Outlaw Rogue in Battle for Azeroth

Outlaw Rogue in Battle for Azeroth


Aloha! We bring you all the talents, abilities and talents of honor changes that the Outlaw Rogue will have in Battle for Azeroth.

Outlaw Rogue in Battle for Azeroth

Talents

Eliminated

  • master-of-swords: Saber Slash has an additional 10% chance to hit once more.
  • hook: Throws a grappling hook that moves you to the target location.
  • anticipation: You can have up to 10 p. combo. Finishers still consume a maximum of 5 points. combo.
  • descent-from-deathFinisher that powers your weapons with Shadow energy and delivers a devastating two-part attack. Tap and deal up to (440% of Attack power). damage to all enemies within 8 yards. Then you jump upwards and as you descend you use Eviscerate against the target with such force that it has a 50% stronger effect.
  • cannon-blasting: Orders the crew of a ghost ship to bombard a target area with cannonballs that deal [(195% of Attack power) * 6] p. Physical damage for 2 sec and slow enemies by 50% for 1.5 sec.
  • truce: Pacifies a target that is not in combat and forces them to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage dealt will break the peace. It is limited to 1 target.

New

  • Weapon Master: Sinister Strike has an additional 10% chance to strike once more.
  • dancing steel: Increases the duration of Flurry of Steel by 3s and its damage by 5%.
  • blade rush: Charge towards your target with the drawn blades, dealing [(60% of Attack power)% * 200/100] p. Physical damage to the target and (60% of Attack power)% p. all other nearby enemies. While Flurry of Steel is active, damage to non-primary targets is increased by 100%.
  • blinding powder: Reduces the cooldown of Blind by 30 sec and increases its range by 15 sec.
  • loaded-says: Triggering Adrenaline Rush causes your next Lottery to award at least two matches.
  • retractable-hook: Reduces the cooldown of Hook by 30 sec.

Modified

  • marked-to-die: Moved from branch 100 to 45. Marks the target, instantly generating 5. combo. The cooldown is reset if the target dies within 1 min.
  • ghost-blow: 35 sec cooldown. Hit an enemy with your damn gun, what inflicts 252%(80% of Attackpower) p. physical damage and causes the target to take 10% more damage from your abilities for 15 sec.
  • readiness: Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 2% haste for 20 sec. Stacks up to 105 times.
  • multiple-murder: You teleport to an enemy within 10 yards and attack them 7 times during 32 sec with both weapons to inflict [(338% * 7 + 338%47.736% of Attack power)% * 6 + 0% * 6] p. total physical damage. While Flurry of Steel is active, Each Kill attack will teleport you to a different nearby enemy target for damagealso hits all nearby enemies for 100% damage.
  • make-mince: Moved from branch 100 to 90. Finisher that consumes combo points to increase attack speed by 125%60% and the energy regeneration rate 15%. It continues for each combo point:
    • 1 p .: 12 sec
    • 2 p .: 18 sec
    • 3 p .: 24 sec
    • 4 p .: 30 sec
    • 5 p .: 36 sec
  • quick-hand: Pistol Shot uses now withouthalf cost cost awarded by Saber chopSinister blow generate 1 p. combo bonus and deal 50% bonus damage.

Skills

Eliminated

  • bribe: Bribe a non-player level 55 max humanoid target with Fool's Gold, and convince them to fight for you for 5 min.

New

  • hook: Throws a grappling hook that moves you to the target location.
  • sinister strikeSinister Strike has a 35% chance to strike once more, causing your next Pistol Shot to cost half and deal double damage.

Modified

  • emboscada: Ambush the target, dealing 780%(95.472% of Attackpower) p. of physical damage. Awards 2 p. combo.
  • between the eyes: 2030 sec reuse. 3525 Energy / 1 to 5 Combo Points. Finisher that deals damage with your pistol and stuns the target.
    • 1 p.: [(110.5%18.0999% of Attack power) * 1] p. damage, 1 s
    • 2 p.: [(110.5%18.0999% of Attack power) * 2] p. damage, 2 s
    • 3 p.: [(110.5%18.0999% of Attack power) * 3] p. damage, 3 s
    • 4 p.: [(110.5%18.0999% of Attack power) * 4] p. damage, 4 s
    • 5 p.: [(110.5%18.0999% of Attack power) * 5] p. damage, 5 s
  • barrage-of-steel: 1025 sec reuse. 2 loads. 15 p. Energy. While active,Causes your attacks body to bodyagainst a single target also deal 30% of normal damagehit to nearby enemies, but reduces your energy regeneration by 20%. Lasts until canceled.dealing 45% of normal damage over 12 seconds.
  • blindness: 21 min of reuse. Blinds the target, causing it to wander aimlessly for 1 min. The damage will interrupt the effect. Limited to 1.
  • combat-power: Your left hand attacks have a 30%75% probability of generating 10 p. of energy.
  • gouge: 1015 sec reuse. Gouges an enemy target's eyes and incapacitates them for 4 sec. The damage will interrupt the effect. You must be in front of your goal. Awards 1 p. combo.
  • handguard-dagger-mastery: Your right hand attacks have a 17.6%30% chance to activate an attack with your left hand that deals 210%(0.1% of Attackpower) p. of physical damage.
  • pistol-shot: Pulls out a concealed pistol and fires a quick shot at an enemy, dealing (214.5%35.1351% of Attack power) p. physical damage and reduces movement speed by 50% for 6 sec. Awards 1 p. combo.
  • restless-leavesFinishers reduce the remaining cooldown of Adrenaline Rush, Between Brow, Sprint, and Vanish 0.51 s for each combo point spent.
  • reply: Grants a 100% chance to Parry for 10 sec, and each time you stop an attack you will trigger Retaliation on the target and deal 130%19.8% p. of physical damage. It can only happen once every 1 s.
  • cross: Now it is called Dispatch. Lunge Finisher dealing damage for each. combo and has a longer range:
    • 1 p.: [(184.6%35% of Attack power) * 1] p. Of damage
    • 2 p.: [(184.6%35% of Attack power) * 2] p. Of damage
    • 3 p.: [(184.6%35% of Attack power) * 3] p. Of damage
    • 4 p.: [(184.6%35% of Attack power) * 4] p. Of damage
    • 5 p.: [(184.6%35% of Attack power) * 5] p. Of damage
  • saber-cut: It is now renamed Sinister Strike. ShortHit viciously on an enemy, inflicting [392%[(45.279% of Attack power) * ((max (0, min (Level - 10, 10)) * 8 + 195) / 275)] p. of physical damage. Awards 1 p. combo every time it hits.
  • vitality: Level One. It is now renamed Combat Power. Increase your energy regeneration rate 20% and your attack power 50%one 35%.

Honor talents

New

  • death-from-above: Finisher that powers your weapons with energy to perform a deadly attack. You rise with a jump and when descending you use Eviscerate against the target with such force that it has a 15% more powerful effect.

Modified

  • looting-armor: Steal and equip the target's armor. Reduces damage dealt by 10% and maximum health but also un 20%15%, and increase yours by the same amount. Lasts 10 sec.
  • control-and-conquer: When the players Enemies within 40 yards of you are stunned, silenced, or under the effects of Polymorph, you gain 3 seconds of Adrenaline Rush.

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