Opinion: On Changes to Paladin by Cexario

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It is very likely that you are following the changes of the class Paladin for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of cexario objectively

If you have not yet seen what awaits the Paladinbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Hello everyone, I am Cexario, Holy Paladin of Dun Modr, I am going to give you my point of view about what the cataclysm holds for the Paladin, I would have liked to write about more classes but I do not control them as well as the Paladins although I am also at level 80 a death knight, a hunter and a sorcerer.

About the new skills

Blinding Shield (Level 81): It is an interesting ability that from my point of view will help to level up the holy and protection paladins, despite everything, that they include a talent in the holy branch that increases damage and critical chance does not convince me unless it Include in the first rows where you are within reach of the tanks since at the end of the day the branch in pve is focused on healing, not damaging.
For tanks it will be one more skill to take agro in area, consecration and blinding shield and you already have a good grip on the monsters.
In pvp it will serve as a small CC (the duration of the blinding effect is not yet known so it can only be speculated) to take a dps off you or cut a cast to the heal.
By requiring an equipped shield and if the protection talent that makes it an instant cast is in an accessible point of the talent branch, the retribution paladins may prepare macros to equip the shield and leave the target blinded, the same mechanics as the warriors with the spell reflection and so on.

Healing Hands (Level 83): Finally an area cure! Although the main mechanics of the spell is not yet known, it is surely a mixture between the sacred nova and the healing totem (as they say in the advance) with a range of about 10 yards you can heal the allies around you, This is going to give life to the paladin that right now is a machine to spam flashes of light with an occasional shock and holy light at critical moments, since 99,99% of the times we heal we are commanded to heal the tanks (signal in one and heal the other) and even if you don't want to, you end up always pressing the flash of light; With this spell we will be able to play the role of heal of the band at certain moments in which the tank does not receive direct damage from the boss, such as the cyclone of Lord Marrow's bones or the earthquake of the XA-002 Screwdriver, despite everything we do not know how much it will heal, I would bet that it will heal between 500 and 1000 health points, perhaps more, let us remember in cataclysm open a considerable increase in endurance
In pvp I don't see much use for it since you almost always have to keep a single target alive.

Guardian of Ancient Kings (Level 85): Ole ole and ole, finally they put the most powerful ability of the warcraft III paladins is not exactly a mass resurrection in the middle of the combat (but what would be cool eh?) But it looks very good:

Sacred Branch: The guardian heals the most injured target, at a time like when festergut explodes and the band begins to receive a lot of damage, the cures sometimes fall short, what better than to remove the guardian and start to heal those who are receiving the most, eye, that as far as we know it does not heal in area therefore it is not a god who raises the life of everyone with a cure of 99.999 in area, but it will heal that dps that is receiving more than necessary.
In pvp it can also save the ass of the allies, in theory this guardian will be like when a sacred priest dies and transforms into an angel, that angel cannot be cut spellcasts so the guardian will be a good savior in the most critical moments of the fighting.

Protection Branch: The cd so demanded by the tank paladins, the latter only have the shield that reduces the damage by 50%, with this they will have a second cd that will reduce the damage they receive, the safest thing is that the guardian absorbs or a part damage from each attack or a percentage of the paladin's maximum health.

Retribution Branch: Again another interesting cd that will help increase the explosive damage of the paladins, as they say in the advance, it will be similar to the gargoyle of the profane death knights, we do not know if the guardian will be on the head of the paladin or will move more or less independently like the gargoyle, but it sure makes good chestnuts.

On changes to skills and mechanics

Crusader Strike from Level 1: Any paladin who has leveled up before they implemented patch 3.0.2 will remember hell and how tedious it can be to climb a paladin based on sentences and white blows, even with the changes implemented in WotLK it was still quite boring until you get the crusader blow if you went for the retribution branch or the sacred shock being sacred, with this raising a paladin will be much more fun, also and like the blinding shield (81) it will be for all paladins, although in the end only use it retribution

Changes in blessings: How many times has it happened to us that we are very few paladins in the raid or in the group and we have 2 shamans, an improvement and a restoration, one wants wisdom and another power, with this it will finally be solved, I power everyone and no one will claim your 30 minute blessing!

Changes in Clean: With the new dissipation system only the healers will be able to dispel (in the case of the paladin), this is a clear nerf for the dps who will notice it when wanting to dispel a sheep to their partner, but it is fair when compared to the rest of lessons.

Shock as a core ability to heal: We can say with certainty that they started to think about it with the introduction of patch 3.0.0, the treatise on blinding light provides 85 spell power when using holy shock, it stacks 3 times, they have not said anything about how they will change it but I bet To that it will be adding a possibility for talents that increases our healing or increasing the healing of the same shock.
It is a spell that I certainly use a lot since with ICC equipment and about 3000 spell power the holy shocks exceed 10.000 healing without buffs if it comes out critical

On the changes in talents

Changes to the defenses of the sacred and retribution branches: All they mention is reducing the duration of the "pomp" praised by all paladins and hated by all others, if they reduce its duration ... goodbye to the macro "pomp-stone".
This is the only change that they have said and few occur to me, perhaps reducing the amount that a retribution paladin can heal with the art of war or removing some armor, I do not know, little else occurs to me, it will be necessary wait to see how these changes evolve.

DPS mechanics changes: the rotation of a retribution paladin is based on an order of priorities according to the available CDs, it does not have a specific rotation and it would be quite difficult to carry it, again because of the CDs, they plan to make that if a paladin makes the wrong button it will be noticed in his dps, we don't know how they will do it and I can't think of anything to do it.
In pvp they say that it is based on explosive damage and knowing how to survive, possibly and as they said some time ago, they will balance the damage of the paladin's offensive abilities and will add something, which allows explosive damage to be done at some point, this is probably the guardian of the ancient kings of the retribution branch.

30 minute sacral shield: There is not much to comment here, it will be one more buff so that the tank receives less damage and increases our healing on it, what we will have to wait is to see the changes in talents to know if a tank paladin will It is more profitable for the healer paladin to put the shield or his own, I don't know how much a tank shield absorbs, but mine with 51/20/0 talents absorbs around 4.200 points of damage.

New cure: It will be a "big" cure (it seems that Holy Light heals little xD), they will leave the flash as the fast cure, the sacred light as the cure with medium efficacy, this new healing will be for the key moments when the tank receives the fattest chestnuts

Changes to Sign of the Light: They are going to modify it so that it only affects a flash of light, it will not really change too much to how it is used now in a combat where you only heal the tank you use flash of light almost constantly with a shock, we will have to wait to see if they implement any change more to the light signal, because if not it will not really be a significant change from my point of view, if the change from being only in this would not affect the flash spam mechanic too much, the paladins that are going to be able with spells will continue giving it hard to the light flash key and the same with those who go to haste.
Perhaps it is noticed in moments where the raid receives area damage and the paladin supports with shocks and sacred lights in which the tank, with this change, will stop receiving cures from that paladin if it decides to help raise the raid.

Spirit as mana regeneration: personally, I am allergic to the spirit and surely in cataclysm it will continue to be like that, right now a paladin has much more value to accumulate intellect before mana regeneration (a paladin has enough methods to not depend on his mana regeneration) except that modify the divine supplication, the paladins and the spirit will remain incompatible.

Holy shield will have no charges: It will continue as before except that only it will not end when the charges are exhausted, in my opinion they will reduce that additional blocking percentage that it provides since generally this benefit always ends up consuming charges rather than ending its time.

In summary, the paladin will gain a pet for a few seconds with a different effect according to its specialization that will serve as a sack (or breaker) on certain occasions, a miniCC that will blind the target for a few seconds, it will receive two new cures, one of them being in area They also increase the basic spells to give more play at low levels.
They greatly change the mechanics of the holy paladin which is sometimes very repetitive and will stabilize the explosive damage of the retribution but without adding new abilities (at least for now), they also increase the damping of the paladin as a tank.
As with each change, if we agree or not, we can say it, but in the end what must be done is to adapt, in our case to adapt to the new fat cure, to have a more specific rotation and that the bubble lasts less (this last will be very, very hard).

I sincerely hope that these changes will be implemented soon since for my taste they are fine, since they are subject to changes, everything can be modified overnight, but if they introduced this in cataclysm I would be happy, well, a new one would not be bad. spell that was massive laying on of hands with 3 second cd (well, dreaming is free xD)

If you have read everything, thanks for holding the billet

Greetings, Cexario / Cexx when I'm not logged in


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