Protection Paladin in Battle for Azeroth

paladin cover protection in battle for azeroth

Hey good! How is your life in the various dungeons of Northrend? Today I want to bring you all the changes that have been made to the Protection Paladin in Battle for Azeroth and what we can observe in the Beta. Without further ado, let's meet all the changes.

Protection Paladin in Battle for Azeroth

Talents

Eliminated

  • Knight Templar: Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%.
  • Consecrated hammer: Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Hand of the Protector now always get the Consecration buff.

New

  • redoubt: Avenger's Shield bounces off 1 additional target, increasing your Block by 75% for 8 sec.
  • UnbreakableSpirit: Reduces the cooldown of Divine Shield, Shield of Vengeance, and Lay on Hands by 30%.

Modified

  • Blessed Hammer: Throws a blessed hammer that traces a spiral, dealing (57.4% 10% attack power) p. Holy damage to enemies it hits, causing 12% less damage to you on their next auto attack.
  • Blessing of Spellwarding: Bless a party or gang member and protect him from all magical attacks and other negative effects for 10 sec. Cannot be used on a Withdrawal target. Causes Withdrawal for 30 sec.
  • Consecrated groundUp to 6 allies within your Consecration receive (8.3% ability power). healing every 1 sec Your Consecration is 15% longer and the enemies that are within your consecration el have their movement speed reduced by 50%.
  • First avenger: Avenger's Shield now deals 50% increased damage to the first target hit, and Great Crusader has a 10% increased chance to trigger.
  • Fist of justice: Sentence reduces 10 s 6 s the remaining cooldown on Hammer of Justice.
  • Hand of the Protector: Summons the Light to heal a friendly target for a 30% of your missing health. (280% ability power), increased up to 200% based on his remaining health. Consecration: While within your Consecration, Healing from Hand of the Protector increases by 20% 0%This ability now has a cooldown of 15 sec instead of 10 sec.
  • Holy shield: Increases your block chance by 15%, allows you to block spells, and each successful block deals (75% 9.828% attack power) p. Holy damage to your attacker.
  • Judgment of Light: Now Judgment applies Judgment of Light to the target, causes the 40 25 subsequent successful attacks against the target heal (20% ability power) for the attacker.
  • Last defender: Each enemy within 8 yards reduces the damage you take and increases the damage you deal but also one 3%. This effect has diminishing returns.
  • Retribution Aura: Protects you and all party or gang members within 60 yards with an aura that inflicts damages melee attackers, dealing (4.5% 0.7371% attack power) p. sacred damage when you take melee damage.

Skills

Eliminated

  • Guarded by the Light: Increases your total Stamina by 40% and your Block Chance by 50%. Reduces your chance of being critically struck by melee attacks by 0%. Your spell power is now equal to 100% of your attack power and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 5 sec.
  • Improved lock: Increases the amount your shield blocks by an extra 10%.

Modified

  • Protection Paladin: Flash of light Damage / Heal Modifier Done 53% 114%.
  • Flash of light: Cost modifier 22 38.
  • Judgment: Damage / Heal Modifier Done 35 -42.
  • Crusader Strike: Damage / Heal Modifier Done -10 0.
  • consecration: Damage / Heal Modifier Done 333 300.
  • avenging wrathIncreases all damage done by 35% and all healing done by 35% You call upon the Light to become an Avatar of Suppression, increasing damage dealt, healing done, and chance to critically strike by 20% for 20 sec.
  • Avenger's Shield: Throw your shield at an enemy target, dealing (391.5% 52.416% attack power) p. Holy damage, then jump to 2 additional nearby enemies. Increase the damage of your next Shield of the Righteous by 20%.
  • Ardent Defender: Reduces all damage taken by 20% for 8 sec. While Burning Defender is active, the next attack that would normally kill you will leave you at 12% of your maximum health.
  • blessing of protection: Blesses a member of the group or gang and protects him from all physical attacks and other negative effects for 10 sec. Cannot be used on a Withdrawal target. Causes Withdrawal for 30 sec.
  • Blessing of SacrificeBless a party or raid member, transferring 30% of the damage taken to you for 12 sec or until the damage transferred causes your health to drop below 20%. The cooldown is now 2.5 min instead of 2 min.
  • Cleanse Toxins: Purges a friendly target, removing all poison and disease effects. Mana cost is now 13% of the total, down from 6.5%.
  • Flash of light: A quick spell that consumes a large amount of mana and healthy450%120% ability power) p. to a friendly target. Mana cost is now 18% of the total, down from 20%.
  • Hammer of the Righteous: Pummel the current target and inflicts 112% (27% attack power) p. of physical damage. Hammer of the Righteous also causes a wave of light that strikes all targets within 8 yards, dealing 67% (8.7048% attack power) p. of holy damage. While hovering over your Consecration, Hammer of the Righteous also causes a wave of light that hits all targets within 8 yards with a 67% (8.7048% attack power) p. of holy damage.
  • Judgment: Judges the target, what inflicts (250% 112.5% ability power) p. of sacred damage, causing the target to take 25% more damage from your next Holy Power spending ability.
  • Light of the Protector: Summons the Light to heal a friendly target for a 30% of your missing health. (280% ability power), increased up to 200% based on his remaining health. Consecration: While within your Consecration, Healing from Hand of the Protector increases by 20%0%.This ability now has a cooldown of 15 sec instead of 10 sec.
  • Mastery: Divine Bulwark: Increase the damage reduction of Shield of the Righteous by 4% 3% and increases your chance to block melee attacks by 8%. Also increases your attack power by 8%.
  • Shield of the Righteous: Shake to the target to the targets in front of you with your shield, what it inflicts 400% (42.5% attack power) p. Sacred damage and reduces the damage you take by (- 1 * 25; Min - 80, Max - 25)% for 4.5 sec. and increasing your armor (50 * Strength / 100) for 5 sec. This ability now has a 16 sec cooldown per charge instead of 20 sec.

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