Patch 9.0.1 hunter changes

Patch 9.0.1

The hunters in patch 9.0.1 have undergone a series of changes both in the general area and in each of their specialties: Marksmanship, Beasts and Survival.

General

  • Stable size increased to 200 (from 60).
  • Cut wings: It can be used with bows, firearms and crossbows. Will be replaced Cut wings by Concussion shot at level 13 for Beast and Marksmanship hunters.
  • Revive pet: will have a cast time of 4 seconds (up from 2 seconds).
  • All hunters will be able to use the following abilities:
    • Deadly shoot: You attempt to finish off a wounded target, dealing physical damage. Can only be used on enemies below 20% health.
    • Scare beast:  Scares a beast and causes it to run in fear for up to 20 seconds. The inflicted damage can interrupt the efect. Only one beast can be scared at a time.
    • Eyes of the beast:  You take direct control of your pet and see through their eyes for 1 minute.
    • Tranquilizing Shot:  Remove 1 stack of Enrage and 1 magic effect from an enemy target. Now the pets they had Tranquilizing shot As a special ability in their pet family, they remove 1 poison, magic, and disease effect from the pet. 10 second cooldown.
    • Hunter's Mark:  Applies Hunter's Mark to the target, allowing the hunter to always see the target and track it. Only one Hunter's Mark can be applied at a time.
    • Arcane Shot:  A quick shot that deals Arcane damage.
  • From level 50

Aim

  • Fast fire: was reduced to 2 seconds (was 3 seconds). The damage is the same.
  • Aimed Shot: Focus cost is increased to 35 points (down from 30 points).
  • Arcane Shot: Focus cost is increased to 20 points (down from 15 points).
  • Multi-shot: the focus cost is increased to 20 points (up from 15 points) and is capped at 5 targets.
  • Binding shot: It is no longer a talent and all Marksmanship hunters will learn it at level 33.

Talents

  • New talent Chimera Shot: A double shot that hits your primary target and another nearby target for (65% of Attack power)% p. Nature damage to one and [(65% of Attack power)% * (0.5)] p. Frost damage to the other. Replaces Arcane Shot, casts instantly and costs 20 focus points.
  • New talent Binding shackles: Goals rooted by Binding shot deal 20% less damage to you for 8 seconds after the root effect ends.
  • New talent Deadly marksmanship: Kill Shot has 2 charges and causes Aimed Shot to recharge 60% faster for 3 seconds.
  • New talent Save: Rains down a salvo of arrows for 6 seconds, dealing a maximum of [(35% of Attack power) * 12]. physical damage to all enemies in the area and gain the effects of Trick shots for as long as the salvo is active. Cast instantly and has a 45 second cooldown. Replaces Penetrating shot.
  • Shooter master It has been redesigned. Critical hits from your ranged special attacks cause the target to bleed for an additional 15% of the damage dealt over 6 seconds.
  • The duration of Snake bite increased to 18 seconds (from 12 seconds).
  • Low health benefit has been removed from Sharpen your aim. Damage bonus now applies to targets above 70% health (up from 80% health).
  • Steadfast focus It has been redesigned. Using Steady Shot twice in a row increases your Haste by 7% for 15 seconds.
  • Streamline It has been redesigned. Damage from Fast fire by 15% and now reduces the cast time of your next Aimed Shot 30%.
  • The probability of activation of Lethal shots increased to 30% (from 20%).
  • The probability of activation of Lock and load increased to 8% (from 5%).
  • Trumpet has a limit of 8 targets.
  • Explosive shot has a limit of 6 targets.

Patch 9.0.1

Beasts

Talents

  • New talent Bloodshed: You order your pet to lunge at your target, causing the target to take bleed damage for 18 seconds and increasing all damage taken from your pet by 15% for 18 seconds. 1 minute cooldown.
  • Fearsome beast it no longer costs focus.
  • Blood trail It has been redesigned. When activated Wrath of the Beasts will grant two charges of Barbed shot.
  • Spitting cobra (formerly Poison Bite). When Wrath of the beasts finish, summon a spitting cobra to help you in combat for 15 seconds. Each Cobra Shot used during Wrath of the beasts Increases the damage done by this Spitting Cobra by 10%.
  • Estampida has a 2 minute cooldown (up from 3 minutes) and is capped at 5 targets per beast and per wave of Estampida.
  • Trumpet has a limit of 8 targets.

Patch 9.0.1

Survival

Talents

Patch 9.0.1


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