PvE Guide: Holy Paladin 6.0.3

unholy paladin

 “When they or their companions are wounded, the abilities of the paladins can ensure that they stay in the fight. Holy Paladins are great healers who provide excellent heals, absorb effects, and utility in all encounters. How resources use mana and Holy Power charges to use their spells; these charges are generated with his healings and then invest them in more powerful healings »

Table of Contents

  1. Statistics analysis
  2. Talent and glyph analysis
  3. Rotation 
  4. Enchantments, gems, and consumables

1. Statistics analysis:

The stat priority for the Holy Paladin is now:

  1. Intellect
  2. Critical hit
  3. Spirit
  4. Haste or Multistrike
  5. Versatility
  6. Master's degree

Why the choice of such secondary stats?

-The intellect increases the power with spells and therefore the healing that we perform. The spirit will look for it if we have problems with mana regeneration, although in paladins it does not usually give much problem.
-Critical Hit will be our top priority thanks to Sanctified light y Infusion of Light, as much as 50% Critical Increased from Sacred Shock.
- Haste is the next stat we will look for as it will help us to launch healings faster, reduce our Global CD and also power enough to Sacred Radiance; however we can choose to use the Multistrike since many spells continue to benefit, such as Sign of the Light.
-Finally between Versatility and Mastery, we will choose Versatility since Mastery is somewhat more out of place because of the healing produced by Sign of the Light/Sign of faith it is not affected. If you usually raide in large groups (25-30) after the Critical Hit; Mastery and Multistrike will be your best stats.

2. Talent and glyph analysis

Let's move on to analyzing which talents and glyphs to use depending on the situation.

2.1 talents

lvl 15

With the increased mobility demanded by most encounters in Warlords of Draenor, Speed ​​of light is one of the best talents in this row considering the 70% speed increase as long as they are long distances.Long arm of the law It is quite useful in meetings where we have to move more often and do not need to travel so much distance; we can also combine it with Selfless healing (Lvl45 Talent). In any other case we will use Search for justice that offers us a more appropriate setting for all encounters.

lvl 30

Repentance we will use it when we need to use CC on some add. Blinding light in the encounters where the adds represent a large part of the damage or are part of the boss's strategy (If you have to cut many casts for example). For the other cases we will use Fist of Justice.

 

lvl 45

In this row we will choose Eternal flame(Substitutes Word of glory) or Sacred shield , it all depends on how we want to play. If we want a game with absorptions or we have little equipment, we select Sacred shield ; if we want a game with more healing or we have the fourth bonus of tier 17 ( bonus ) we select Eternal flame, since it can benefit from Sign of the LightSelfless healing It is a good talent for bosses who focus on small groups of 5 people.

lvl 60

This row of talents is quite situational. Unwavering spirit it will be the talent we choose by default as it fits in most situations. Clemency it increases our utility in the raid to the double, personally it is a talent that I like a lot. Purity Hand it can be useful in encounters where for example tanks take heavy damage from bleeds or other effects that cannot be dispelled.

 

lvl 75

Holy avenger It is possibly the best talent in this row, since it provides us with an extra CD that we can use whenever we want, which is very useful for critical moments. Divine purpose He is a pretty good talent for encounters with sustained damage, as he will always be useful to us, however he falls short in encounters with predictable damage. Sanctified Wrath offers the most powerful healing burst, it will be useful in encounters with a high damage peak while we have Bloodlust/Heroism(For example The Butcher in Highland).

lvl 90

The choice of this row will depend entirely on the positioning of the raid. Sacred Prism  It is a very good choice for meetings where the group is constantly moving. Hammer of Light We will use it in encounters with a static positioning or in bosses where the AoE damage comes in burst. Execution postponed We will use it for healing burst in unitarget.

lvl 100

Sign of faith is the best choice of this row of talents, it stands out more when tanks take a lot of damage.Sign of insight He is very good talent but is difficult to use in raids, in groups of 5 people it works quite well.Saved by the Light It is not at the level of the previous talents, but it can stand out in an encounter where the tanks are just team or take a lot of damage.

2.2 Glyphs

Here are the most useful glyphs for the Holy Paladin:

 

3. Rotation:

3.1. Rotation to a target (Unitarget) or small groups.

  1. We use Seal of Insight.
  2. Keep Sign of the Light on the main tank or a target that is going to take a lot of damage soon.
  3. We use Sacred Shock on each CD to create charges of Holy Power and Infusion of Light. We can also use Crusader Strike to generate more charges.
  4. If you have Sacred shield We will keep it as long as we can on up to 3 targets that are going to receive constant damage, such as the two tanks. In case we have selected this talent we will have to play better with Sign of the Light y Sacred shield about the group.
  5. We spend the charges of Holy Power with Word of glory. If we have Eternal flame We will use it on the tank or players who are going to receive damage soon. Note that the number of holy charges does not increase the power (Heal per second) of Eternal flame but the time the Hot will leave (Healing in time).
  6. Heal with Sacred light o Beam of light , both heal the same so reason about mana and time, the first healing spends less mana and takes longer to cast and the second one costs more mana and is faster.

3.2. Rotation in AoE.

We will follow the same priority as in unitarget except that:

  1. We will use Sacred Radiance In case we can heal 6 or more targets and the damage is strong, be careful because this ability uses a lot of mana.
  2. We will spend the Holy Power charges on Morning light as long as we can heal 6 or more targets. (3 or more targets if we don't have Eternal flame)
  3. Use Sacred Shock with the effect of Amanecer.

3.3. Use Defensive CDs, talents, and spells more thoroughly.

As paladins we have many defensive CDs that allow us to increase our healing capacity or reduce the damage that the group receives.

Use of CDs:

  • Vengeful Wrath: An excellent CD that increases our healing capacity drastically, we will save it for periods of intense damage in the encounter.
  • Laying on of hands: There is not much to describe here, the mythical life preserver of the paladin.
  • Sacrificial hand: It has the ability to redirect damage from a target towards us. It is quite useful if we use it on tanks and more if we have the Glyph of the Hand of Sacrifice.
  • Aura of devotion: Very useful in encounters where spellcasts to healers are cut off or where we are going to receive a large amount of magic damage.
  • Holy avenger: If we select this talent, it becomes more CD for us. Combined with Vengeful Wrath its effect is very powerful.

Understanding Talents and Spells:

  • If we play with Holy Paladin we have to understand very well how the procs that leave our abilities work, or else we will not be able to make the most of our healing capacity.Sacred light y Beam of light have a 10% supply Improved Holy Shock. Sacred Shock provides Infusion of Light as long as we make a critic.Sacred Radiance provides Amanecer. As we can see, the 4 abilities create effects on each other so you have to try to take advantage of these effects always and not cast another spell without consuming the previous bonus (For example, Beam of light without consuming Improved Holy Shock previously, since if we generate a load we would not obtain it) .The only exception is Amanecer, that we should use it with 2 charges whenever we can.
  • Remember that we have one of the healing styles that currently spend the least mana, combining Sign of the Light/Sign of faith on different targets and before healing a target use Sign of the Light about him.
  • Before the meeting we can use Sacred Shock to start with 5 charges of Holy Power and Sacred Radiance to place shields of Mastery: Enlightened Healing in the group.
  • to accuse It can be used to increase the group's damage at a specific time in addition to benefiting from its second effect that prevents critics for 4 seconds.
  • Protection hand: Prevents all the physical damage that the target receives and the one it performs, that is, if we use it on melee classes or hunters they will not be able to attack, but if we use it on spell casters or healers they will be able to continue attacking or healing. It should be noted that this spell has the ability to dissipate damage such as bleeding damage and that on the target that we use it its threat will be reduced to a minimum. Let Abstinence about the person we use it.
  • Hand of freedom: Very useful in certain encounters where the movement of someone is essential. Remember to use it.
  • Chase away evil: The paladin's CC can be useful in certain encounters where we find an add of this type.
  • Divine shield: The "pomp" of the shovel, just highlight that if you use it it will leave you Abstinence and therefore you will have to wait to use Vengeful Wrath, so use it wisely.
  • Reprimand: Even if we are healers we can continue cutting spellcasts.

4. Enchantments, Gems, and Consumables.

I hope this guide has helped you understand a little more how to use the holy paladin, any questions you have regarding the guide or if I left something you know, leave it to us for the comments. Good luck with those cures!


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