The hunters in patch 9.0.1 have undergone a series of changes both in the general area and in each of their specialties: Marksmanship, Beasts and Survival.
General
- Stable size increased to 200 (from 60).
- Cut wings: It can be used with bows, firearms and crossbows. Will be replaced Cut wings by Concussion shot at level 13 for Beast and Marksmanship hunters.
- Revive pet: will have a cast time of 4 seconds (up from 2 seconds).
- All hunters will be able to use the following abilities:
- Deadly shoot: You attempt to finish off a wounded target, dealing physical damage. Can only be used on enemies below 20% health.
- Scare beast: Scares a beast and causes it to run in fear for up to 20 seconds. The inflicted damage can interrupt the efect. Only one beast can be scared at a time.
- Eyes of the beast: You take direct control of your pet and see through their eyes for 1 minute.
- Tranquilizing Shot: Remove 1 stack of Enrage and 1 magic effect from an enemy target. Now the pets they had Tranquilizing shot As a special ability in their pet family, they remove 1 poison, magic, and disease effect from the pet. 10 second cooldown.
- Hunter's Mark: Applies Hunter's Mark to the target, allowing the hunter to always see the target and track it. Only one Hunter's Mark can be applied at a time.
- Arcane Shot: A quick shot that deals Arcane damage.
- From level 50
- Relieve pet (Level 52): Relieve pet Heal your pet for an additional 15% over the duration.
- Tranquilizing shot (Level 54): When Tranquilizing shot Successfully dispels an effect, gains 10 focus points.
- Improved traps (Level 56): The cooldown of Tar trap y Freezing trap is reduced by 5 seconds.
- Deadly shoot: Deadly shoot Increases Critical Strike by 25%.
Aim
- Fast fire: was reduced to 2 seconds (was 3 seconds). The damage is the same.
- Aimed Shot: Focus cost is increased to 35 points (down from 30 points).
- Arcane Shot: Focus cost is increased to 20 points (down from 15 points).
- Multi-shot: the focus cost is increased to 20 points (up from 15 points) and is capped at 5 targets.
- Binding shot: It is no longer a talent and all Marksmanship hunters will learn it at level 33.
Talents
- New talent Chimera Shot: A double shot that hits your primary target and another nearby target for (65% of Attack power)% p. Nature damage to one and [(65% of Attack power)% * (0.5)] p. Frost damage to the other. Replaces Arcane Shot, casts instantly and costs 20 focus points.
- New talent Binding shackles: Goals rooted by Binding shot deal 20% less damage to you for 8 seconds after the root effect ends.
- New talent Deadly marksmanship: Kill Shot has 2 charges and causes Aimed Shot to recharge 60% faster for 3 seconds.
- New talent Save: Rains down a salvo of arrows for 6 seconds, dealing a maximum of [(35% of Attack power) * 12]. physical damage to all enemies in the area and gain the effects of Trick shots for as long as the salvo is active. Cast instantly and has a 45 second cooldown. Replaces Penetrating shot.
- Shooter master It has been redesigned. Critical hits from your ranged special attacks cause the target to bleed for an additional 15% of the damage dealt over 6 seconds.
- The duration of Snake bite increased to 18 seconds (from 12 seconds).
- Low health benefit has been removed from Sharpen your aim. Damage bonus now applies to targets above 70% health (up from 80% health).
- Steadfast focus It has been redesigned. Using Steady Shot twice in a row increases your Haste by 7% for 15 seconds.
- Streamline It has been redesigned. Damage from Fast fire by 15% and now reduces the cast time of your next Aimed Shot 30%.
- The probability of activation of Lethal shots increased to 30% (from 20%).
- The probability of activation of Lock and load increased to 8% (from 5%).
- Trumpet has a limit of 8 targets.
- Explosive shot has a limit of 6 targets.
- 15 level: Shooter master/Snake bite/Flock of crows
- 25 level: Sharpen your aim/Trumpet/Explosive shot
- 30 level: Burns/Natural relief/Camouflage
- 35 level: Steadfast focus/Streamline/Chimera Shot
- 40 level: Born to be Wild/Immediacy/Binding shackles
- 45 level: Lethal shots/Deadly Marksmanship/Double impact
- 50 level: Anticipate the shots/Lock and load/Save
Beasts
- Redirection the threat percentage has increased by 100%.
- Relieve spirit (Spirit Beast ability) has reduced healing by 66%.
- Aspect of the wild it no longer has time for global reultilization.
- Wrath of the beasts now when activated causes your pet to instantly deal damage to the target.
- Multi-shot y Slash of the beast They have a limit of 5 targets.
Talents
- New talent Bloodshed: You order your pet to lunge at your target, causing the target to take bleed damage for 18 seconds and increasing all damage taken from your pet by 15% for 18 seconds. 1 minute cooldown.
- Fearsome beast it no longer costs focus.
- Blood trail It has been redesigned. When activated Wrath of the Beasts will grant two charges of Barbed shot.
- Spitting cobra (formerly Poison Bite). When Wrath of the beasts finish, summon a spitting cobra to help you in combat for 15 seconds. Each Cobra Shot used during Wrath of the beasts Increases the damage done by this Spitting Cobra by 10%.
- Estampida has a 2 minute cooldown (up from 3 minutes) and is capped at 5 targets per beast and per wave of Estampida.
- Trumpet has a limit of 8 targets.
- 15 level: Murderous instinct/Animal companion/Fearsome beast
- 25 level: Blood trail/One with the herd/Chimera Shot
- 30 level: Burns/Natural reliefl/Camouflage
- 35 level: Spitting cobra/Thrill of the hunt/Flock of crows
- 40 level: Born to be Wild/Immediacy/Binding shot
- 45 level: Stomp/Trumpet/Estampida
- 50 level: Aspect of the beast/Killer cobra/Bloodshed
Survival
Talents
- Tip of the spear causes that Matar increase the damage of your next Raptor strike 25% (instead of 20%) and stacks up to 3 times.
- Flank strike has a cooldown of 30 seconds (up from 40 seconds).
- Chakrams costs 15 focus points (previously 30 points).
- Carve y Butcher shop They have a limit of 5 targets.
- Hydra bite Damage over time increased by 20% (from 10%).
- Butcher shop damage increased to 88% (from 80%).
- Steel trap has increased to 200% (from 120%).
- 15 level: Viper venom/Rules of intervention/Alpha predator
- 25 level: Guerrilla tactics/Hydra bite/Butcher shop
- 30 level: Burns/Natural relief/Camouflage
- 35 level: Bloodseeker/Steel trap/Flock of crows
- 40 level: Born to be Wild/Immediacy/Binding shot
- 45 level: Tip of the spear/Mongoose bite/Flank strike
- 50 level: Birds of prey/Wild fire infusion/Chakrams