Aloha! We bring you all the talents, abilities and talents of honor changes that the Outlaw Rogue will have in Battle for Azeroth.
Outlaw Rogue in Battle for Azeroth
Talents
Eliminated
- master-of-swords: Saber Slash has an additional 10% chance to hit once more.
- hook: Throws a grappling hook that moves you to the target location.
- anticipation: You can have up to 10 p. combo. Finishers still consume a maximum of 5 points. combo.
- descent-from-deathFinisher that powers your weapons with Shadow energy and delivers a devastating two-part attack. Tap and deal up to (440% of Attack power). damage to all enemies within 8 yards. Then you jump upwards and as you descend you use Eviscerate against the target with such force that it has a 50% stronger effect.
- cannon-blasting: Orders the crew of a ghost ship to bombard a target area with cannonballs that deal [(195% of Attack power) * 6] p. Physical damage for 2 sec and slow enemies by 50% for 1.5 sec.
- truce: Pacifies a target that is not in combat and forces them to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage dealt will break the peace. It is limited to 1 target.
New
- Weapon Master: Sinister Strike has an additional 10% chance to strike once more.
- dancing steel: Increases the duration of Flurry of Steel by 3s and its damage by 5%.
- blade rush: Charge towards your target with the drawn blades, dealing [(60% of Attack power)% * 200/100] p. Physical damage to the target and (60% of Attack power)% p. all other nearby enemies. While Flurry of Steel is active, damage to non-primary targets is increased by 100%.
- blinding powder: Reduces the cooldown of Blind by 30 sec and increases its range by 15 sec.
- loaded-says: Triggering Adrenaline Rush causes your next Lottery to award at least two matches.
- retractable-hook: Reduces the cooldown of Hook by 30 sec.
Modified
- marked-to-die: Moved from branch 100 to 45. Marks the target, instantly generating 5. combo. The cooldown is reset if the target dies within 1 min.
- ghost-blow: 35 sec cooldown. Hit an enemy
with your damn gun, what inflicts252%(80% of Attackpower) p. physical damage and causes the target to take 10% more damage from your abilities for 15 sec. - readiness: Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 2% haste for 20 sec. Stacks up to
105 times. - multiple-murder: You teleport to an enemy within 10 yards and attack them
7 timesduring32 sec with both weapons to inflict [(338% * 7 + 338%47.736% of Attack power)% * 6 + 0% * 6] p. total physical damage. While Flurry of Steel is active,Each Kill attack will teleport you to a different nearby enemy target for damagealso hits all nearby enemies for 100% damage. - make-mince: Moved from branch 100 to 90. Finisher that consumes combo points to increase attack speed by
125%60% and the energy regeneration rate 15%. It continues for each combo point:- 1 p .: 12 sec
- 2 p .: 18 sec
- 3 p .: 24 sec
- 4 p .: 30 sec
- 5 p .: 36 sec
- quick-hand: Pistol Shot uses now
withouthalf cost cost awarded bySaber chopSinister blow generate 1 p. combo bonus and deal 50% bonus damage.
Skills
Eliminated
- bribe: Bribe a non-player level 55 max humanoid target with Fool's Gold, and convince them to fight for you for 5 min.
New
- hook: Throws a grappling hook that moves you to the target location.
- sinister strikeSinister Strike has a 35% chance to strike once more, causing your next Pistol Shot to cost half and deal double damage.
Modified
- emboscada: Ambush the target, dealing
780%(95.472% of Attackpower) p. of physical damage. Awards 2 p. combo. - between the eyes:
2030 sec reuse.3525 Energy / 1 to 5 Combo Points. Finisher that deals damage with your pistol and stuns the target.- 1 p.: [(
110.5%18.0999% of Attack power) * 1] p. damage, 1 s - 2 p.: [(
110.5%18.0999% of Attack power) * 2] p. damage, 2 s - 3 p.: [(
110.5%18.0999% of Attack power) * 3] p. damage, 3 s - 4 p.: [(
110.5%18.0999% of Attack power) * 4] p. damage, 4 s - 5 p.: [(
110.5%18.0999% of Attack power) * 5] p. damage, 5 s
- 1 p.: [(
- barrage-of-steel:
1025 sec reuse. 2 loads. 15 p. Energy.While active,Causes your attacksbody to bodyagainst a single target alsodeal 30% of normal damagehit to nearby enemies, but reduces your energy regeneration by 20%. Lasts until canceled.dealing 45% of normal damage over 12 seconds. - blindness:
21 min of reuse. Blinds the target, causing it to wander aimlessly for 1 min. The damage will interrupt the effect. Limited to 1. - combat-power: Your left hand attacks have a
30%75% probability of generating 10 p. of energy. - gouge:
1015 sec reuse. Gouges an enemy target's eyes and incapacitates them for 4 sec. The damage will interrupt the effect. You must be in front of your goal. Awards 1 p. combo. - handguard-dagger-mastery: Your right hand attacks have a
17.6%30% chance to activate an attack with your left hand that deals210%(0.1% of Attackpower) p. of physical damage. - pistol-shot: Pulls out a concealed pistol and fires a quick shot at an enemy, dealing (
214.5%35.1351% of Attack power) p. physical damage and reduces movement speed by 50% for 6 sec. Awards 1 p. combo. - restless-leavesFinishers reduce the remaining cooldown of Adrenaline Rush, Between Brow, Sprint, and Vanish
0.51 s for each combo point spent. - reply: Grants a 100% chance to Parry for 10 sec, and each time you stop an attack you will trigger Retaliation on the target and deal
130%19.8% p. of physical damage. It can only happen once every 1 s. - cross: Now it is called Dispatch. Lunge Finisher dealing damage for each. combo and has a longer range:
- 1 p.: [(
184.6%35% of Attack power) * 1] p. Of damage - 2 p.: [(
184.6%35% of Attack power) * 2] p. Of damage - 3 p.: [(
184.6%35% of Attack power) * 3] p. Of damage - 4 p.: [(
184.6%35% of Attack power) * 4] p. Of damage - 5 p.: [(
184.6%35% of Attack power) * 5] p. Of damage
- 1 p.: [(
- saber-cut: It is now renamed Sinister Strike.
ShortHit viciously on an enemy, inflicting [392%[(45.279% of Attack power) * ((max (0, min (Level - 10, 10)) * 8 + 195) / 275)] p. of physical damage. Awards 1 p. comboevery time it hits. - vitality: Level One. It is now renamed Combat Power. Increase your energy regeneration rate
20% and your attack power 50%one 35%.
Honor talents
New
- death-from-above: Finisher that powers your weapons with energy to perform a deadly attack. You rise with a jump and when descending you use Eviscerate against the target with such force that it has a 15% more powerful effect.
Modified
- looting-armor: Steal and equip the target's armor. Reduces damage dealt by 10% and maximum health but also un
20%15%, and increase yours by the same amount. Lasts 10 sec. - control-and-conquer: When the players Enemies within 40 yards of you are stunned, silenced, or under the effects of Polymorph, you gain 3 seconds of Adrenaline Rush.