Retribution Paladin in Battle for Azeroth

cover paladin repression in battle for azeroth

Hey good! How is your life in the various dungeons of Northrend? Today I want to bring you all the changes that have been made to the Retribution Paladin in Battle for Azeroth and what we can observe in the Beta. Without further ado, let's meet all the changes.

Retribution Paladin in Battle for Azeroth

Talents

Eliminated

  • Divine Hammer: Divine Hammers swirl around you, damaging enemies within 8 yards and dealing 73% damage to them. Holy damage instantly and every 2 sec for 12 sec.
  • Divine Intervention: Reduces the cooldown of Divine Shield by 20%. Additionally, any attack that should kill you reduces your health to 20% of your maximum health and triggers Divine Shield. Cannot be given while Divine Shield is on cooldown or while Abstinence is active.
  • Execution Sentence: A hammer falls slowly from the sky, dealing (2160% attack power) p. Holy damage after 7 sec.
  • Final Verdict: Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
  • Greater Judgment: Your Judgment ability hits 2 additional nearby enemies and always critically hits when the target is above 50% health.
  • Holy wrath: Deals damage equal to 200% of your missing health as Holy damage to 4 nearby enemies, up to a maximum of 120% of your maximum health. Deals 35% of your missing health against enemy players.
  • Judgment of Light: Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal for (20% ability power). the attacker.
  • Virtue's BladeBlade of Justice critical strikes are now 3 times normal damage dealt.
  • Zeal: Strikes the target for 450% damage. of physical damage. Maximum of 2 charges. Grants Zeal, causing Zeal's attacks to chain to an extra nearby target for each stack. Maximum of 3 stacks. Each jump deals 40% less damage. Generates 1 p. of sacred power.

New

  • Divine Judgment: For each enemy affected by a skill that consumes Holy Power, increase the damage of your next Judgment by 20%, stacking up to 15 times.
  • Execution Sentence: Unleash a lightning strike on an enemy target, dealing (120% attack power) to them. Holy damage and increasing Holy damage taken from the target of your attacks by 20% for 12 sec.
  • Hammer of Wrath: Throw a divine hammer that strikes an enemy for (92% attack power) damage. Holy damage. Can only be used on enemies below 20% of their maximum health or while you have the power of Crusade / Vengeful Wrath Generates 1. Sacred Power.
  • Inquisition: You consume up to 3 p. Holy Power to increase damage dealt and haste by 10%. For each charge consumed, the duration of this effect is extended for 15 seconds.
  • Righteous Verdict: Templar's Verdict increases damage the next time you use it by 15% for 6 sec.
  • selfless healer: Abilities that consume Holy Power reduce the cast time and mana cost of your next Flash of Light by 25% and increase its healing by 10%. Stacks up to 4 times.
  • UnbreakableSpirit: Reduces the cooldown of Divine Shield, Shield of Vengeance, and Lay on Hands by 30%.
  • Wake of Ashes: Blast your enemies with the power of light, dealing (830% attack power)% p. Radiant damage to all enemies within 12 yards in front of you and slows movement speed by 50% for 6 sec. Demon and undead enemies are stunned for 6 sec if hit by Ash Wake.
  • Zeal: Judgment empowers you with Holy Zeal, causing your next 3 auto attacks to activate 50% faster and deal additional Holy damage (8.5% attack power).

Modified

  • Blade of WrathYour auto attacks have a chance to restart Art of war reboots Blade of Justice's cooldown 100% more often and increases its damage by 25%.
  • Cavalier: Divine Steed now has 2 charges. Now part of the level 75 branch.
  • consecration: Consecrate the ground beneath your feet, which inflicts [(30% 4.2% attack power) * 12 7] p. Holy damage during 12 sec 6 sec enemies entering the area. Generates 1 p. of sacred Power.
  • Justicar's Vengeance: A weapon hit that deals (1000% 90% attack power) p. Holy damage and restores an amount of health equal to the damage dealt. Deals 100% more damage and healing Damage increased by 50% when used against a stunned target.
  • Word of gloryHeal yourself and up to 5 friendly targets Heal a friendly target and the two closest to it (1200% of ability power) p. health within a radius of 15 m.
  • CrusadeIncrease You call the Light and start a crusade, increasing your damage inflicted and your haste by 3.0% during 20 sec 25 sec. Each point of holy power spent during Crusade increases damage inflicted and haste an extra 3.0%. Maximum of 15 10 accumulations.
  • Divine Purpose: Faculties that consume Holy Power have a 20% 15% probability of making your next faculty that consumes holy power has no costskill that consumes Holy Power is free and deals 20% more damage or healing.
  • Eye for an Eye: Reduces physical damage you take by 35% and Instantly counterattack any enemy that melee attacks you inflicts215% 35.3028% Attack Power) p. physical damage. Lasts 10 sec. any melee attacker for 10 seconds.
  • Fist of justice: Each charge of Holy Power spent reduces 2.5 s 2 s the remaining cooldown on Hammer of Justice.
  • Fires of justiceReduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce by 1. the cost of your next damage or healing ability that consumes holy power. Reduces the cooldown of Crusader Strike by 15% and gives it a 15% chance for your next ability to consume 1 less Holy Power.

Skills

Eliminated

  • Judgment: Judgment increases the damage taken from your abilities that use Holy Power by 10% for 8 sec.
  • Judgment Rank 2: Judgment hits 1 nearby enemy.
  • Mastery: Divine Judgment: Increases Judgment damage by 35% and causes Judgment to increase the damage taken from your abilities that consume Holy Power by 14% for 8 sec.

New

Modified

  • Retribution Paladin: Damage / Heal Modifier Done 0%.
  • Flash of light: Cost modifier 38 25.
  • Judgment: Damage / Heal Modifier Done 45 0.
  • Crusader Strike: Damage / Heal Modifier Done 500 0.
  • consecration: Damage / Heal Modifier Done 333 300.
  • Crusader Strike: Damage / Heal modifier done 0%.
  • avenging wrathIncreases all damage done by 35% and all healing done by 35% You call upon the Light to become an Avatar of Suppression, increasing damage dealt, healing done, and chance to critically strike by 20% for 20 sec.
  • blessing of protection: Blesses a member of the group or gang and protects him from all physical attacks and other negative effects for 10 sec. Cannot be used on a Withdrawal target. Causes Withdrawal for 30 sec.
  • Blade of justice: Hit an enemy with Blade of Justice, dealing [755% 200% attack power] p. of physical damage.
  • Cleanse Toxins: Purges a friendly target, removing all poison and disease effects. Mana cost is now 6.5% of the total, down from 13%.
  • Divine Storm: Releases a whirlwind of divine energy that inflicts 275% 55% p. Holy damage to all nearby enemies.
  • Flash of light: A quick spell that consumes a large amount of mana and healthy450% 120% ability power) p. to a friendly target. Mana cost is now 20% of the total, down from 18%.
  • Greater Blessing of Kings: Bless an ally, granting them an absorb shield. The shield absorbs up to (2.7 0,675 * ability power) p. Of damage, and will regain all its strength every 6 s. even if it has been completely consumed. Limited to 1.
  • Greater Blessing of Wisdom: Bless an ally, causing them to regenerate 1% of their maximum health and mana for 10 seconds. every 10 s. Limit of 1.
  • Hand of Hindrance: Demand Place a Hand on an enemy target, reducing movement speed by 70% for 10 sec. Mana cost is now 13% of the total, down from 10%.
  • Judgment: Judgment Increases the damage taken from your abilities that use Holy Power by 10% for 8 sec. causes the target to take 25% more damage from the next ability that consumes Holy Power.
  • Judgment: Judges the target, what inflicts (250% 95% ability power) p. sacred damage and causing them to take 25% more damage from your next ability that requires spending Holy Power
  • Retribution: When a party or raid member dies within 40 yards, damage dealt is increased by 20% and damage taken is reduced by 30% for 20 sec 10 sec.
  • Shield of Vengeance: Creates a holy light barrier that absorbs (attack power * 20) (30/100 * Maximum Health) p. damage over 15 sec. When the barrier is consumed, all absorbed damage is dealt as Holy damage split among all enemies within 8 yards. When the shield's effect ends, it explodes, dealing the same amount of damage absorbed in area spread among nearby enemies.
  • Templar's Verdict: A powerful weapon strike that deals [560% 115% attack power] p. sacred damage to a close target.

Honor talents

Modified

  • lawbringer: Judgment now applies Lawbringer for 45 sec to the first targets hit. Casting Judgment causes all enemies under the effect of Justice to take Holy damage equal to  but also 5% of your health total maxim.
  • Seraphim's Blessing: When your health or that of nearby allies within 40 yards falls below 40%, your next Flash of Light cast within 5 seconds is instantaneous and increasing healing by 50%. This effect can only occur once every 15 sec.

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