Patch 4.2 - Tier 12 Bonuses

After seeing some of the sets that we can get in the Firelands, the band that we will see in the Patch 4.2It appears that Tier 12 part set bonuses are already on file with the Public Test Realms.

En Guíaswow we bring them to you in Spanish so that you can see them, value them, criticize them, rant them, ignore them, etc. Before you complain, I have to say that it will surely not be the final bonuses and that they will be shaped little by little as the testing process of Patch 4.2 advances. There are some that are too good and others that are a little ... I just hope that the enemies of the Firelands, which are Fire, do not have fire resistance because if not, they will not be very useful since practically all the bonuses give us fire damage bonuses.

Stay tuned to the web because we will keep you updated with the latest information.

You have all the bonuses after the jump

Tier 12 - Warlock

  • Warlock 2 Pieces - Your periodic damage has a chance to summon a Flaming Imp that assists you in combat for 15 seconds.
  • Warlock 4 Pieces - Your Shadow Bolt and Incinerate spells have a 5% chance to increase all Fire and Shadow damage you deal by 20% for 8 seconds.

Tier 12 - Death Knight (see Tier)

  • Blood 2 Pieces - Your melee attacks inflict Burning Blood on your target, dealing 800 fire damage every 2 seconds for 6 seconds and causing your abilities to behave as if you had 2 diseases present on the target.
  • Blood 4 Pieces - Your Dancing Rune Weapon grants you an additional 15% Parry chance.
  • Unholy / Frost 2 Pieces - Your Horn of Winter ability also grants you 3 points of runic power every 5 seconds for 2 minutes.
  • Unholy / Frost 4 Pieces - Your critical hits with your melee abilities deal an additional 15% damage as Fire damage over 4 seconds.

Tier 12 - Hunter (see Tier)

  • Hunter 2 Pieces - Your Steady Shot and Cobra Shot have a 10% chance to activate a Flaming Arrow that deals 0% of the weapon's damage as fire damage instantly.
  • Hunter 4 Pieces - You have a 10% chance that your self-shots will cause your next shot to cost no focus.

Tier 12 - Shaman

  • Upgrade 2 Pieces - Your Lava Lash deals 5% more damage per application of Searing Flames on the target.
  • Upgrade 4 Pieces - Your Stormstrike ability also increases the fire damage you deal to that target by 6%.
  • Restoration 2 Pieces - Your periodic Riptide heals have a 40% chance to restore 1% of your base mana each time it heals a target.
  • Restoration 4 Pieces - Your chain heal will jump to an additional target.
  • Elemental 2 Pieces - Your offensive spells have a chance to reset the remaining cooldown of your Fire Elemental Totem.
  • Elemental 4 Pieces - Your Lava Surge talent also makes Lava Burst instant when triggered.

Tier 12 - Druid

  • Feral 2 Pieces - Your Mangle, Bruise, and Shred attacks deal an additional 10% damage as Fire damage over 4 seconds.
  • Feral 4 Pieces - Your finishing skills have a 20% chance per combo point to extend the duration of Rage by 2 seconds and your Barkskin skill has an additional 10% chance to dodge for 12 seconds.
  • Balance 2 Pieces - You have a chance to summon a Flaming Tree to aid you in combat for 15 seconds when you cast Wrath or Starfire.
  • Balance 4 Pieces - While not in Eclipse state, Wrath generates 3 additional points of Moon Energy and Starfire generates 5 additional points of Solar Energy
  • Restoration 2 Pieces - Your periodic Flower of Life heals have a 40% chance to restore 1% of base mana each time it heals a target.
  • Restoration 4 Pieces - When the Flower of Life blooms, heal up to 2 nearby targets damaged by the same amount.

Tier 12 - Warrior

  • Protection 2 Pieces - Your Shield Slam deals 20% additional damage as Fire over 4 seconds.
  • Protection 4 Pieces - Your Parry chance is increased by 6% while Shield Block is active.
  • Weapons / Fury 2 Pieces - Your Battle Shout and Command Shout abilities also grant you 3 Rage every 5 seconds for $ d1.
  • Weapons / Fury 4 Pieces - Your Mortal Strike and Raging Blow abilities have a 30% chance to trigger a Blazing Strike, dealing 100% of weapon damage instantly as Fire damage.

Tier 12 - Mage (see Tier)

  • Magician 2 Pieces - You have a chance to summon a Mirror Image to assist you in combat for 15 seconds when you cast Frostbolt, Fireball, or Arcane Blast.
  • Magician 4 Pieces - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. Additionally, Arcane Missiles can now be launched while on the move.

Tier 12 - Paladin (see Tier)

  • Protection 2 Pieces - Your Shield of Righteousness deals 20% additional damage as Fire damage.
  • Protection 4 Pieces - Your parry chance is increased by 12% while Divine Protection is active.
  • Sacred 2 Pieces - Casting Flash of Light, Holy Light, or Divine Light at the target of your Beacon of Light has a 40% chance to grant you 2% of your base mana.
  • Sacred 4 Pieces - Your Divine Light also heals a nearby damaged target for 20% of the amount healed.
  • Retribution 2 Pieces - Your Crusader Strike deals an additional 15% damage as Fire over 4 seconds.
  • Retribution 4 Pieces - Increases the duration of your Zealotry ability by 15 seconds.

Tier 12 - Rogue (see Tier)

  • Rogue 2 Pieces - Your melee critical hits deal an additional 6% as Fire damage over 4 seconds.
  • Rogue 4 Pieces - Your Secrets of the Trade skill also causes you to gain a 25% increase in one of your random combat ratings for 30 seconds.

Tier 12 - Priest (see Tier)

  • Holy / Discipline 2 Pieces - Your Flash Heal, Heal, and Greater Heal spells cause you to regenerate 2% of your base mana every 5 seconds for 15 seconds.
  • Holy / Discipline 4 Pieces - You have a chance when casting a healing spell to summon a Cauterizing Flame. Friendly party / raid players can use the Flame to be instantly healed for 4,625 to 5,375 points. Lasts 45 seconds or 10 charges. After using the Searing Flame, players cannot benefit from it again for 10 seconds.
  • Shadows 2 Pieces - Your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 seconds.
  • Shadows 4 Pieces - While you have Shadow Word active: Pain, Devouring Plague, and Vampiric Touch active on the same target, you gain Dark Flames, reducing the cooldown of Mind Blast by 3 seconds.

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