects with a live fix now in all realms.
Changes in the effects of corruption
Traducción
[blue author = »Blizzard» source = »https://eu.forums.blizzard.com/en/wow/t/changes-in-the-efectos-de-corrupci%C3%B3n/22321 ″]
- Damage dealt by Infinity Stars, Twisted Appendages, and Bleeding Wound is now based on the level of the corrupted item rather than dynamically adapting to attack power and spell power.
- Void Lash's damage is now based on the level of the corrupted item and triggers less frequently than before.
We have adjusted the damage done by various corruption effects with a live fix that is already in all realms:
Until now, the damage dealt by these powers was dependent on attack power and spell power, causing certain random buffs or specialized abilities to undergo drastic effectiveness changes. Specifically, the infinity star effect was too powerful against individual targets due to this and other factors.
The change also modifies the infinity star base damage accordingly, as the previous calculation method was one of the main triggers for the outliers we saw in our logs and player feedback. Our goal with this change and other adjustments to the Corruption Powers is to balance the effectiveness per corruption point of the various bonuses from objects Visions of N'Zoth .
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Original text
[blue author = »Blizzard» source = »https://us.forums.blizzard.com/en/wow/t/scaling-changes-for-corruption-effects/422559 ″]
- Damage dealt by Infinite Stars, Twisted Appendages, and Gushing Wound is now based on the item level of the Corrupted item. This previously scaled dynamically with Attack Power and Spell Power.
- Lash of the Void damage is now based on the item level of the Corrupted Item, and now procs less often than before.
With a hotfix that is now live on all realms, we've adjusted the damage done by several Corruption Effects:
Previously the damage dealt by these powers was modified by Attack Power and Spell Power, which meant that certain specialization abilities or random bonuses could cause drastic swings in their effectiveness. Infinite Stars in particular was too strong against single targets as a result of this and other factors.
This change also adjusts Infinite Stars base damage accordingly, as the scaling method was one of the primary factors behind some of the extreme outliers we saw in our logs and from player feedback. Our goal with this change and other adjustments to Corruption powers is to improve parity in the effectiveness per point of Corruption of the different bonuses available on Visions of N'Zoth items.
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