Holy Paladin in Battle for Azeroth

holy paladin cover in battle for azeroth

Hey good! How is your life in the various dungeons of Northrend? Today I want to bring you all the changes that have been made for the Holy Paladin in Battle for Azeroth and what we can observe in the Beta. Without further ado, let's meet all the changes.

Holy Paladin in Battle for Azeroth

Talents

Eliminated

  • Beacon of the Lightbringer: Mastery: Enlightened now increases your healing based on how close the target is to you or your Light signal, whichever is closer. Dawn's healing and range increased by 30%.
  • Fervent martyr: Holy Light and Flash of Light reduce the mana cost and damage taken from your next Light of the Martyr by 25%. It accumulates.

New

  • avenging crusader: You become the ultimate Light Crusader, increasing your Crusader Strike, Judgment, and the damage of your auto-attacks by 30%. Crusader Strike and Judgment recharge 30% faster, healing up to three allies for 250 of the damage they take.
  • Awakening: Light of Dawn has a 15% chance to grant you Vengeful Wrath for 10 sec.

Modified

  • Aura of Mercy: Restores (15% 7.5 ability power) p. from health to 3 2 allies wounded within 10 yards every 1 sec. While Aura Mastery is active, heal all allies in the area instead of 3 and healing is increased by 100%.
  • Aura of Sacrifice: While above 75% health, 10% of all damage taken by allies within 10 yards is redirected towards you  and you cut it in half. While Aura Mastery is active, 15% of all effective healing you perform is spawned on all allies in the aura 30% of the damage is redirected and reduced by 75%
  • Beacon of Faith: Marks a second target as a sign and mimics the effects of Beacon of Light. Your heals will now heal on both of your signals, but with the effectiveness reduced by one 20% 30%.
  • Beacon of Virtue: Applies a signal of the Light to your target and 3 wounded allies within 30 yards for 8 sec. Your healings will heal them all All affected allies will be healed 40% of the amount healed of your other healings performed. Your Flash Heal and Holy Light on affected targets will return 20% of the mana spent.
  • Bestow Faith: Infuses a friendly target with faith for 5 sec, healing them (600% 150% ability power) p. in the end.
  • Aura Devotion: Allies within 10 yards receive a 20% 10% less damage, spread over the number of allies in the aura. While Aura Mastery is active, all affected allies gain total damage reduction 20% damage reduction.
  • Divine Purpose: Channel Light of Dawn y o Sacred Shock have a 15% 20% chance of not activating its cooldown, and making its next cast free.
  • Holy prism: You shoot a ray of light turns the target into a sacred prism that disperses to attack a group of targets. If the beam is directed at an enemy target, receive (300% 75% ability power) p. of Holy damage and gives off a healing that heals (200% 50% ability power) p. to 5 nearby allies within 15 yards. If it is a friendly target, it receives a heal from (400% 100% ability power) p. and inflicts225% 45% ability power) p. Holy damage to 5 enemies close within a radius of 15 m.
  • Judgment of Light: Now Judgment applies Judgment of Light to the target, causes the 40 25 subsequent successful attacks against the target heal (20% ability power) for the attacker.
  • Light's Hammer: Throw a hammer of Light to the ground what causes An explosion of a radius of 10 m every 2 s for 14 s. Every explosion what inflicts103.2% 20.5% ability power) p. Holy damage to enemies close and heals50% 12.5% ability power) p. to a maximum of 6 allies close.

Skills

Eliminated

New

  • Holy shock: Holy Shock has a 25% increased critical strike chance.
  • Judgment: Judges the target, what inflicts (250% 112.5% ability power) p. of sacred damage, causing the target to take 25% more damage from your next Holy Power spending ability.
  • Blessing of Sacrifice: Reduces the damage you take from Blessing of Sacrifice by 25%.
  • Mind vision: Allows the caster to see through the target's eyes for 1 min. It does not work if the target is in another room or continent.

Modified

  • Holy paladinFlash of light 

     Holy shock 

     Holy light 

     Light of the martyr 

     Light of the Protector 

     Word of glory 

     Hand of the Protector 

     Bestow Faith 

     Radiant Incandescence 

    Grace of the justicar Damage / Heal Modifier Done 5% 40%.

  • consecration: Damage done modifier 333 300. Increases healing by 300%.
  • avenging wrathIncreases all damage done by 35% and all healing done by 35% You call upon the Light to become an Avatar of Suppression, increasing damage dealt, healing done, and chance to critically strike by 20% for 20 sec.
  • Aura Mastery: Empowers your chosen aura and increases its radius to 40 yards for 6 sec.
  • Beacon of LightPlace a sign of the Light on a friendly target. Your Envelops a single ally in holy energy, causing healings on other members of your group or band will also heal the Beacon of Light target for up to to heal only that ally 40% of the amount healed.
  • Beacon of Light: Flash of Light and Holy Light that you throw at the target of your Beacon of Light will return a 30% 20% of its mana cost.
  • blessing of protection: Blesses a member of the group or gang and protects him from all physical attacks and other negative effects for 10 sec. Cannot be used on a Withdrawal target. Causes Withdrawal for 30 sec.
  • Blessing of SacrificeBless a party or raid member, transferring 30% of the damage taken to you for 12 sec or until the damage transferred causes your health to drop below 20%. The cooldown is now 2.5 min instead of 2 min.
  • Cleanse: Purges a friendly target, removing all poison, disease, and magic effects.
  • Flash of light: A quick spell that consumes a large amount of mana and healthy450%120% ability power) p. to a friendly target. Mana cost is now 18% of the total, down from 20%.
  • consecration: Consecrate the ground beneath your feet, which inflicts [(30% 4.2% attack power) * 9] p. Holy damage during 9 sec 12 sec enemies entering the area. Limited to 1.
  • Holy light: An effective spell that heals 425% 140% ability power p. to a friendly target. Mana cost is now 13% of your base mana, up from 12%.
  • Holy shock: Triggers a burst of Light on the target, dealing (280% 90% ability power) p. Holy damage to an enemy or apply (400% 130% ability power) p. healing an ally. Sacred Shock has the double one 25% critical hit chance than normal.
  • Infusion of Light: Critical strikes from your Holy Shock reduce the cast time of your next Holy Light by 1.5 s or increase the healing of your next Flash of Light by 50% 40%.
  • Judgment: Judgment causes the target to take 30% more damage from your Crusader Strike and Holy Shock for 6 sec your next Crusader Strike and Holy Shock.
  • Light of dawn: Releases a wave of Holy energy that heals (180% 45% ability power) p. up to 5 allies wounded within 15 yards in a frontal cone.
  • Light of the martyr: You sacrifice a part of your own health to heal instantly (500% 125% ability power) p. to an ally. You take damage equal to 50% of the healing done. It does not cause your Beacon of Light to heal. It cannot be thrown on oneself.
  • Light's beaconPlace a sign of the Light on a friendly target. Your Envelops a single ally in holy energy, causing healings on other members of your group or band will also heal the Beacon of Light target for up to to heal only that ally 40% of the amount healed.
  • Mastery: LightbringerProximity to your target causes your spells to heal up to 12% more Increases healing done by 12% based on how far your target is.

Honor talents

Modified

  • avenging crusader: You become the ultimate Crusader of Light, increasing the damage of your Crusader Strike, Judgment, and auto attacks by 30%. The cooldown recovery rate of your Crusader Strike and Judgment is increased by 30%. When you deal damage with these abilities, you and the 2 closest injured allies will heal for 175% of the damage dealt. Lasts 20 sec.

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