Death Knight Frost in Battle for Azeroth

death knight cover frost in battle for azeroth

Hey good! How is your life in the various dungeons of Northrend? Today I want to bring you all the changes that have been made to the Death Knight Frost in Battle for Azeroth and what we can observe in the Beta. Without further ado, let's meet all the changes.

Death Knight Frost in Battle for Azeroth

Talents

Eliminated

  • Abomination's Might: Ravage critical strikes have a 20% chance to knock down inferior enemies and stun them for 2 sec. Players are dazed for 5 sec.
  • Frozen Press: While you have less than 2 full runes, your auto attacks will radiate intense cold, dealing (40% of Attack power) damage. Frost damage to all nearby enemies.
  • Hungering Rune Weapon: Empowers your rune weapon, causing you to gain 1 rune and 5. Runic Power instantly and every 1.5 sec, granting 20% ​​Haste for 12 sec.
  • Volatile Shielding: Your Anti-Magic Shell absorbs 35% more damage and generates 100% more Runic Power.

New

  • Asphyxiate: Raise the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 seconds.
  • Death pact: You create a pact with death to heal you for 50% of your maximum health but you will absorb 30% of your maximum health healing for 15 sec.
  • Frostwyrm's Fury: Summons a Frost Wyrm that with its breath inflicts (300% attack power). Frost damage and reduces movement speed by 50% for 10 sec to all enemies within 40 yards in front of you.
  • wraith walk: Step into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any other action will cancel this pipeline. While Wraith Walk is active, your movement speed cannot be reduced below 170%. The cooldown has been increased to 1 minute.

Modified

  • AvalancheWhile Pillar of Frost is active, your melee critical hits deal Using Howling Blast while White Frost is active does letting jagged icicles fall on your nearby enemies, inflicting (50% 8.9% attack power) p. Frost damage.
  • blinding sleet: Targets in a cone in front of you are blinded, causing them to wander disoriented during 4 sec 5 sec. Damage can cancel the effect.
  • Breath of Sindragosa: Continuously inflicts (316% 45% attack power) p. damage of Cold shadow Frost every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue to breathe until runic power is depleted or you cancel the effect.
  • Freezing Fog: Howling Blast and Frost Rush inflict a 20% 15% more damage. White Frost increases the damage of Howling Blast by 100%.
  • frostscythe: A sweeping attack that hits all enemies in front of you, dealing (135% 14% Attack Power) p. Frost damage. This attack benefits from Killing Machine. Critical hits with Frost Scythe deal 4 times normal damage.
  • Glacial Advance: Summons frost spikes from the ground that advance, each inflicting (375% 70% attack power) p. Frost damage to enemies near its eruption point.
  • ice cap: Your critical hits from Frost Strike / Frost Scythe and Isolate reduce 1.0 s 3.0 s the remaining cooldown of Pillar of Frost Empower rune weapon.
  • Icy talons: Frost Strike and Breath of Sindragosa also increases your melee attack speed by 12% 5% for 6 sec. It stacks up to 3 times.
  • Inexpensive Assault: While in combat with no enemy within 8m, you gain Relentless Attack every 1 s. Each stack causes your next auto attack to deal (100% attack power) for damage. more Frost damage every 8 seconds. This effect stacks up to 5 times. Obliterate and Frost Scythe consume one stack to deal additional Frost damage (20% attack power).
  • Murderous Efficiency: Consuming the Killing Machine effect has a 50% chance to make you get 1 rune to grant you a rune.
  • PermafrostWhen you deal damage with Your auto attacks grant you an absorb shield equal to one 100% 40% damage dealt.
  • ObliterationFor the next 10 sec, Frost Strike and Howling Blast grant Killing Machine, and Ravage costs 1 rune less and Obliterate cost is reduced by 1 rune.
  • Winter is Coming: Enemies hit 5 times by Winter with no regrets while your Pillar of Frost is active they are stunned for 4 sec they are rooted for 8 seconds.

Skills

Eliminated

  • Pillar of Frost: Frost's power increases your strength by 20% and grants you immunity to external movement effects such as knockdowns. Lasts 20 sec.

New

Modified

  • Power Rune Weapon: Power up your rune weapon, instantly activating all of your runes for 25. of runic power. , gaining 15% haste and generating 1 rune and 5 Runic Power instantly every 5 seconds for 20 seconds. The cost of this ability has been removed and its cooldown is now 2 minutes.
  • Frost Strike: Hit an enemy instantly with your left hand weapon, dealing 280% [(27% attack power) + (27% attack power)] p. Frost damage.
  • Howling blast: Strikes the target with an icy wind, dealing (82.5% 13.4316% attack power) p. Frost damage and (66% attack power). Frost damage to all other enemies within 10 yards, infecting all targets with Frost Rush. Frost Fever A disease that inflicts [8 * (55% attack power)] p. Frost damage over 24 sec and has a chance to grant the Death Knight 5. of runic power each time it deals damage.
  • Frost fever: A disease that inflicts [8 * (55% 112% attack power)] p. Frost damage over 24 sec and has a chance to grant the Death Knight 5. of runic power each time it deals damage.
  • Icebound fortitude: Your blood freezes, granting you immunity to stun effects and reducing a 20% 30% all damage you take over 8 sec.
  • Mastery: Frozen Heart: Increases all damage from your faculties of Frost inflicted by 12%.
  • obliterate: A brutal attack with both weapons that inflicts a total of (456% + 456%) (60% attack power) + (60% attack power) p. of physical damage.
  • Remorseless Winter: Drains the warmth of life from all nearby enemies, dealing [9 * (36% 4.7502% attack power)] p. Frost damage over 8 sec and slows its movement speed by 50% 20%.
  • Runic Empowerment: When you spend runic power, you have a 1.50% 2.0% probability of Obtain a rune for each point of runic power spent. get a rune.

Honor talents

Modified

  • Chill streak: Inflicts but also Damage equal to 3% of the target's total health as Frost damage and reduces their movement speed by 70% for 4 sec. Freezing Streak bounces a maximum of 9 times between the closest targets.
  • Dark simulacrum: Places a Dark Ward over a player enemy that lasts 12 sec. Triggers the next time the enemy spends mana on a spell, allowing the Death Knight to unleash an exact replica of that spell. Against non-player enemies it only absorbs some damaging spells.
  • Decomposing Aura: All enemies within 10 yards slowly decompose and lose but also 3% of their maximum health every 2 sec. It accumulates up to 5 times. Lasts 6 seconds.
  • murderous intent: Intimidates the target and increases 5% 3% its damage taken over 6 sec. Each player who attacks the target increases damage taken by 5% 3% extra. It accumulates up to 5 times. Your melee attacks reset the duration of Intimidated.
  • Overpowered Rune Weapon: The cooldown of Empower Rune Weapon is reduced by 2 min. You reduce the cooldown of Empower Rune Weapon by 50% but only three runes will activate.
  • Tundra stalker: Damage dealt by your Frost Strike is increased by 15% on slowed targets, and critical strike chance is increased by 50% on rooted targets.

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